Knight121198 Posted October 4, 2010 Report Share Posted October 4, 2010 Hi all First time posting here in the written area of the forums please take alook at what i came up with advice on balancing and ocg would help wonders please keep comments freindly thank you. Mirrorlight Dragon Level 8 LIGHT Dragon/Synchro/Effect ATK/2500 DEF/1900 1 Tuner monster + 1 or more non-Tuner monsters Once per turn you can select 1 monster in your Graveyard and equip it to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Memetic Mirror Dragon Level 10 LIGHT Dragon/Synchro/Effect ATK/3600 DEF/2300 "Memetic Core" + "Mirrorlight Dragon" + 1 non-Tuner monsters Once per turn you can select 1 monster in either player's Graveyard and equip it to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Once per turn you can negate the activation of a card effect, and then activate that effect as this card's effect. During your second End Phase after this card is Summoned, return this card from the field to the Extra Deck, and Special Summon 1 "Mirrorlight Dragon" from your Graveyard. Celestial Light Dragon Level 12 LIGHT Dragon/Synchro/Effect ATK/3400 DEF/2500 1 Synchro Tuner monster + "Mirrorlight Dragon" + 1 or more non-Tuner monsters Increase the ATK of this monster by 500 for each LIGHT attribute monster used as a Synchro Material Monster to Synchro Summon this card. When this monster is Synchro Summoned successfully reveal the top 5 cards in your deck and send cards from among the cards revelled to the Graveyard to activate the following effects: ●Send 1 Spell Card to the Graveyard to negate the effects of all of your opponent's Spell Cards until the End Phase, ● Send 1 Trap Card to the Graveyard to negate the effects of all of your opponent's Trap Cards until the End Phase, ● Send 1 Effect Monster from your hand to the graveyard to negate the effects of your opponent's monsters until the End Phase. Shuffle the remaining cards back into your Deck. Once per turn you can remove from play a LIGHT monster in your Graveyard to equip 1 Effect Monster in your graveyard to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Revisions added with the help of Time Psyduck. Any advice would be apreciated plus anyone really good in OCG would help me shave off some card text without losing any of the meaning would also be apreciated thank you. Link to comment
Time Psyduck Posted October 4, 2010 Report Share Posted October 4, 2010 [spoiler=Mirrorlight Dragon] [i]1 Tuner Monster + 1 or more non-Tuner Mosnters Once per turn select 1 monster from your graveyard and equip it to this card, the equiped monster is treated as an Equip Spell Card, This monster gains the effect(s) of the equipped monster untill the end phase of the turn this effect was used.[/i] There seems to be little point in equipping the monster, other than clogging up the spell and trap zones, if the effect gain is only temporary, so you're better off removing the monster from play. This also means you have to think about when the best time to use a given monster is, as you won't get a second chance. I'd suggest something like this: 1 Tuner monster + 1 or more non-Tuner monsters Once per turn you can remove from play 1 monster from your graveyard. This monster gains the effect(s) of the removed monster until the End Phase. [/spoiler] [spoiler=Memetic Mirror Dragon] "Memetic Core" + "Mirrorlight Dragon" + 1 or more non-Tuner monsters [i]Once Per Turn during either players Main Phase select 1 monster in either players graveyard and equip it to this card, the equiped monster becomes a face-up Equip Spell Card. This monster gains the effect(s) of the equiped monster untill the End Phase of the turn this effect was used, during your End Phase the equiped monster returns to its respective players graveyard. Once Per Turn negate the activation of a card effect your opponent controls, your opponent suffers the intended effect instead. This card remains on the field untill the End Phase of your 2nd turn, return this card from the field to the Extra Deck, and Special Summon 1 "Mirrorlight Dragon" from your Graveyard.[/i] If, after specific monster requirements and a level 1 tuner or level 2 synchro tuner (if none is specified), there is only 1 level between the synchro materials and the synchro monster, it's 1 non-tuner, not '1 or more'. If you reduce the level of something else, you'll just have a higher level monster. The first effect probably doesn't need to work in your opponent's turn - there aren't many effects that would help you that much, and it's already powerful enough, especially if you can keep grabbing the same monster. This time, however, removal would be broken, since you can take out your opponent's best cards for no cost. A 'you can only target a given card once' effect would be better. The second effect doesn't make sense. I can see what you're aiming at - making the card effect backfire on them - but many cards don't affect a player, or affect both equally. Thus I'd say it should be something like this: "Memetic Core" + "Mirrorlight Dragon" + 1 non-Tuner monsters Once per turn you can select 1 monster in either players graveyard. This monster gains the effect(s) of the selected monster until the End Phase. A monster can only be targeted by the effect of "Memetic Mirror Dragon" once whilst it is in the Graveyard. Once per turn you can negate the activation of a card effect, and then activate that effect as this card's effect. During your second End Phase after this card is Summoned, return this card from the field to the Extra Deck, and Special Summon 1 "Mirrorlight Dragon" from your Graveyard. [/spoiler] [spoiler=Celestial Light Dragon] 1 Synchro Tuner + "Mirrorlight Dragon" + 1 or more non-Tuner monsters Increase the ATK of this monster by 500 for each LIGHT attribute monster used as a Synchro Material Monster to Synchro Summon this card. When this monster is Synchro summoned successfully Draw 3 cards, you can send from your hand to the Graveyard 1 of each card to activate the following effect(s). ●Send 1 Magic Card to the Graveyard and negate the activation and Effect of all opponents Magic cards untill the end of this turn, ● Send 1 Trap Card from your hand to the graveyard to negate the activation and Effect of all opponents Trap cards untill the end of this turn, ● Send 1 Effect Monster from your hand to the graveyard to negate the activation and effect of all opponents Effect Monster cards untill the end of this turn. Select 1 monster from your Graveyard, that monster becomes an Equip Spell Card and equip it to this card, this monster gains the equipped monsters added effect(s). During your End Phase return the equipped monster to the Graveyard and send this card back to your Extra Deck and special Summon 1 "Mirrorlight Dragon" from your Graveyard. I'd suggest making the draw come after the sending cards to the graveyard. If you don't have one or more of each type, drawing 3 could well get you them, and it just means you need to think a bit more about how and when you'll go about summoning it. This way, it can be made more flexible, but prevent it being used purely for draw power. The last effect seems redundant, and sub-par, considering it's Mirrorlight Dragon's effect at the cost of throwing away 1400+ ATK and 3+ cards (for your synchro tuner and non-tuner) at the end of the turn. However, the existing effects are already very powerful, so I don't think it's even needed. I'd say it should be more like this: 1 Synchro Tuner monster + "Mirrorlight Dragon" + 1 or more non-Tuner monsters Increase the ATK of this monster by 500 for each LIGHT attribute monster used as a Synchro Material Monster to Synchro Summon this card. When this monster is Synchro Summoned successfully you can select and activate 1 or more of the following effects, and then draw 1 card for each effect activated: ●Send 1 Spell Card to the Graveyard and negate the activation and effects of all of your opponent's Spell Cards until the End Phase, ● Send 1 Trap Card from your hand to the Graveyard to negate the activation and effect of all of your opponent's Trap Cards until the End Phase, ● Send 1 Effect Monster from your hand to the Graveyard to negate the activation and effect of all of your opponent's monster effects until the End Phase. [i]Once per turn, select 1 monster in your Graveyard. This card gains the effect(s) of the selected monster. During your End Phase send this card on the field back to your Extra Deck and Special Summon 1 "Mirrorlight Dragon" from your Graveyard.[/i] (I would advise against the part in italics, but I've corrected the OCG (and added the 'one per turn' clause to stop it having a mass of effects piled on it) if you do want to keep it. [/spoiler] Link to comment
Knight121198 Posted October 4, 2010 Author Report Share Posted October 4, 2010 Thank you Time Psyduck for taking the time in helping me out, some of ur ideas and changes work well and i will review ur advice and make the changes needed, i am glad that u understood the idea behind what i was going for and i too thought or "removing" monsters rather than equiping but thought if the monster was an equip card it would make it easier for the opponent to counter and remove the effects added as not to over power the cards to much, got to give ur opponents a chance .You are right of course about not needing the "1 or more" in memetics requirments and i shall change that thank you. With regards to Celestial Light Dragon the reason behind the "Draw 3 cards" is because there is always a large chance u have no cards in ur hand but wat is the chance of drawing 1 of each card, not that great which is already a chance ur taking, thats the reason for mirrorlights effect as well, just an added insurance just incase i guess.Also adding "one per turn" clause back into Celestial was somthing i had to think about alot because originally it was in there but because of the monster only remains on the field for 1 turn that part became redundent as it would not remain to equip again, these high lvl synchros are like roman candles they burn bright for 1 turn then vanish, Celestial Light Dragon is mighty powerful and as much as id love to leave him on the field it just wouldnt feel right especially if Shooting Star Dragon cant. Again thank you for ur help u gave me loads to think about Link to comment
Time Psyduck Posted October 4, 2010 Report Share Posted October 4, 2010 Shooting Star and Red Nova both stay on the field unless they remove themselves to stop an attack. It's only the Majestics that go back to the deck. If they're not planning to counter it, there isn't much more your opponent can do against equips than they can against removal, especially during your turn. Also, remember Mirrorlight only has 2500 ATK, which isn't too hard to get over, and outside of your turn it won't have an effect to help it. You still need the once per turn clause on Celestial Light, otherwise you can load it up with 5 effects, and with your opponent having had their options drastically cut with it's first effect, you could do huge amounts of damage with it, even making a one turn kill, with very little effort. Also, you need to do something to distinguish the monster effect negation from the equipping, and the equipping from the return to deck. As is, it looks like all three of these are one effect. (and the OCG I gave is based on the last two being part of one effect, where you can gain an effect at the cost of returning the monster.) The best option is to move the return to extra deck part to the start, and put [i]During the End Phase of the turn this card was Synchro Summoned, return it to your Extra Deck and Special Summon 1 "Mirrorlight Dragon" from your Graveyard[/i]. If you do this, you may want to start with [i]This card cannot be Special Summoned except by Synchro Summon[/i], to stop people getting it off the field and then reviving it later. Make the equip effect a fourth effect that activates on summoning, although without a discard cost. It doesn't change it much, other than stopping you leaving it unequipped until later (say if you wanted to see what your opponent did, or if you had no space). If you're going to keep the draw 3 first, maybe make it discard 3, and then have the effects be: [i]If you sent a xxxx Card to the Graveyard by this effect, negate your opponent's xxxx Cards until the End Phase.[/i] It means it's draw effect doesn't change the number of cards in your hand, as people could simply use it to draw, play De-synchro, then re-synchro and draw again, and either not bother to discard or to do so from a pool of at least 6 cards. Also, if you don't have cards in your hand, you can't use it. It just means you have to think about when you play it. Link to comment
Knight121198 Posted October 4, 2010 Author Report Share Posted October 4, 2010 [quote name='Time Psyduck' timestamp='1286201399' post='4678614'] Shooting Star and Red Nova both stay on the field unless they remove themselves to stop an attack. It's only the Majestics that go back to the deck. If they're not planning to counter it, there isn't much more your opponent can do against equips than they can against removal, especially during your turn. Also, remember Mirrorlight only has 2500 ATK, which isn't too hard to get over, and outside of your turn it won't have an effect to help it. You still need the once per turn clause on Celestial Light, otherwise you can load it up with 5 effects, and with your opponent having had their options drastically cut with it's first effect, you could do huge amounts of damage with it, even making a one turn kill, with very little effort. Also, you need to do something to distinguish the monster effect negation from the equipping, and the equipping from the return to deck. As is, it looks like all three of these are one effect. (and the OCG I gave is based on the last two being part of one effect, where you can gain an effect at the cost of returning the monster.) The best option is to move the return to extra deck part to the start, and put [i]During the End Phase of the turn this card was Synchro Summoned, return it to your Extra Deck and Special Summon 1 "Mirrorlight Dragon" from your Graveyard[/i]. If you do this, you may want to start with [i]This card cannot be Special Summoned except by Synchro Summon[/i], to stop people getting it off the field and then reviving it later. Make the equip effect a fourth effect that activates on summoning, although without a discard cost. It doesn't change it much, other than stopping you leaving it unequipped until later (say if you wanted to see what your opponent did, or if you had no space). If you're going to keep the draw 3 first, maybe make it discard 3, and then have the effects be: [i]If you sent a xxxx Card to the Graveyard by this effect, negate your opponent's xxxx Cards until the End Phase.[/i] It means it's draw effect doesn't change the number of cards in your hand, as people could simply use it to draw, play De-synchro, then re-synchro and draw again, and either not bother to discard or to do so from a pool of at least 6 cards. Also, if you don't have cards in your hand, you can't use it. It just means you have to think about when you play it. [/quote] Thank you again Time Psyduck and i understand now wat u mean this card could very well be used for draw power alone which was not what i wanted at all perhaps this version would be better please take alook when u can. Celestial Light Dragon Level 12 LIGHT Dragon/Synchro/Effect ATK/3400 DEF/2500 1 Synchro Tuner + "Mirrorlight Dragon" + 1 or more non-Tuner monsters Increase the ATK of this monster by 500 for each LIGHT attribute monster used as a Synchro Material Monster to Synchro Summon this card. When this monster is Synchro summoned successfully reveal the top 5 cards in your deck, send to the Graveyard 1 of each card you revealed to activate the following effect(s). ●Send 1 Magic Card to the Graveyard and negate the activation and Effect of all opponents Magic cards untill the end of this turn, ● Send 1 Trap Card from your hand to the graveyard to negate the activation and Effect of all opponents Trap cards untill the end of this turn, ● Send 1 Effect Monster from your hand to the graveyard to negate the activation and effect of all opponents Effect Monster cards untill the end of this turn, the remaining cards are returned to your Deck, your Deck is then shuffled. You may activate the following Effect only after the previous effects have been resolved, remove from play 3 LIGHT monsters in your Graveyard to equip 1 Effect Monster in your graveyard to this card, the equipped monster is treated as a Equip Spell Card, this monster gains the equiped monsters effect(s) untill the End Phase. Perhaps this one is a bit better, perhaps not but thats wast fun,discovery Link to comment
Time Psyduck Posted October 4, 2010 Report Share Posted October 4, 2010 Since the last effect now only works once, you don't really need to remove the monsters from your grave. Even at once per turn, removing 1 monster, or removing the equipped monster from play at the end of the turn would probably be enough. The OCG should read (note there are minor corrections in here as well. Also, it's now Spell Card, not Magic Card): 1 Synchro Tuner monster + "Mirrorlight Dragon" + 1 or more non-Tuner monsters Increase the ATK of this monster by 500 for each LIGHT attribute monster used as a Synchro Material Monster to Synchro Summon this card. When this monster is Synchro Summoned successfully reveal the top 5 cards in your deck and send cards from among the cards revelled to the Graveyard to activate the following effects: ●Send 1 Spell Card to the Graveyard to negate the effects of all of your opponent's Spell Cards until the End Phase, ● Send 1 Trap Card to the Graveyard to negate the effects of all of your opponent's Trap Cards until the End Phase, ● Send 1 Effect Monster from your hand to the graveyard to negate the effects of your opponent's monsters until the End Phase. Shuffle the remaining cards back into your Deck. Once per turn you can remove from play a LIGHT monster in your Graveyard to equip 1 Effect Monster in your graveyard to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. There's no need to state the quipped monster is treated as a equip spell, because that's the ruling on any monster which is used as an equip card due to any effect. The way it's worded now returns the card to the grave and removes the effect in the end phase, and still uses the equip mechanic. If you want to prevent the same monster being re-used, substitute 'remove from play' for 'destroy' in the last sentence. Link to comment
Knight121198 Posted October 4, 2010 Author Report Share Posted October 4, 2010 Thank you Time Psyduck i think i can now have my cake and eat it 2. Hopefully i can use wat i learned when making more written cards. Link to comment
Time Psyduck Posted October 5, 2010 Report Share Posted October 5, 2010 The last two sentences of Celestial Light Dragon should be applied to the other two as well, to explain how the equipping effect works. You can have Mirrorlight remove from play it's equips, but Memetic Mirror Dragon shouldn't, because it can get your opponent's monsters from their grave. Mirrorlight Dragon: 1 Tuner monster + 1 or more non-Tuner monsters Once per turn you can select 1 monster in your Graveyard and equip it to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Memetic Mirror Dragon: "Memetic Core" + "Mirrorlight Dragon" + 1 non-Tuner monsters Once per turn you can select 1 monster in either player's Graveyard and equip it to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Once per turn you can negate the activation of a card effect, and then activate that effect as this card's effect. During your second End Phase after this card is Summoned, return this card from the field to the Extra Deck, and Special Summon 1 "Mirrorlight Dragon" from your Graveyard. Link to comment
Knight121198 Posted October 5, 2010 Author Report Share Posted October 5, 2010 [quote name='Time Psyduck' timestamp='1286268945' post='4680798'] The last two sentences of Celestial Light Dragon should be applied to the other two as well, to explain how the equipping effect works. You can have Mirrorlight remove from play it's equips, but Memetic Mirror Dragon shouldn't, because it can get your opponent's monsters from their grave. Mirrorlight Dragon: 1 Tuner monster + 1 or more non-Tuner monsters Once per turn you can select 1 monster in your Graveyard and equip it to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Memetic Mirror Dragon: "Memetic Core" + "Mirrorlight Dragon" + 1 non-Tuner monsters Once per turn you can select 1 monster in either player's Graveyard and equip it to this card. This monster gains the effect(s) of any monsters equipped to it by this effect. During the End Phase, destroy the equipped monster. Once per turn you can negate the activation of a card effect, and then activate that effect as this card's effect. During your second End Phase after this card is Summoned, return this card from the field to the Extra Deck, and Special Summon 1 "Mirrorlight Dragon" from your Graveyard. [/quote] Done and done thx for the heads up i missed that one. Link to comment
Kwame120 Posted October 5, 2010 Report Share Posted October 5, 2010 What card is Memetic Core? Is it a slightly different version of Majestic Dragon? And good cards too. I like the theme of the dragons, it's a fresh idea. Link to comment
Knight121198 Posted October 6, 2010 Author Report Share Posted October 6, 2010 [quote name='Kwame120' timestamp='1286312204' post='4681840'] What card is Memetic Core? Is it a slightly different version of Majestic Dragon? And good cards too. I like the theme of the dragons, it's a fresh idea. [/quote] Thank you for your reply Kwame120 and in answer to ur question. Memetic Core Level 1 EARTH Tuner/Effect ATK/200 DEF/100 This monster can only be used as a Synchro Material Monster for a Synchro Summon of a "Memetic" Synchro Monster. If this card is in the graveyard, and was sent there for a Synchro Summon, you can remove from play this card in your Graveyard during either player's turn to activate the effect of 1 Spell or Trap Card in your Graveyard. Changes made with help of Time Psyduck. OCG errors and balancing help needed if anyone wants to help out. Mirrorlight Reflector Level 1 LIGHT Warrior/Effect ATK/100 DEF/1000 If you control a face-up "Mirrorlight Dragon" you can Special Summon this monster from your Graveyard in Defense Position. If this monster is sent to the Graveyard for a Synchro Summon that uses "Mirrorlight Dragon" as a Synchro Material Monster draw 1 card for each other LIGHT monster used as a Synchro Material Monster for that Synchro Summon. LightSpeed Synchron Level 2 LIGHT Sunchro/Tuner/Effect ATK/1100 DEF/300 When this monster is succesfully used for a Synchro Summon of a LIGHT monster you can remove this card from your Graveyard to negate the effect of a card that targets a monster you control and destroy that card. tell me what u think about some of these as support cards. Link to comment
Time Psyduck Posted October 6, 2010 Report Share Posted October 6, 2010 Memetic Core needs to be a level 1, otherwise you can't summon Memetic Mirror Dragon without somehow reducing the level of either Memetic Core or Mirrorlight Dragon. You really should narrow down exactly what and when you can remove Memetic Core for it's effect. As is any spell or trap in your graveyard becomes a quick-play card. I'd suggest you either limit it to Normal Spells or Normal Traps (all spells or all traps at most, and consider removing the card in question to prevent other means of recovering it), or else let you add a spell or trap back to your hand when you synchro summon (even here I'd suggest you limit it to either a spell or a trap). OCG for current effect: This monster can only be used as a Synchro Material Monster for a Synchro Summon of a "Memetic" Synchro Monster. If this card is in the graveyard, and was sent there for a Synchro Summon, you can remove from play this card in your Graveyard during either player's turn to activate the effect of 1 Spell or Trap Card in your Graveyard. Mirrorlight Reflector: It's not bad. The "draw 1 for each other light monster" effect may be a little abusable outside what you intend (for example this + 3 Tuningware = draw 6), so you may want to consider a simple draw 1, restrict it to "Memetic" monsters or monsters that need Mirrorlight Dragon, cap it at say 2, or have to remove it for the effect (limiting the use of De-Synchro to draw again. OCG for current effect: If you control a face-up "Mirrorlight Dragon" you can Special Summon this monster from your Graveyard in Defense Position. If this monster is sent to the Graveyard for a Synchro Summon draw 1 card for each other LIGHT monster used as a Synchro Material Monster for that Synchro Summon. Lightspeed Synchron At present it's not entirely clear when it can be removed. I'm guessing anytime, but the wording could suggest you can only remove it when the monster is summoned. Other than that it's not really a problem if it sticks to your own monsters, although it is rather mediocre - simply negating the effect would be better. However it may be a little overpowered if you can target your opponent's monsters. Also, it's (Type)/Synchro/Tuner. There isn't a 'Synchro Tuner' card type. OCG (based on you can only change the target to one of your own monsters): If this monster is in your Graveyard, and was sent there for the Synchro Summon of a LIGHT Synchro Monster, you can remove from play this card from your Graveyard to change the target of a card effect which targets 1 monster you control to another monster you control. Link to comment
Knight121198 Posted October 6, 2010 Author Report Share Posted October 6, 2010 [quote name='Time Psyduck' timestamp='1286365706' post='4683317'] Memetic Core needs to be a level 1, otherwise you can't summon Memetic Mirror Dragon without somehow reducing the level of either Memetic Core or Mirrorlight Dragon. You really should narrow down exactly what and when you can remove Memetic Core for it's effect. As is any spell or trap in your graveyard becomes a quick-play card. I'd suggest you either limit it to Normal Spells or Normal Traps (all spells or all traps at most, and consider removing the card in question to prevent other means of recovering it), or else let you add a spell or trap back to your hand when you synchro summon (even here I'd suggest you limit it to either a spell or a trap). OCG for current effect: This monster can only be used as a Synchro Material Monster for a Synchro Summon of a "Memetic" Synchro Monster. If this card is in the graveyard, and was sent there for a Synchro Summon, you can remove from play this card in your Graveyard during either player's turn to activate the effect of 1 Spell or Trap Card in your Graveyard. Mirrorlight Reflector: It's not bad. The "draw 1 for each other light monster" effect may be a little abusable outside what you intend (for example this + 3 Tuningware = draw 6), so you may want to consider a simple draw 1, restrict it to "Memetic" monsters or monsters that need Mirrorlight Dragon, cap it at say 2, or have to remove it for the effect (limiting the use of De-Synchro to draw again. OCG for current effect: If you control a face-up "Mirrorlight Dragon" you can Special Summon this monster from your Graveyard in Defense Position. If this monster is sent to the Graveyard for a Synchro Summon draw 1 card for each other LIGHT monster used as a Synchro Material Monster for that Synchro Summon. Lightspeed Synchron At present it's not entirely clear when it can be removed. I'm guessing anytime, but the wording could suggest you can only remove it when the monster is summoned. Other than that it's not really a problem if it sticks to your own monsters, although it is rather mediocre - simply negating the effect would be better. However it may be a little overpowered if you can target your opponent's monsters. Also, it's (Type)/Synchro/Tuner. There isn't a 'Synchro Tuner' card type. OCG (based on you can only change the target to one of your own monsters): If this monster is in your Graveyard, and was sent there for the Synchro Summon of a LIGHT Synchro Monster, you can remove from play this card from your Graveyard to change the target of a card effect which targets 1 monster you control to another monster you control. [/quote] Memetic Core Level 1 EARTH Rock/Tuner ATK/200 DEF/100 This monster can only be used as a Synchro Material Monster for a Synchro Summon of a "Memetic" Synchro Monster. If this card is in the graveyard, and was sent there for a Synchro Summon, you can remove from play this card in your Graveyard to activate the effect of 1 Normal Spell or Normal Trap Card in your Graveyard. Mirrorlight Reflector Level 1 LIGHT Warrior/Effect ATK/100 DEF/1000 If you control a face-up "Mirrorlight Dragon" you can Special Summon this monster from your Graveyard in Defense Position. If this monster is sent to the Graveyard for a Synchro Summon of a Synchro Monster that uses "Mirrorlight Dragon" as a Synchro Material Monster draw 1 card for each other LIGHT monster used as a Synchro Material Monster for that Synchro Summon. LightSpeed Synchron Level 2 LIGHT Machine/Sunchro/Tuner ATK/800 DEF/400 If this monster is succesfully used for a Synchro Summon of a LIGHT monster during your Battle Phase you can remove this card from your Graveyard to negate the effect of a card that targets a monster you control and destroy that card. During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster. What about these revisions Time Psyduck does it remove some of the abuse....ability? let me know what u and anyone else thinks Link to comment
Time Psyduck Posted October 6, 2010 Report Share Posted October 6, 2010 Memetic Core is better. You're still probably better off limiting it to normal spells and/or normal traps, because continuous spell/traps, equip spells, field spells and counter traps will all cause problems, the first three because many have effects reliant on them staying on the field, and the latter because they generally focus on negating something which is about to happen. Limiting it to what I suggest only really loses ritual spells (which probably wouldn't be in a deck with this anyway) and quick-play spells (some of which hit the difficulties of counter traps as well). Mirrorlight Reflector is fine, although you may want to change the second sentence to "If this monster is sent to the Graveyard for the Synchro Summon [b]of a Synchro Monster[/b] that uses "Mirrorlight Dragon" as a Synchro Material Monster..." so that people don't use Mirrorlight Dragon, this, and a Tuner to Synchro something other than your evolved versions, especially if they reduce Mirrorlight Dragon's level. It's not needed, since it's not likely to happen very often, it just makes it more obvious what the intention behind it is. Lightspeed Synchron is balanced, but still doesn't explain when you can use it's effect. You need it to say something like "[b]During the Main Phase[/b] of the turn this monster was sent to the Graveyard for the Synchro Summon of a LIGHT Synchro monster..." (The example here allows you to use the effect in your opponent's turn if you synchro in that turn.) Also, I forgot it before but it needs the following at the end: "During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster." If you don't have this, it can only be used in your turn, which means it has no purpose other than to meet the need for a Synchro Tuner (and you may as well use Formula Synchron instead.) You may also want to tone down the ATK a little, since 1100 for a level 2 is rather good, especially since you probably didn't intend it to be used for attacking. Link to comment
Knight121198 Posted October 6, 2010 Author Report Share Posted October 6, 2010 [quote name='Time Psyduck' timestamp='1286377407' post='4683465'] Memetic Core is better. You're still probably better off limiting it to normal spells and/or normal traps, because continuous spell/traps, equip spells, field spells and counter traps will all cause problems, the first three because many have effects reliant on them staying on the field, and the latter because they generally focus on negating something which is about to happen. Limiting it to what I suggest only really loses ritual spells (which probably wouldn't be in a deck with this anyway) and quick-play spells (some of which hit the difficulties of counter traps as well). Mirrorlight Reflector is fine, although you may want to change the second sentence to "If this monster is sent to the Graveyard for the Synchro Summon [b]of a Synchro Monster[/b] that uses "Mirrorlight Dragon" as a Synchro Material Monster..." so that people don't use Mirrorlight Dragon, this, and a Tuner to Synchro something other than your evolved versions, especially if they reduce Mirrorlight Dragon's level. It's not needed, since it's not likely to happen very often, it just makes it more obvious what the intention behind it is. Lightspeed Synchron is balanced, but still doesn't explain when you can use it's effect. You need it to say something like "[b]During the Main Phase[/b] of the turn this monster was sent to the Graveyard for the Synchro Summon of a LIGHT Synchro monster..." (The example here allows you to use the effect in your opponent's turn if you synchro in that turn.) Also, I forgot it before but it needs the following at the end: "During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster." If you don't have this, it can only be used in your turn, which means it has no purpose other than to meet the need for a Synchro Tuner (and you may as well use Formula Synchron instead.) You may also want to tone down the ATK a little, since 1100 for a level 2 is rather good, especially since you probably didn't intend it to be used for attacking. [/quote] Thx for the advice and ive made a few changes if u want to check them out when u can. Memetic Core Level 1 EARTH Rock/Tuner ATK/200 DEF/100 This monster can only be used as a Synchro Material Monster for a Synchro Summon of a "Memetic" Synchro Monster. If this card is in the graveyard, and was sent there for a Synchro Summon, you can remove from play this card in your Graveyard to activate the effect of 1 Normal Spell or Normal Trap Card in your Graveyard. Mirrorlight Reflector Level 1 LIGHT Warrior/Effect ATK/100 DEF/1000 If you control a face-up "Mirrorlight Dragon" you can Special Summon this monster from your Graveyard in Defense Position. If this monster is sent to the Graveyard for a Synchro Summon of a Synchro Monster that uses "Mirrorlight Dragon" in its card text as a Synchro Material Monster draw 1 card for each other LIGHT monster used as a Synchro Material Monster for that Synchro Summon. LightSpeed Synchron Level 2 LIGHT Machine/Sunchro/Tuner ATK/800 DEF/400 If this monster is succesfully used for a Synchro Summon of a LIGHT Synchro Monster, during your Battle Phase you can remove this card from your Graveyard to negate the effect of a card that targets a monster you control and destroy that card. During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster. Link to comment
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