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[RFG-Archetype] Infinity-Cards! [6/??]


BlackFeatherCrow

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/!\Attention! This is NOT the Anti-Synchro "Infinity" Archetype from the series. /!\

My first Archetype, called the Infinity cards. They usually aim for fieldcontrol from the RFG and bringing out quick synchro monsters. They also can be combined with other cards that go with Removing From play and stay coming back.

[center][Spoiler=Synchro Monsters 1/??]
[Spoiler=Icarus, Infinity Hero]
[img]http://img826.imageshack.us/img826/9292/293497.jpg[/img]
"Ceon, Infinity Angel Knight" + 1 or more non-Tuner monsters
If this card attacks, you can remove from play 1 card in your Graveyard to negate the activation of 1 Trap Card and destroy it. Once per turn, this card cannot be destroyed by battle. If you activate this effect, decrease this card's ATK and DEF by 300.
[/spoiler]
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[Spoiler=Effect Monsters 5/??]
[Spoiler=Ceon, Infinity Angel Knight]
[img]http://img826.imageshack.us/img826/9840/293497f.jpg[/img]
You can remove from play 3 cards from your Graveyard to Special Summon this card from your Graveyard. If you do, remove this card from play when it is removed from the field.
[/spoiler]
[Spoiler=Kimo, Infinity Baton Fighter]
[img]http://img839.imageshack.us/img839/9292/293497.jpg[/img]
Once per turn, if you control 1 or more "Infinity" monsters, you can Special Summon this removed from play card.
[/spoiler]
[Spoiler=Waykou, Infinity Guard]
[img]http://img696.imageshack.us/img696/9292/293497.jpg[/img]
Once per turn, you can prevent this card from being destroyed by battle by removing from play 1 card in your hand. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
[/spoiler]
[Spoiler=Sothra, Infinity Knightress]
[img]http://img834.imageshack.us/img834/8113/293497e.jpg[/img]
When this card is summoned, you can add 1 of your removed from play non-Monster cards to your hand.
[/spoiler]
[Spoiler=Crome Blocker]
[img]http://img843.imageshack.us/img843/9292/293497.jpg[/img]
You can remove from play this card in your hand and pay half of your Life Points to prevent all cards you control from being destroyed during this turn.
[/spoiler]
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[spoiler=Spells 0/??]
[/spoiler]
[spoiler=Traps 1/??]
[spoiler=Infinity Barrier]
[img]http://img63.imageshack.us/img63/9292/293497.jpg[/img]
You can only activate this card if your Opponent attacks you directly while you have 1500 or less Life Points. Negate the attack and Special Summon up to 2 Level 4 or lower "Infinity" monsters from your Graveyard. Then remove from play the same number of cards from your Graveyard.
[/spoiler]
[/spoiler]

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Great! I quite like the idea of using removed from play as a cost, rather than their actual [b]effect[/b] effect. I'd love to see a couple of spells, and support cards, based on return removed from play cards so you can use them as a cost. I'd love to see this archetype expanded.
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As I realized, [b]Ceon, Infinity Angel Knight[/b] should be one of the main cards in the Deck, but I don't know why should I use this card. Three is just too much, but if you want to use this removing just like LS's "self-milling", then it's nice. It would be more awesome if it would be Summoned from RFG zone. Then you could self-remove another copies of itself. [b]7/10[/b]

[b]Kimo, Infinity Baton Fighter[/b] is another key card as I realized your cards, and to be honest, it's just better than Ceon itself. Comboing with Dimensional Fissure or Macro Cosmos, or Banisher of the Radiance, you can easily use this card for Synchro Summoning. This + D.D. Scout Plane/D.D. Survivor = Easy Synchro. [b]10/10[/b], even if it's a lil OP'd, I like it. Really.

[b]Waykou, Infinity Guard[/b] as I see the Tuningware of this concept. Can easily send Kimo to the RFG zone if you don't have a Dim. Fissure. His drawing skill however, is not the best. I don't like it. I mean, the drawing effect. [b]6/10[/b], nothing special for me.

[b]Sothra, Infinity Knightress[/b] contains an OCG error ("when this card is summoned" -> "when this card is Summoned" | "you can add 1 of your removed from play non-Monster cards to your hand." -> "you can add 1 removed from play non-Monster card to your hand"), but it can help to recycle important S/Ts which were removed from play, for example for Ceon. [b]8/10[/b], since it's a nice idea, but... I don't know how strong it would be.

[b]Crome Blocker[/b] also contains an OCG error ("in your hand" -> "from your hand"). However, it has a really interesting effect, which can save your life, since it has a Spell Speed 2, but it costs a lot of LP in the beginning of the game. It can save your life, but... it can be just a waste of LPs :rolleyes: [b]8/10[/b]

[b]Infinity Barrier[/b], even if this is the only support card for your own Archetype, is not bad at all, but not the best. With the mentioned Dim.Fissure combo in a Macro deck, you cannot use this Trap, and its Activating Condition is just limits you. But if you can activate it, it can be an awesome card. [b]7/10[/b]

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Ceon is a Level 3 Tuner that adds speed and the Synchro toolbox at no cost of advantage. 3/10 BROKENZ

Kimo provides lolinfintedchumpblockersandsynchrololz for the deck, but it's theme stamped so it's cool with me. 7/10

Wayko's balanced overall, and helps support the other cards of the Archetype. 6/10

Sothra is good Macro support- 7/10

If Crome Blocker's is a Quick-Effect, then it's broken. If it isn't, then it's balanced.
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