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Is this Archetype based around Black Holes realistic and balanced?


Quzo

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All monsters are Dark Attribute unless otherwise specified. Monster Cards named after types of Black holes have “-“whilst others do not except “Vanquisher” and support cards are named after the parts of a black hole. Also, I need a plausible way to ‘defeat’ (eradicate) a Supermassive Black Hole because that is what will happen towards the end of my fan fiction (even if it is just a theory). Perhaps the “BH Radiation” card which is based on the Hawking Radiation theory and that would make the duel drag on a little. Read and see what you think. Me thinks they need more support to add cards to the Graveyard that they need to stay alive, so if you have any relevant ideas please speak up.

0. Derivatization
Send the Derivative Material Monster that is listed on a Derivative Monster Card from your side of the field to the Graveyard, and Special Summon that Derivative Monster from your Extra Deck.
(New style of monster for Extra Deck; will be explained further if I continue writing my fan fic and post it but basically it's a monster that only requires only 1 material monster for its Special Summon)

In short: "Derivatization is a technique used in chemistry which transforms a chemical compound into a product of similar chemical structure, called a derivative." Example: "Stone Dragon" could become "Ironclad Dragon" as Derivatization is designed to make objects better.


1. BH - Micro (Thunder/Effect) 1000ATK/850DEF Lv2
During each of your End Phases Remove from play 1 card from your Graveyard or destroy this card. This card gains 100 ATK and DEF for each card that has been removed from play by its own effect.

2. BH – Stellar (Thunder/Derivative/Effect) 2000ATK/1250 DEF Lv4
"BH - Micro"
When the Derivati Summon of this card is declared send 2 cards from each side of the field, other than the required material monster, to the Graveyard. During each of your End Phases Remove from play 1 card from each players Graveyard or destroy this card. This card gains 100 ATK and DEF for each card that has been removed from play by its own effect.

3. BH – Suppermassive (Thunder/Derivative/Effect) 3000ATK/2500DEF Lv8
"BH - Steller"
When the Derivati Summon of this card is declared send all cards on the field, other than the required material monster, to the Graveyard. During each of your End Phases Remove from play 2 cards from each players Graveyard or destroy this card. This card gains 100 ATK and DEF for each card that has been removed from play by its own effect. During each of their End Phases your opponent must discard 1 card from their hand.

4. BH Blitz (Machine/Effect) 2000ATK 1500DEF Lv4
During each of your End Phases Remove from play 2 cards from your Graveyard or destroy this card.

5. BH Accelerator (Counter Trap)
Send cards from the top of each player’s deck to the Graveyard equal to the number of "BH" monsters on the field x2. You can remove from play this card in your Graveyard to Special Summon 1 LV4 or lower "BH" monster from your hand.

6. Dark Hole Exertion (QS)
If "Dark Hole" was activated this turn, while you controlled a face-up "BH" monster, Special Summon 1 monster you controlled from either player's Graveyard that was destroyed by its effect face-up.

7. BH Horizon (Machine/Effect) 1700ATK 1600DEF Lv4
During each of your End Phases Remove from play 1 card in your Graveyard or destroy this card. All face-up "BH" monsters are unaffected by card effects that do not specifically designate 1 monster on the field as a target.

8. BH Gravity (CS)
Activate only while you control a face-up "BH" monster. Select 1 face-up monster your opponent controls and take control of it. Remove from play 1 card in your Graveyard during each of your End Phases or destroy this card. When this card is removed from the field, remove the selected monster from play. When the monster is removed from the field, destroy this card.

9. BH Gravi Lens (Contin Trap)
Each turn, the first face-up "BH" monster you control that would be destroyed by battle is not destroyed. (Damage Calculation is not applied). During each of your End Phases Remove from play 1 card in your Graveyard or destroy this card.

10. BH Egrosphere (Contin Trap)
If there is a face-up "BH" monster on the field each face-up monster on the field must attack each turn, if able and any battle damage is doubled.

11. BH Radiation (Machine/Effect) 2400ATK 2100DEF Lv6
This card cannot be Normal Summoned or Set. This card can only be Special Summoned if it has been Removed from play by the effect of a “BH” monster and cannot be Special Summoned except by controlling a face-up "BH" monster. While this card is face-up on the field all other face-up "BH" monsters on the field permanently loose 50 ATK and DEF during the Stand-by Phase of each turn that they remain face-up on the field but have their Removing effects negated. If there is a face-up “BH” monster on the field with 0 ATK destroy it.

12. BH – Intermediate (Thunder/Effect) 2300ATK/2000DEF Lv6
When the summon of this monster is declared send 3 cards from each players side of the field the Graveyard. During each of your End Phases Remove from play 1 card from each players Graveyard or destroy this card. This card gains 100 ATK and DEF for each card that has been removed from play by its own effect. If this card's ATK reaches 3000 by its own effect it is destoryed and you can then Special Summon 1 "BH - Supermassive" from your Extra Deck, ignoring summoning conditions.

13. Hypernova! (NS)
Flip all face-down monsters face-up and destroy any Light Attribute monsters. If a Light Attribute monster was destroyed by the effect of this card you can Special Summon 1 LV 5 or lower "BH" monster from your hand to inflict 800 points of Direct Damage to your opponents Life Points for each Light Attribute monster destroyed. Then, send cards from the top of each player's deck to the Graveyard equal to the level of the monster summoned by this card's effect.

14. BH - The Vanquisher (Machine/Effect) 1700ATK 1700DEF Lv4
During each of your End Phases Remove from play 2 cards from your Graveyard or destroy this card. Any monster that declares this card as an attack target is sent to the graveyard at the start of the Damage Step (damage calculation is applied normally).

15. Quasar (Thunder/Fusion/Effect) Light 4000ATK/4000DEF Lv12
"BH - Supermassive" + "BH - Intermediate"
This card can only be Special Summoned from your Extra Deck by removing from play the above cards you control (You do not use "Polymerization"). During each Stand-by Phase return 1 card that has been Removed from Play to the each player's Graveyard. This card is unaffected by the effect of any Spell Cards.

16. Gravitational Well
All level 8 or higher monsters other than "BH" monsters cannot attack. In addition, any cards that have been Removed from Play cannot activate their effects unless they are "BH" monsters.

Archetype relation cards in TCG:
Dark Hole
Dimensionhole
Into the Void
Mystical Space Typhoon
White Hoile
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