burnpsy Posted October 9, 2010 Report Share Posted October 9, 2010 [size="4"][u][b]ゴ! ゴ! ディフォーマー ウエプ!! (40)[/b][/u][/size] [size="3"][u][b]Monsters (20)[/b][/u][/size] 2x Cyber Dragon 3x Cyber Valley 1x Morphtronic Boarden 3x Morphtronic Boomboxen 3x Morphtronic Celfon 3x Morphtronic Radion 3x Morphtronic Remoten 2x Morphtronic Scopen [size="3"][u][b]Spells (12)[/b][/u][/size] 1x Dark Hole 3x Junk Box 1x Limiter Removal 2x Machine Duplication 1x Monster Reborn 2x Morphtronic Accelerator 1x One for One 1x Reasoning [size="3"][u][b]Traps (8)[/b][/u][/size] 2x Bottomless Trap Hole 1x Mirror Force 1x Return from the Different Dimension 1x Solemn Warning 1x Torrential Tribute 2x Trap Stun [size="3"][u][b]Extra Deck (15)[/b][/u][/size] 1x Ancient Fairy Dragon 1x Ancient Sacred Wyvern 1x Armory Arm 1x Black Rose Dragon 2x Chimeratech Fortress Dragon 1x Colossal Fighter 1x Goyo Guardian 1x Magical Android 1x Power Tool Dragon 1x Scrap Archfiend 2x Stardust Dragon 1x Thought Ruler Archfiend 1x XX-Saber Gottoms [size="3"][u][b]Side Deck (15)[/b][/u][/size] 2x Chain Disappearance 1x Cyber Dragon 1x D.D. Crow 1x Gorz the Emissary of Darkness 2x Legendary Jujitsu Master 2x Light-Imprisoning Mirror 2x Mystical Space Typhoon 2x Shadow-Imprisoning Mirror 2x Thunder King Rai-Oh Link to comment Share on other sites More sharing options...
Bartimaeus Posted October 9, 2010 Report Share Posted October 9, 2010 If you're going to play Morphtronics, you should try to go for the OTK build. I'm not quite sure of the exact cards you need, but you could definitely make use of Infernal Reckless Summoning. Morphtronics are fast enough. Their just not as consistently good as Sabers. Link to comment Share on other sites More sharing options...
burnpsy Posted October 9, 2010 Author Report Share Posted October 9, 2010 [quote name='Bartimaeus' timestamp='1286660602' post='4691752'] If you're going to play Morphtronics, you should try to go for the OTK build. I'm not quite sure of the exact cards you need, but you could definitely make use of Infernal Reckless Summoning. Morphtronics are fast enough. Their just not as consistently good as Sabers. [/quote] I lol'd. Two things: this IS an OTK build, and IRS sucks in Morphs. Link to comment Share on other sites More sharing options...
Bartimaeus Posted October 9, 2010 Report Share Posted October 9, 2010 I was just referencing one that beat me in locals a few weeks ago. And, this doesn't seem like an extremely fast build...most of the OTK's I've seen with these focus more on swarming...three Accelerators seems like an odd choice. Admittedly, I've never run one of these myself, but I have seen them run well in tourney's. Link to comment Share on other sites More sharing options...
burnpsy Posted October 9, 2010 Author Report Share Posted October 9, 2010 [quote name='Bartimaeus' timestamp='1286664047' post='4691902'] I was just referencing one that beat me in locals a few weeks ago. And, this doesn't seem like an extremely fast build...most of the OTK's I've seen with these focus more on swarming...three Accelerators seems like an odd choice. Admittedly, I've never run one of these myself, but I have seen them run well in tourney's. [/quote] ...Your not ever using Morphs shows. This IS fast AND swarm-based. It's shown that more than enough times. Accelerators are much needed removal and fix dead hands. Get rid of those things blocking you and such. Link to comment Share on other sites More sharing options...
BDKMRV Posted October 9, 2010 Report Share Posted October 9, 2010 Playbook? And why is Cyber Dragon not at 3? Link to comment Share on other sites More sharing options...
burnpsy Posted October 10, 2010 Author Report Share Posted October 10, 2010 [quote name='BDKMRV' timestamp='1286668454' post='4692053'] Playbook? And why is Cyber Dragon not at 3? [/quote] [quote name='burnpsy' timestamp='1283028860' post='4575855'] This deck makes use of how Morphtronics can easily add up their power to become 8000 or higher and hit the opponent for a win as quickly as possible. The most used combinations are as follows: Radion + Boomboxen + Limiter Removal/Boomboxen = 9800 Damage Celfon + Celfon + Celfon + Radion + Boomboxen/Radion = 8500/9900 Damage Celfon + Boomboxen + Boarden/Scopen + Radion = 8000/8300 Damage As that requires mass-swarming to be done on a regular basis, this deck's major plays are mainly fueled by Machine Duplication. Most notably, using it on Morphtronic Celfon allows me to either summon up to 3 Synchro Monsters or potentially win the game with some of the previously mentioned combinations. Using Machine Duplication on Cyber Valley can allow me to draw a potentially large amount of cards, ranging from 2 to 6, and even possibly leaving a Cyber Valley left to block attacks for a turn. Using Machine Duplication on Morphtronic Remoten, especially later in the game, allows me to add 3 Morphtronic of my choice to my hand from my deck, setting up many possibilities from a win to a Synchro Summon. The 3 Morphtronic Remoten can also be used together to Synchro Summon XX-Saber Gottoms for some pure brawn. Morphtronic Celfon is kept consistent by using 17 Morphtronics. This makes over 40% of the cards in the deck, more common than 1 in 3. Since the average value of a die roll is 3.5, this allows for Morphtronic Celfon to almost always get a Morphtronic monster with its effect, but obviously isn't infallible. As previously stated, this deck can and will get multiple Synchro Summons in the same turn, either with Morphtronic Celfon or with another combination of cards. As such, the Extra Deck mainly contains Monsters that work well together. An example would by Power Tool Dragon with Armory Arm. As Armory Arm counts as an Equip Spell Card for all purposes when it is equipped to Power Tool Dragon, Power Tool Dragon gains a useful effect plus destruction immunity. Another example is the combination of any of the following four: Thought Ruler Archfiend, Stardust Dragon, Ancient Sacred Wyvern and Magical Android. Ancient Sacred Wyvern benefits from the extra power every turn from Thought Ruler Archfiend or Magical Android, while also enjoying the destruction immunity from Stardust Dragon. Thought Ruler Archfiend with Magical Android will gain me 1200 Life Points every turn from Magical Android's effect and a bit extra with Thought Ruler Archfiend's effect while protecting both of them from destruction cards that target. Thought Ruler Archfiend paried with Stardust Dragon blocks most of any given opponent's ways to stop either monster on their own, mainly leaving them open to D.D. Crow, Soul Exchange and simply anything with enough ATK Points. This deck mainly summons LV7 Synchro Monsters. Due to this, Block Rose Dragon can be used to open up a turn while getting rid of everything that can be used to block short of Battle Fader. Trap Stun and Giant Trunade are also used to stop anything and everything that can stop any of the above plays. Aside from the above, there is only one thing left that is important to this deck's success. Most decks aren't as vulnerable to an opposing monster's pure power as this deck is, mainly due to the risk involved in summoning Morphtronic Celfon in ATK Position. Because of this, a solid 8 deck slots are spent on Trap Cards that will stop the opponent from making use of what's essentially a free direct attack. Furthermore, several other deck slots (including several Morphtronics) are cards which are usually used to get Celfon off of the field with some benefit to myself. [/quote] Also, space reasons. Link to comment Share on other sites More sharing options...
burnpsy Posted October 10, 2010 Author Report Share Posted October 10, 2010 BUMP Link to comment Share on other sites More sharing options...
burnpsy Posted October 12, 2010 Author Report Share Posted October 12, 2010 BUMP Link to comment Share on other sites More sharing options...
Stratus G. Posted October 12, 2010 Report Share Posted October 12, 2010 How does using only one Boarden in the main deck play vs 2 boarden? Link to comment Share on other sites More sharing options...
burnpsy Posted October 12, 2010 Author Report Share Posted October 12, 2010 [quote name='Stratus G.' timestamp='1286890634' post='4698810'] How does using only one Boarden in the main deck play vs 2 boarden? [/quote] No significant change. That's why I removed the second one. Link to comment Share on other sites More sharing options...
burnpsy Posted October 14, 2010 Author Report Share Posted October 14, 2010 BUMP Should I add Grow Up Bulb? It would give me a safety net when all I have is a lone Boomboxen by turning it into a Magical Android, plus it gives me potential access to Formula Synchron and Red Nova Dragon if necessary. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 14, 2010 Report Share Posted October 14, 2010 [quote name='burnpsy' timestamp='1287019800' post='4703447'] BUMP Should I add Grow Up Bulb? It would give me a safety net when all I have is a lone Boomboxen by turning it into a Magical Android, plus it gives me potential access to Formula Synchron and Red Nova Dragon if necessary. [/quote] glow up bulb over a cyber valley,maybe? anyway, excellent tuner. btw -1 Solemn Warning +1 Solemn Judgment Link to comment Share on other sites More sharing options...
burnpsy Posted October 14, 2010 Author Report Share Posted October 14, 2010 [quote name='Red W Mage' timestamp='1287026205' post='4703773'] glow up bulb over a cyber valley,maybe? anyway, excellent tuner. btw -1 Solemn Warning +1 Solemn Judgment [/quote] Two nitpicks there. Valley's main uses tend to spawn from use of Dupe, so there's no cutting single copies of it. Also, this deck being an OTK deck, Fader/Gorz/Trag need to be stopped from messing with me like they just LOVE to do, and Warning does that nicely. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 14, 2010 Report Share Posted October 14, 2010 [quote name='burnpsy' timestamp='1287028754' post='4703846'] Two nitpicks there. Valley's main uses tend to spawn from use of Dupe, so there's no cutting single copies of it. Also, this deck being an OTK deck, Fader/Gorz/Trag need to be stopped from messing with me like they just LOVE to do, and Warning does that nicely. [/quote] well I guess I could give a list of suggestions of where to fit glow-up bulb, but the following would be reasons why not to; -Cyber Dragon is lonely at 1 -more morphtronics the better -spells are necessary -Most of the traps are essential staples TBH, I don't see anyway you can send bulb to the grave through an effect, so it would just be a waste of a normal summon. the only card that I might suggest taking out is RftDD, but then again you must have your reason for that too... -2 BTH +1 Warning +1 Judgment there problem solved. Link to comment Share on other sites More sharing options...
burnpsy Posted October 14, 2010 Author Report Share Posted October 14, 2010 [quote name='Red W Mage' timestamp='1287029404' post='4703863'] well I guess I could give a list of suggestions of where to fit glow-up bulb, but the following would be reasons why not to; -Cyber Dragon is lonely at 1 -more morphtronics the better -spells are necessary -Most of the traps are essential staples TBH, I don't see anyway you can send bulb to the grave through an effect, so it would just be a waste of a normal summon. the only card that I might suggest taking out is RftDD, but then again you must have your reason for that too... -2 BTH +1 Warning +1 Judgment there problem solved. [/quote] I can summon Bulb with One for One, which can also discard it. Reasoning can also pull it out of the Deck (although people usually call 1 or 4, so it'll end up in the Graveyard). The question is: is it worth it? I suppose you'd have a strong case to say no, so OK then. I disagree with the suggestion you have there. 2 Warnings + RftDD and Solemn is too much stress on the LP count. If I get them in the right order, I'll have 1000 LP after using all 4, but the wrong order makes one or both Warnings dead draws. Also, if you honestly can't tell why RftDD is in there: [quote name='Return from the Different Dimension (in Morphtronics)']Activate only by paying half of your Life Points, removing a level 4 or lower "Morphtronic" monster in your Graveyard from play and discarding a "Junk Box" or "Monster Reborn" from your hand while you have 5 or more monsters removed from play. Select and activate 1 of the following effects: ● You can only activate this effect if 3 of your "Cyber Valley" are removed from play. Draw 6 cards. ● You can only activate this effect if 2 or more of your Tuners and 3 or more of your Non-Tuners were removed from play before the costs for this card were paid. Special Summon up to 3 Synchro Monsters from your Extra Deck (This Special Summon is treated as a Synchro Summon). After that, return 6 of your Monsters that are removed from play to your Graveyard, including at least 2 Tuners. ● You win the Duel.[/quote] Link to comment Share on other sites More sharing options...
Black W Mage Posted October 14, 2010 Report Share Posted October 14, 2010 knew it had something to do with the cybers... well because most of my general suggestions are out of the question, it seems that the deck is at its maximum potential... Link to comment Share on other sites More sharing options...
burnpsy Posted October 14, 2010 Author Report Share Posted October 14, 2010 [quote name='Red W Mage' timestamp='1287032368' post='4703914'] knew it had something to do with the cybers... well because most of my general suggestions are out of the question, it seems that the deck is at its maximum potential... [/quote] Something about hat doesn't seem that surprising... Maybe it's because this build in particular was worked on for just over a year now... Oh well. I guess we're done here unless someone has some suggestion that changes everything... Link to comment Share on other sites More sharing options...
Black W Mage Posted October 14, 2010 Report Share Posted October 14, 2010 meh, what about the side deck? Link to comment Share on other sites More sharing options...
burnpsy Posted October 14, 2010 Author Report Share Posted October 14, 2010 [quote name='Red W Mage' timestamp='1287032982' post='4703925'] meh, what about the side deck? [/quote] Is there something wrong with it? I've never been good at constructing Side Decks... Link to comment Share on other sites More sharing options...
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