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Midnight Set


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[img]http://img638.imageshack.us/img638/9923/108979a.jpg[/img]
Lore: 1 "Midnight" Tuner + 1 or more non-Tuner monsters
When this monster is succesfully Synchro Summoned you can discard 1 LIGHT monster to Special Summon 1 "Midnight" Synchro monster from your Graveyard. During your opponent's Main Phase, you can Synchro Summon if you use this face-up card as a Synchro Material Monster.
[img]http://img638.imageshack.us/img638/6530/108979j.jpg[/img]
Lore: 1 "Midnight" Tuner + 1 or more non-Tuner monsters
When this monster is sucessfully Synchro Summoned you can discard 1 LIGHT monster to send all DARK and Fiend-type monsters on the field to the Graveyard.
[img]http://img695.imageshack.us/img695/1701/108979.jpg[/img]
Lore: 1 Synchro Tuner + 1 "Midnight" Synchro monster
When this card destroys a monster by battle you can Special Summon 1 non-Synchro “Midnight “ monster from your Graveyard. That monster is destroyed during the End Phase. Once per turn when your opponent declares an attack you can negate that attack. Discard 1 LIGHT monster to negate the activation of 1 Spell Card, Trap Card, or an Effect Monster's effect. Once per turn, during either players Main Phase, if you control no other monsters you can add 3 "Midnight" monsters from your graveyard to your hand. You cannot activate any of this Card's other effects during this turn.
[img]http://img638.imageshack.us/img638/9707/108979r.jpg[/img]
Lore: Discard 1 LIGHT monster and Special Summon 1 "Midnight" Tuner monster from your Graveyard in attack position.
[img]http://img716.imageshack.us/img716/7104/108979x.jpg[/img]
Lore: When this Card is Special Summoned you can add 1 "Midnight" Spell Card from your Deck to your hand.
[img]http://img695.imageshack.us/img695/4815/108979z.jpg[/img]
Lore: When this Card is Special Summoned it is switched to defense position. As long as this Card remians face-up on the field it cannot be used as Synchro material for a Synchro Summon. While this Card is in the Graveyard you can remove from play this card and 1 other "Midnight" monster in your Graveyard to Synchro Summon 1 LIGHT Synchro monster from your Graveyard.
[img]http://img43.imageshack.us/img43/1701/108979.jpg[/img]
Lore: While you control a face-up "Midnight" monster you can Special Summon this Card from your hand. Your opponent cannot select any other "Midnight" monster you control as the target of an attack or a Card effect.
[img]http://img696.imageshack.us/img696/7180/108979l.jpg[/img]
Lore: You can Advace Summon this Card by Releasing 1 "Midnight" monster you control. As long as this Card remains face-up on the field all "Midnight" monsters you control gain 500 ATK and DEF points. When this card is destroyed and sent to the Graveyard you can Special Summon 2 level 3 or lower "Midnight" monsters from your Graveyard.
[img]http://img651.imageshack.us/img651/9420/108979n.jpg[/img]
Lore: Up to twice per turn if this monster would be destroyed in battle it is not destroyed. This card cannot be targeted by card effects. While this card remains face-up on the field your opponent gains 500 life points during the standby phase and can draw an additional card during their draw phase.
[img]http://img829.imageshack.us/img829/6530/108979j.jpg[/img]
Lore: This monster can attack your opponent directly. When this card sucssfully attack your opponent directly you can discard 1 LIGHT monster to Special Summon 1 level 4 or lower "Midnight" monster from your hand, deck, or graveyard.
[img]http://img823.imageshack.us/img823/2729/108979h.jpg[/img]
Lore: 1 "Midnight" tuner monster + 1 non-tuner monster
This monster cannot attack unless you control another face-up "Midnight" monster. If your opponent controls 2 more monsters than you this card can attack your opponent directly. When a "Midnight" monster you control is destroyed by battle your opponent takes damage equal to the level of the destroyed monster x300.
[img]http://img257.imageshack.us/img257/7104/108979x.jpg[/img]
Lore: This card cannot switch battle position except with a card effect. When this card is destroyed in battle and sent to the graveyard take control of the monster that destroyed it. During your Standby Phase if you control no monsters you can Special Summon this monster in attack position. When this card is used in a Synchro Summon if it would be sent to the graveyard remove it from play instead.
[img]http://img825.imageshack.us/img825/3979/108979f.jpg[/img]
Lore: This monster is not destroyed by card effects. This card cannot declare an attack. When this card is detroyed in battle your opponent take 400 points of damage for every "Midnight" monster in your graveyard.
[img]http://img825.imageshack.us/img825/4962/108979m.jpg[/img]
Lore: This monster cannot be used in a Synchro Summon except for the Synchro Summoning of a "Midnight" monster. You can discard 1 LIGHT monster to Special Summon this card in attack position.
[img]http://img831.imageshack.us/img831/1179/108979ub.jpg[/img]
Lore: 1 "Midnight" tuner monster + 1 or more non-tuner monsters
When this monster is sucessfully Synchro Summoned you can discard 1 LIGHT monster to remove from play 2 cards on you opponent's side of the field. Once per turn if this card would be destroyed by a card effect or by battle it is not destroyed.
[img]http://img821.imageshack.us/img821/2233/108979pc.jpg[/img]
Lore: Discard 1 LIGHT monster to deal damage to your opponent equal to that monster's attack points. Any time your opponent would gain life points through a card effect you can negate that cards effect and deal damage to your opponenet equal to the ammount they would have gained.
[img]http://img843.imageshack.us/img843/7791/108979rd.jpg[/img]
Lore: Discard 1 LIGHT monster to destroy 1 non-LIGHT monster on the field. When this card attack and opponents monster while you control a face-up LIGHT monster you can destroy the attacked monster before the damage step.
[img]http://img64.imageshack.us/img64/4815/108979z.jpg[/img]
Lore: 2 Tuner monsters + 1 "Midnight" Synchro monster
Once per turn when your opponent declares an attack you can discard 1 LIGHT monster to negate that attack. During your end phase if this card is face-up on the field you can add 1 "Midnight" monster from your graveyard to your hand. This card gains 200 ATK points for each "Midnight" monster in your graveyard. This card is not destroyed by your oponents card effects.
[img]http://img830.imageshack.us/img830/945/108979g.jpg[/img]
Lore: When this card is Normal Summoned it is switched to defense position. You can discard 1 LIGHT monster to Special Summon 1 "Midnight" monster whose level is equal to or lower than the level of the discarded monster. When this card is selected as an attack target you can remove from play 1 LIGHT monster in your graveyard in order to negate that attack and Special Summon 1 "Midnight" monster in defense position.
[img]http://img69.imageshack.us/img69/1701/108979.jpg[/img]
Lore: This card can be Special Summoned to your opponents side of the field by releasing 2 monsters your opponent controls. When this card is Special Summoned this cards controler must discard 1 random card from their hand. Depeneding on what type of card was discarded your opponenet activates 1 of the following effects:
•Trap Card: Remove from play 1 card in your graveyard.
•Spell Card: Destroy 1 card you control aside from this card.
•Monster Card: Take 1000 points of damage.
[img]http://img651.imageshack.us/img651/8546/108979e.jpg[/img]
Lore: You can only activate this card while you control 2 or more face-up "Midnight" monster. Tribute 1 "Midnight" monster you control and add 1 "Midnight" monster from yuor deck to your hand.
[img]http://img690.imageshack.us/img690/1701/108979.jpg[/img]
Lore: Once per turn while you control a face-up "Midnight" monster by returning 1 "Midnight" monster that is removed from play to your graveyard you can negate the summoning of a monster or the activation of a spell card, trap card, or monster effect and return that card to its owner's deck. During the End Phase of a turn in which you activated this effect you must discard LIGHT monster or destroy this card.
[img]http://img651.imageshack.us/img651/1914/108979w.jpg[/img]
Lore: Activate only while your opponent controls a monster and you do not. If your opponent has more cards in their hand then you do then you can draw cards until both players have the same amount of cards in their hand. Once per turn when your oponent declares a direct attack you can negate that attack and Special Summon 1 level 4 or lower "Midnight" monster from your deck in face-up Defense Position. That monster cannot declare an attack and its effects are negated.
[img]http://img830.imageshack.us/img830/2470/108979i.jpg[/img]
Lore: You can only actiavte this card while you control a face-up "Midnight Gunman - Thenior". When your opponent would draw an extra card do to the effect of "Midnight Gunman - Thenior" they must first discard 1 card from thier hand. When your opponent would gain lp fromt he effect of "Midnight Gunman - Thenior" you can switch "Midnight Gunman - Thenior" to attack position in order to deal 1000 points of damage to your oponent.
[img]http://img836.imageshack.us/img836/4962/108979m.jpg[/img]
Lore: When your opponent destroys a "Midnight" monster you control by battle you can destroy cards on your opponents side of the field equal to the level of the destroyed monster.
[img]http://img823.imageshack.us/img823/2062/108979ns.jpg[/img]
Lore: When you discard a LIGHT monster due to the effect of a "Midnight" monster you control place 1 Midnight Counter on this card. You can remove from play 1 LIGHT monster in your graveyard to place a number of Midnight Counters on this card equal to the level of the removed monster. Once per turn when you control a face-up "Midnight" monster you can add 1 LIGHT monster from your graveyard to your hand. When a "Midnight monster you control would be destroyed by battle or by a card effect you can remove 2 Midnight Counters from this card instead. During your end phase you can remove 10 Midnight Counters from this card in order to skip your opponents turn.
[img]http://img822.imageshack.us/img822/4390/108979p.jpg[/img]
Lore: This card is treated as a "Midnight" spell card. Tribute 1 LIGHT monster you control to Special Summon 1 "Midnight" monster from your hand, deck, or graveyard in defense position.
[img]http://img692.imageshack.us/img692/3244/108979y.jpg[/img]
Lore: As long as this card remains face-up on the field "Midnight" cards you control cannot be destroyed by card effects. During Each of your end phases discard 1 LIGHT monster or destroy this card.
[img]http://img844.imageshack.us/img844/8546/108979e.jpg[/img]
Lore: Discard 1 LIGHT monster. Select and Special Summon 2 of your removed from play "Midnight" monster in face-up defense position. When both of those monsters are removed from the field destroy this card. When this card is removed from the field select and remove from play 1 of those monsters.
[img]http://img692.imageshack.us/img692/2227/108979t.jpg[/img]
Lore: Special Summon 1 "Midnight" monster from your graveyard and equip it with this card. When this card is removed from the field return the equipted monster to your deck.
[img]http://img824.imageshack.us/img824/9420/108979n.jpg[/img]
Lore: Send 1 Synchro monster from your Extra Deck to the graveyard. Special Summon 1 Tuner monster and 1 non-Tuner monster from your Graveyard whos combined levels equal the level of the Synchro monster.
[img]http://img585.imageshack.us/img585/1701/108979.jpg[/img]
Lore: This card can only be activated from your hand when you control a face-up "Midnight Hope - Briana" and 1 or more "Midnight" non-Synchro monsters. Remove from play 1 "Midnight" monster from your side of the the field and your graveyard to Special Summon 1 "Midnight Warrior - Trien" from your graveyard.
[img]http://img192.imageshack.us/img192/1701/108979.jpg[/img]
Lore: Activate only while you control a face-up "Midnight" monster. Switch all face-up monsters your opponent controls to attack mode. As long as this card remains face-up on the field all of your opponents face-up attack position monsters must declare an attack. Neither player can change the battle position of their monsters except with a card effect.
[img]http://img831.imageshack.us/img831/9923/108979a.jpg[/img]
Lore: Activate only while you control a face-up "Midnight" monster. Destroy 1 monster your opponent controls with 1000 or more ATK points.
[img]http://img576.imageshack.us/img576/1701/108979.jpg[/img]
Lore: Activate only by removing from play 3 "Midnight" monster in your Graveyard when your opponent Normal Summons, Flip Summons, or Special Summons an monster . Destroy and remove from play all monsters on the field.
[img]http://img842.imageshack.us/img842/9420/108979n.jpg[/img]
Lore: Equip this card only to a "Midnight" monster you control. The equipted monster gains 200 ATK and DEF points for every LIGHT monster in your Graveyard.
[img]http://img339.imageshack.us/img339/4815/108979z.jpg[/img]
Lore: Activate only while you control 1 or more face-up "Midnight" monsters. As long as this card remains face-up on the field your opponent cannot delcare an attack. Destroy this card during your 3rd End Phase after this card's activation.
[img]http://img684.imageshack.us/img684/9707/108979r.jpg[/img]
Lore: Remove from play 1 "Midnight" monster you control and deal damage to your opponent equal to that monsters level x 400. Special Summon the removed monster during your 2nd End Phase after this card's activation.
[img]http://img832.imageshack.us/img832/4466/108979s.jpg[/img]
Lore: Activate only when there are 5 or more "Midnight" monsters in your Graveyard. Select and remove from play 3 "Midnight" monsters in your Graveyard. Your opponent then selects and removes from play 3 cards they control.
[img]http://img705.imageshack.us/img705/2470/108979i.jpg[/img]
Lore: Remove from play, from your side of the field, your hand, or your Graveyard fusion material monsters that are listed on a "Midnight" Fusion monster and Special Summon that Fusion monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)
[img]http://img837.imageshack.us/img837/2227/108979t.jpg[/img]
Lore: Discard 1 LIGHT monster to remove from play 1 monster your opponent controls and deal damage to your opponent equal to half of that monsters ATK points. The removed monster is Special Summoned during your next end phase.
[img]http://img706.imageshack.us/img706/1701/108979.jpg[/img]
Lore: When this monster is Normal Summoned destroy all attack position monsters on the field. If this card is in face-up attack position it is not destroyed by card effects. While this card is in face-up defense position your opponent cannot select another monster as an attack target. When this monster is destroyed in battle destroy all monsters your opponent controls.
[img]http://img829.imageshack.us/img829/8437/108979q.jpg[/img]
Lore: 1 "Midnight Angel" monster + 1 or more LIGHT monsters
This monster can only be Fusion Summoned by the effect of "Midnight Fusion". Discard 1 LIGHT monster and deal damage to your opponent equal to the number of cards they control x 300. When this card is destroyed and sent to the graveyard you can return any number of your removed from play "Midnight" monstersto the deck to draw 1 card for every 2 monsters returned.
[img]http://img826.imageshack.us/img826/8742/108979b.jpg[/img]
Lore: "Midnight Archer - Gaerol" + "Midnight Guardna - Kroteir"
This monster can only be Fusion Summoned by the effect of "Midnight Fusion". When this mosnetr is succesfully Fusion Summoned discard 1 LIGHT monster and destroy a number of monsters on your opponents side of the field equal to the level of the discarded monster. This monster cannot be destroyed by battle.
[img]http://img375.imageshack.us/img375/945/108979g.jpg[/img]
Lore: 1 "Midnight" monster + 1 or more LIGHT monsters
This monster can only be Fusion Summoned by the effect of "Miracle Fusion". When this monster is Successfully Fusion Summoned discard 1 LIGHT monster and Special Summon 2 "Midnight" monsters from your graveyard or that are removed from play. Once per turn you can destroy 1 spell or trap card on your opponents side of the field. This monster is not destroyed by the effects of your oppoenents monster effects.
[img]http://img255.imageshack.us/img255/9923/108979a.jpg[/img]
Lore: While this card remains face-up on the field the effects of all other monster cards on the field are negated. When this monster is selected as an attack target you can discard 1 LIGHT monster in order to negate that attack. During your End Phase you can send this card to the graveyard to draw 2 cards.
[img]http://img823.imageshack.us/img823/4962/108979m.jpg[/img]
Lore: 1 "Midnight" Tuner monster + 1 or more non-tuner monsters
This monster cannot declare an attack. When a LIGHT Synchro monster is Special Summoned to the field you can reveal 1 LIGHT monster in your hand to draw 1 card from your Deck. Once per turn you can remove from play 1 LIGHT monster in your Graveyard to negate the Special Summon of a monster whose level is lower than the level of the removed monster.
[img]http://img823.imageshack.us/img823/8437/108979q.jpg[/img]
Lore: If your opponent controls a monster and you do not you can ativate this card from your hand. Select and reveal 1 face-down card on your opponents side of the field. Then pick up the top card of your Deck. If that card is not the same type as the revealed card then you can send it to the Graveyard and Special Summon 1 level 3 or lower "Midnight" monster from your Deck.
[img]http://img823.imageshack.us/img823/6177/108979yq.jpg[/img]
Lore: Once per turn you can Special Summon 1 LIGHT tuner monster from you Graveyard. During your End Phase if this card is face-up on the field you can send 1 LIGHT monster from your side of the field to the Graveyard and draw 1 card from your Deck.
[img]http://img94.imageshack.us/img94/8546/108979e.jpg[/img]
Lore: 1 "Midnight" Tuner + 1 or more non-Tuner monsters
Once per turn you can release 1 LIGHT Synchro monster you control to the Graveyard and Special Summon 1 "Midnight" Tuner and 1 "Midnight" non-tuner from your Graveyard whose total levels equal the level of the released synchro monster. You can select 1 other Synchro monster you control and reduce this monsters level by the level of the selected monster.
[img]http://img163.imageshack.us/img163/4815/108979z.jpg[/img]
Lore: 1 Synchro Tuner + 2 or more "Midnight" Synchro monsters
When this monster is Synchro Summoned you can remove from play 1 "Midnight" Synchro monster in your Graveyard. This monster's attack and defense points are equal to the level of the removed monster x 500. This card is unaffected by card effects aside from its own. By sending 2 Light monster from your hand to the Graveyard and paying 2000 life points you can return all other cards on the field to their owners deck. During your second End Phase after this card was summoned it is returned to your Extra Deck and you can Special Summon 1 removed from play "Midnight" monster in defense mode.
[img]http://img94.imageshack.us/img94/8437/108979q.jpg[/img]
Lore: Destroy 1 face-down Spell or Trap card you control. Then draw 1 card for every Normal Trap card in your Graveyard (Max. 3).
[img]http://img821.imageshack.us/img821/9923/108979a.jpg[/img]
Lore: When this face-down card on the field is destroyed and sent to the Graveyard while you control a face-up "Midnight" monster you can send 1 "Midnight" Synchro Monster from your Extra Deck to the Graveyard and destroy 1 Spell or Trap card on your opponents side of the field for every 4 levels that monster has.
[img]http://img703.imageshack.us/img703/6899/108979k.jpg[/img]
Lore: Select 1 level 4 or lower "Midnight" monster in you Deck. Send the selected monster to the Graveyard and add 2 "Midnight" monsters with a different name and a lower level from you deck to your hand.
[img]http://img88.imageshack.us/img88/1701/108979.jpg[/img]
Lore: Remove from play 2 "Midnight" monsters in your hand. Destroy all monsters your opponent controls then send 1 card from the top of your deck to the Graveyard for each monster destroyed this way. During your end phase you can increase your opponents life points by 2000 and Special Summon 1 "Midnight" monster that is currently removed from play.
[img]http://img62.imageshack.us/img62/9707/108979r.jpg[/img]
Lore: 1 "Midnight" Tuner + 1 or more non-Tuner monsters
Once per turn you can send 1 level 8 or lower "Midnight" Synchro monster from your Extra Deck to the Graveyard. This mosters gains the attack points of that monster until the End Phase. When this monster is destroyed you can send 1 LIGHT monster from your hand to the Graveyard and Special Summon 1 Synchro monster in your Graveyard. This Special Summon is treated as a Synchro Summon.
[img]http://img339.imageshack.us/img339/1701/108979.jpg[/img]
Lore: Return 4 "Midnight" monsters to you deck then draw 2 cards. If either of those cards is a LIGHT monster you can reveal it and draw 1 card. If both of those cards are LIGHT monsters then you can reveal them to select and Special Summon 1 LIGHT monster in you hand then draw 1 card.
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o.o
random anime pics?
i just looked up pictures on google and used whatever i thought looked cool
i did type "anime" in so i could get some cartoonish pictures that actually look like yugioh cards
the only one that i know is from an anime is patio and i found that out AFTER i made him
dont go dissing people when u dont even know what they did to make theyre cards
took me a while to find these pictures too ur lucky i dont neg u <_<

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  • 1 month later...
I like these cards, 8/10

Good points:
Nice pictures, all inkeeping with each other
I like the unity of the deck and the interesting effects you've used
Mostly sound OCG
Good mixture of different monsters

Bad Points:
Spelling errors
Some very Overpowered cards
No spell or trap card support posted yet, they would really make the set better
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