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Holy balls, it's a Ritual Monster/Spell. Comments appreciated.


Dandelo

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[center][img]http://img832.imageshack.us/img832/4475/212065i.jpg[/img] [img]http://img843.imageshack.us/img843/2346/212065a.jpg[/img][/center]

[spoiler=Amarantha's Zeal]This card is used to Ritual Summon "Zealous Acolyte, Amarantha". You must also Tribute LIGHT monsters whose total Levels equal the Ritual Monster's Level from your side of the field or your hand. While this card is in the Graveyard, once per turn, if a face-up LIGHT Ritual Monster you control would be destroyed by a card effect, you can remove 1 LIGHT monster in your hand from play instead.[/spoiler]
[spoiler=Zealous Acolyte, Amarantha]This card can only be Ritual Summoned with the Ritual Spell Card, "Amarantha's Zeal". If you control 1 or more other LIGHT monsters and your opponent does not, your opponent cannot Special Summon monsters, except by revealing and discarding 1 Spell Card. Once per turn, you can reveal your hand to your opponent. This card can attack a number of times equal to the number of LIGHT monsters revealed. If this card attacks your opponent directly while this effect is active, any Battle Damage is halved.[/spoiler]
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[quote name='Cosmic' timestamp='1286831194' post='4697210']
woW
OCG is flawless, if not almost flawless
Card is balanced well
Pictures are great
Effect is creative original and good

Nice Work Man :)

9.7 = Amazingly Amazing

[color="#800080"]-Cosmic The Raven[/color]
[/quote]

Thanks for the nice comment. +rep given.

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eh, i would really consider raising its atk a bit. 2200 is a bit too low for it to be safe. the anti-ss effect is nice, since it only affects your opponent. the multiple attack is meh with its below standard atk and last effect. maybe raise the atk to a solid 2400? other than that its pretty good. 8/10
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[quote name='Phantom M.C.' timestamp='1286836450' post='4697519']
eh, i would really consider raising its atk a bit. 2200 is a bit too low for it to be safe. the anti-ss effect is nice, since it only affects your opponent. the multiple attack is meh with its below standard atk and last effect. maybe raise the atk to a solid 2400? other than that its pretty good. 8/10
[/quote]

Well, without the last effect, i'd get complaints about it being overpowered. Better safe than being annoyed. Changes to stats made. Thanks for the comment.
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Gotta love Jazin Kay's pics. Anyway, OCG is pretty good, but a couple of small flaws. The first in the Ritual Spell is that you have to have something like "whose Levels equal 6 or more" in the summoning requirements. I'm not sure on exact OCG, so just look at something like Black Luster Ritual. The second is you didn't really say what removing from play a LIGHT monster in your Graveyard would do (I know you meant it would negate the attack, but it needs to be there lol). Other than that everything looks good, maybe OP'd but if so not by much so no problems there. Good job.
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[quote name='FTW (For The Wynn)' timestamp='1286837956' post='4697581']
Gotta love Jazin Kay's pics. Anyway, OCG is pretty good, but a couple of small flaws. The first in the Ritual Spell is that you have to have something like "whose Levels equal 6 or more" in the summoning requirements. I'm not sure on exact OCG, so just look at something like Black Luster Ritual. The second is you didn't really say what removing from play a LIGHT monster in your Graveyard would do (I know you meant it would negate the attack, but it needs to be there lol). Other than that everything looks good, maybe OP'd but if so not by much so no problems there. Good job.
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Nope, I meant it to have you have to Tribute monsters whose Levels equal 6 exactly, much like in "Advanced Ritual Art". That and only being able to Tribute LIGHT monsters balances the monster out a bit as well, considering they're specific Summoning conditions. And again, no; removing a LIGHT monster in your hand doesn't negate the card effect, it only negates the destruction of the Ritual Monster.

Thanks for the comment.
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[quote name='waters27' timestamp='1286838299' post='4697596']
Nope, I meant it to have you have to Tribute monsters whose Levels equal 6 exactly, much like in "Advanced Ritual Art". That and only being able to Tribute LIGHT monsters balances the monster out a bit as well, considering they're specific Summoning conditions. And again, no; removing a LIGHT monster in your hand doesn't negate the card effect, it only negates the destruction of the Ritual Monster.

Thanks for the comment.
[/quote]

Ahh, I see, that's what you are going for. Well then, first point is invalid and the second point needs to be changed to prevent destruction but still take damage. Nice idea.
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[quote name='FTW (For The Wynn)' timestamp='1286838453' post='4697600']
Ahh, I see, that's what you are going for. Well then, first point is invalid and the second point needs to be changed to prevent destruction but still take damage. Nice idea.
[/quote]

Damage? I think you're reading the effect wrong. It says if it would be destroyed by a [i]card effect[/i], not battle. ;)

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[quote name='FTW (For The Wynn)' timestamp='1286838801' post='4697618']
lol indeed I did, you are right. See kids, this is what happens when you read too fast to comprehend all of what you are reading, you make an idiot out of yourself.
[/quote]

Heh. It's all good, mate.
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[quote name='!.:The Rater:.!' timestamp='1286845054' post='4697958']
Pictures are amazing and cards are impressive as all of yours are. It's about time someone does a ritual monster, good job on them. 10 for the pictures, effects are balanced, overall the cards are "perfect".
[/quote]

Haha, thanks. It's a bummer that I have no more +reps to give out anymore for today. Damn me keeping my promises. But i'll get you eventually.
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