Engetsu Posted October 11, 2010 Report Share Posted October 11, 2010 Another support for an already decently supported Attribute. Probably Op'ed and OCG seems kinda iffy to me, so any fixes is appreciated. Comment|Rate|Rep|Hate|idc Image Credit goes to Jazin Kay. [img]http://img824.imageshack.us/img824/3591/252705zo.jpg[/img] [b]Oceanknight Sentry Level: 3 Attribute: WATER Type: Machine ATK/DEF: 300/200 Card Lore [/b]You can Set this card in your Spell & Trap Card Zone as a Trap Card. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and Special Summon this card from your Spell & Trap Card Zone. Then you can Special Summon 1 level 3 or lower WATER monster from your hand. If this card was Special Summoned with this effect, remove it from play when it is removed from the field. Link to comment Share on other sites More sharing options...
TeamReginaRage Posted October 11, 2010 Report Share Posted October 11, 2010 OCG is 100 percent flawless. 11/10 Link to comment Share on other sites More sharing options...
Engetsu Posted October 12, 2010 Author Report Share Posted October 12, 2010 Bump Anymore comments? Link to comment Share on other sites More sharing options...
Buttercup Posted October 12, 2010 Report Share Posted October 12, 2010 YES A SIMPLIFYING FLOATER THAT ENCOURAGES SALVAGE ABUSE 3/10 BROKENZ Link to comment Share on other sites More sharing options...
Engetsu Posted October 12, 2010 Author Report Share Posted October 12, 2010 [quote name='Ser Warjacksworth' timestamp='1286916234' post='4699605'] YES A SIMPLIFYING FLOATER THAT ENCOURAGES SALVAGE ABUSE 3/10 BROKENZ [/quote] Type with more lower case letters if you don't mind. A better explanation than what you just posted would be a lot more helpful, rather than just saying lolbroken. Link to comment Share on other sites More sharing options...
Buttercup Posted October 12, 2010 Report Share Posted October 12, 2010 There's some stuff above that. 1) It can be revived with Salvage. 2) It's removal that becomes a monster after activation. Link to comment Share on other sites More sharing options...
Engetsu Posted October 12, 2010 Author Report Share Posted October 12, 2010 I see. I don't play Meta, so I wouldn't know what's broken or not (lol poor excuse). Any fixes you want to suggest? Or is this card broken beyond all help? Link to comment Share on other sites More sharing options...
Buttercup Posted October 12, 2010 Report Share Posted October 12, 2010 RFP it after you SS it with its effect. Link to comment Share on other sites More sharing options...
Engetsu Posted October 12, 2010 Author Report Share Posted October 12, 2010 Fixed. OCG might be a bit off though. Better now? Link to comment Share on other sites More sharing options...
Buttercup Posted October 12, 2010 Report Share Posted October 12, 2010 You can Set this card face-down in your Spell & Trap Card Zone as a Trap Card. Activate only when an opponent's monster declares an attack. Destroy the attacking monster and Special Summon this card from your Spell & Trap Card Zone. Then you can Special Summon 1 level 3 or lower WATER monster from your hand. If this card was Special Summoned with this effect, remove it from play when it is removed from the field. I think it's like that. k, balanced. 7/10 Link to comment Share on other sites More sharing options...
Engetsu Posted October 12, 2010 Author Report Share Posted October 12, 2010 Alright. I'll make the necessary fixes then. Thanks for taking the time to comment. Link to comment Share on other sites More sharing options...
Buttercup Posted October 12, 2010 Report Share Posted October 12, 2010 np +1 post count Link to comment Share on other sites More sharing options...
Jazin Kay Posted October 13, 2010 Report Share Posted October 13, 2010 Anyone who thinks it is broken is an idiot who fears good cards because they're bad at the game. Set it to hide it, something attacks, this pops out, blows up the monster, and sits there as a measly hello monster that, at BEST, could be tributed. I can say that is terrific. I can't say that is able to devalue the face of the game by every game using and abusing it. I would honestly suggest a level of 1, to dissuade easy big synchros from popping out, and remove the additional summon from the hand, though. Link to comment Share on other sites More sharing options...
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