TeamReginaRage Posted October 13, 2010 Report Share Posted October 13, 2010 [img]http://img837.imageshack.us/img837/8629/295312w.jpg[/img] As long as this card is on the field, all normal monsters are unaffected by the effects of Spell or Trap cards, and cannot be destroyed by battle. This card gains 600 ATK for each normal monster in your Graveyard. Link to comment Share on other sites More sharing options...
Smesh Posted October 14, 2010 Report Share Posted October 14, 2010 Not very playable. It could be used with normal decks, but with only 600 per dead normal, it'd be destroyed quickly though. Link to comment Share on other sites More sharing options...
TeamReginaRage Posted October 14, 2010 Author Report Share Posted October 14, 2010 Thanks Smesh! Your statement made a very good point, I will use an archtype or something to replace normal monsters. Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 14, 2010 Report Share Posted October 14, 2010 The idea is good, for a beginning, but as it is it is OP'd, the OCG needs some slight modifying and it definitely needs a new pic. Changes in [b]bold[/b]. [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]As long as this card is [b]face-up[/b] on the field, all [b]N[/b]ormal [b]M[/b]onsters [b]you control [/b][s]are unaffected by the effects of Spell or Trap cards, and[/s] cannot be destroyed by battle. This card gains [s]600[/s] [b]400 [/b]ATK for each [b]N[/b]ormal [b]M[/b]onster in your Graveyard. [/size][/font][/color] It seems kinda simple to me, but it is definitely playable. Not bad. Link to comment Share on other sites More sharing options...
Smesh Posted October 14, 2010 Report Share Posted October 14, 2010 [quote name='FTW (For The Wynn)' timestamp='1287014754' post='4703120'] The idea is good, for a beginning, but as it is it is OP'd, the OCG needs some slight modifying and it definitely needs a new pic. Changes in [b]bold[/b]. [color=#474747][font=tahoma, verdana, arial, sans-serif][size=2]As long as this card is [b]face-up[/b] on the field, all [b]N[/b]ormal [b]M[/b]onsters [b]you control [/b][s]are unaffected by the effects of Spell or Trap cards, and[/s] cannot be destroyed by battle. This card gains [s]600[/s] [b]400 [/b]ATK for each [b]N[/b]ormal [b]M[/b]onster in your Graveyard. [/size][/font][/color] It seems kinda simple to me, but it is definitely playable. Not bad. [/quote] Level 6 dude. Link to comment Share on other sites More sharing options...
~Jay~ Posted October 14, 2010 Report Share Posted October 14, 2010 OCG Correction: As long as this card is on the field, all Normal Monsters are unaffected by the effects of Spell or Trap Cards, and cannot be destroyed by battle. Increase this card's ATK by 600 for each Normal Monster in your Graveyard. I think that's right. And it looks more like a Zombie or Fiend-Type to me :/ I could actually see how this card could be abused in a Normal Deck. Maybe get rod of the destroyed by battle? Or the Spell and Trap Card thing. Either or. Link to comment Share on other sites More sharing options...
Smesh Posted October 14, 2010 Report Share Posted October 14, 2010 Damn, I fail at reading again. Didn't see the "destroyed by battle" part Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted October 14, 2010 Report Share Posted October 14, 2010 [quote name='Smesh' timestamp='1287014802' post='4703129'] Level 6 dude. [/quote] True, that it is...yeah, perhaps the 400 is a little weak for it...oh well, keep it at 600 then, it should be about right. However, then I would add a stipulation that limits its ATK to 3000 or less. More than that and then it is OP'd. Link to comment Share on other sites More sharing options...
TeamReginaRage Posted October 14, 2010 Author Report Share Posted October 14, 2010 Okay, Thank you everybody! I will remake the card and re post it in this thread. From there, rate the new card![img]http://img820.imageshack.us/img820/480/295312.jpg[/img] As long as this card is on the field, all Normal Monsters are unaffected by the effects of Spell or Trap Cards, and cannot be destroyed by battle. Increase this card's ATK by 600 (max. 3000) for each Normal Monster in your Graveyard. Now rate! Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 14, 2010 Report Share Posted October 14, 2010 OP ; . ; Makes normals invincible AND it's attack is too high. Hand Destruction + Morphing Jar dumps 5+ Normals giving it 3000+ ATK =/ Earthquake could work but really? Long shot adding it in. Anyways it's a good attempt at supporting Normal Monsters but it's OP ): Link to comment Share on other sites More sharing options...
TeamReginaRage Posted October 14, 2010 Author Report Share Posted October 14, 2010 Ok... I see if I can maybe down the max of attack he can obtain.And you must realize that they can still be ryko'd or man eatered. Anyway, I do see where your going lovely cc, and thank you for the advice Link to comment Share on other sites More sharing options...
forteller Posted October 14, 2010 Report Share Posted October 14, 2010 I see alot of people r saying this card is op'ed i dont hink so because while it completely protects normal monsters it itself is still vulnerable to traps, monster effects magic but id probably lower how fast he gets atk good card. PS ima a Noob TOO Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted October 14, 2010 Report Share Posted October 14, 2010 NP :3 With the ATK limit I figure it's more balanced since now it cant hit 4500. But still it makes Normal's invincible to all except monster card effect ): Link to comment Share on other sites More sharing options...
Ghoulish Posted October 14, 2010 Report Share Posted October 14, 2010 alot of the things ahve already been mentioned but a small edit that really you don't have to do, but for your future card when doing the name of the card never put "of" or "the" in a capital, just a little side note for u to remember the card should look like this: "Mentor of the Newcomers Return" again not heaps important but a little touch Link to comment Share on other sites More sharing options...
forteller Posted October 14, 2010 Report Share Posted October 14, 2010 yeah without so much atk potential he would be a Lord of D for Vanillas which would be kewl Thinks about how this guy get so many comments and i have to beg for one lol o wellThinks about how this guy get so many comments and i have to beg for one lol o well Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 14, 2010 Report Share Posted October 14, 2010 [color=blue][b]Mentor of the Newcomers Return[/b][/color] [b]OCG / Common Sense:[/b] OCG is flawless. No errors whatsoever. Mainly because OCG fix has already been given. [b]Effect / Originality:[/b] This card clearly makes Normal Monsters indestructible like stated earlier, making their only threat the effects of Effect Monsters, and to be honest, I can't think of many as of right now that can destroy cards, well in this case, monsters, through their own effects. As a Level 7, you'd expect it to have some sort of Nomi Summoning Restriction, I would that is, and yet, this does not have one. This is not bad, but it's just a suggestion. This card can easily become a beater as well with all you needing is 5 Normal Monsters to reach it's Limit of 3000, which 2 can already be easily given through self-mill, and the 2 Tributes this card needs for it's Normal Summon. Quite original, mainly because the current TCG lacks of new Vanilla support. [b]Usefulness / Balance:[/b] However, it is quite overpowered. Even with it's maximum amount of ATK being 3000, this can easily be reached quite fast in a well-built Deck revolving around this card. Making all Normal Monsters indestructible may affect both players, but with a card like this, will most likely benefit you. I'd remove either the invulnerable to Spells and Traps, or the invulnerability through Battle. One or the other, but in this case, I'd prefer to keep the Spell and Trap idea and scratch off the Battle part, makes this more unique and a bit more better in my opinion. I have no idea though if this can work in a Type of Deck already made, or if it is worthy of some people to have it's own Deck just for this card's purpose. First review I have given in a few weeks, hope it helps. [b]Ratings:[/b] OCG / Common Sense: 1/2 Effect / Originality: 1.8/4 Usefulness / Balance: 1.4/4 [b]Overall: 4.2/10[/b] Link to comment Share on other sites More sharing options...
TeamReginaRage Posted October 14, 2010 Author Report Share Posted October 14, 2010 Thank you anbu. Ill be sure to bring more fixes as I read your guys support. Eventually, I will make the perfect card! You guys all are very helpful Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted October 14, 2010 Report Share Posted October 14, 2010 [quote name='TeamReginaRage' timestamp='1287019180' post='4703418'] Thank you anbu. Ill be sure to bring more fixes as I read your guys support. Eventually, I will make the perfect card! You guys all are very helpful [/quote] Why your welcome. And thank you as well for the kind comment. Link to comment Share on other sites More sharing options...
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