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Silent Hill Cards


MortalKombatSmoke

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[center][spoiler=monsters/tokens]
[img]http://img692.imageshack.us/img692/6167/52579u.jpg[/img][img]http://img716.imageshack.us/img716/5333/52579r.jpg[/img][img]http://img824.imageshack.us/img824/992/52579z.jpg[/img][img]http://img833.imageshack.us/img833/5900/52579a.jpg[/img][img]http://img716.imageshack.us/img716/6366/52579h.jpg[/img][img]http://img692.imageshack.us/img692/9246/52579y.jpg[/img][img]http://img821.imageshack.us/img821/9246/52579y.jpg[/img][img]http://img824.imageshack.us/img824/9554/52579rg.jpg[/img][img]http://img821.imageshack.us/img821/1133/52579p.jpg[/img][img]http://img839.imageshack.us/img839/1161/52579f.jpg[/img][img]http://img838.imageshack.us/img838/9833/52579n.jpg[/img][img]http://img821.imageshack.us/img821/2444/52579g.jpg[/img][img]http://img651.imageshack.us/img651/992/52579z.jpg[/img][img]http://img824.imageshack.us/img824/2843/52579t.jpg[/img][img]http://img834.imageshack.us/img834/6167/52579u.jpg[/img][img]http://img692.imageshack.us/img692/9386/52579l.jpg[/img][img]http://img820.imageshack.us/img820/6824/52579s.jpg[/img][img]http://img838.imageshack.us/img838/992/52579z.jpg[/img][img]http://img692.imageshack.us/img692/7006/52579i.jpg[/img][img]http://img801.imageshack.us/img801/4069/52579e.jpg[/img][img]http://img834.imageshack.us/img834/6824/52579s.jpg[/img][img]http://img801.imageshack.us/img801/6352/52579nz.jpg[/img][img]http://b.imagehost.org/0325/52579d.png[/img][img]http://b.imagehost.org/0767/createcard_php.png[/img]
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[spoiler=cards lore]
[spoiler=Alex Shepherd]
When this card attacks a monster, the targeted monster is forced into attack mode. When one of your cards, including this monster, is the target of Attack, you can subtract 300 ATK to negate the attack, when this monster has 0 ATK, you gain life points equal to it's original attack.[/spoiler]
[spoiler=Otherworld-Creeper]
This card cannot be destroyed by a spell/trap card. When this card is summoned to the field, you inflict damage to your opponent's life points equal to 200x the number of cards on their field. This effect repeats each time they declare an end turn. When this card is a target of attack, if the monster's level is higher than any other card on your field, the attack is negated.[/spoiler]
[spoiler=Otherworld-Missionary]
If there are no DARK monster's on your field, you can tribute 600 Life Points in order to Special Summon this monster to the field. When this card becomes the target of an attack, remove this card from the field and place it in your hand, the attack is then negated. Whenever this card is removed from the field you can Special summon one "Otherworld-Scraper" from your hand/graveyard/deck.[/spoiler]
[spoiler=The Order-Walter Sullivan]
When this card is summoned, any monsters on the field with ATK less than 2100 is sent to the bottom of their owner's decks, the decks are then shuffled. Each turn you can sacrifice 200 Life points to decrease any chosen monster's ATK or DEF by 500. When this monster is removed from the field, place it in your deck, your deck is then shuffled.[/spoiler]
[spoiler=Travis Grady]
When this card attacks a monster, this card gains ATK equal to 100x the number of Spell/Trap cards on both fields. When this card is the target of attack and one "The Order-Alessa Gillespie" is in your graveyard, you can negate the attack by sending this card to the bottom of your deck and special summoning "The Order-Alessa Gillespie" from your graveyard. Your deck is then shuffled.[/spoiler]
[spoiler=God]
This card can only be Ritual Summoned by "The Order-Claudia Wolf". When this card is summoned to the field, you must place the field spell card "Silent Hill" on the field from your hand/graveyard/deck or this card is removed from play. This card cannot be destroyed by a Spell/Trap card or by monster's effect. This card is not affected by any Spell/Trap cards or monster's effect except for the Spell card "Silent Hill". When this card attacks a monster, you inflict damage to your opponents life points equal to the destroyed monster's ATK including regular battle damage.[/spoiler][/spoiler][/spoiler]
[spoiler=Spell/Trap]
[img]http://img829.imageshack.us/img829/992/52579z.jpg[/img][img]http://img827.imageshack.us/img827/4069/52579e.jpg[/img][img]http://img830.imageshack.us/img830/7302/52579w.jpg[/img][img]http://img824.imageshack.us/img824/9833/52579n.jpg[/img][img]http://img834.imageshack.us/img834/5900/52579a.jpg[/img][img]http://img842.imageshack.us/img842/6370/52579j.jpg[/img][img]http://img821.imageshack.us/img821/4664/52579pn.jpg[/img][img]http://img842.imageshack.us/img842/6366/52579h.jpg[/img][img]http://img707.imageshack.us/img707/3760/52579x.jpg[/img][img]http://img834.imageshack.us/img834/5020/52579wb.jpg[/img][img]http://img827.imageshack.us/img827/992/52579z.jpg[/img]
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[spoiler=Cards lore]
[spoiler=Alchemilla Hospital]
Activate this card when your opponent summons a monster, you can place one token to your spell/trap card zone. Repeat this every time your opponent summons a new monster to the field. For every token on your field, you inflict 200 damage to your opponent's life points each turn.[/spoiler]
[spoiler=Silent Hill]
When this card is activated, all DARK amd DIVINE monsters gain 500 ATK and 500 DEF, all LIGHT monsters loose 500 ATK and 200 DEF. For every turn this card is on the field, inflict 200 damage to all player's life points who do not have any DARK or DIVINE monster's on their field. You can Negate one attack per turn if the target is a DARK or DIVINE monster. Any DARK monster's effect that causes you to loose life points, instead now adds to your life points equal to the amount you would have lost. When this card is removed from the field, all player's field and hand is sent to the graveyard and both players draw new hands.[/spoiler]
[spoiler=The Order-Father Vincent]
Activate this card when your opponent destroys one of your monsters. The destroyed monster is then Special summoned back to the field and the attacking monster is sent back to it's owner's hand. Each time your opponent declares an attack on one of your monster's draw a card from your deck, they must guess if it's a Monster, Spell, or Trap card, if they guess right, reveal the card and the attack is not negated, the card is then sent to the graveyard. If your opponent guesses it wrong, keep the identity of the card safe and the attack is negated. This card can only be activated once per turn.[/spoiler][/spoiler][/spoiler]
[spoiler=Extra deck]
[img]http://img63.imageshack.us/img63/5333/52579r.jpg[/img][img]http://img834.imageshack.us/img834/7302/52579w.jpg[/img][img]http://img828.imageshack.us/img828/4881/52579qr.jpg[/img][img]http://img821.imageshack.us/img821/9833/52579n.jpg[/img][img]http://img828.imageshack.us/img828/9160/52579uh.jpg[/img]
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[spoiler=Cards lore]
[spoiler=Heather Mason]
1 "Cheryl Mason" + 1"The Order-Alessa Gillespie"
When both fusion materials are in the graveyard, you can remove them from the graveyard and automatically fuse them without a polymerization in order to Fusion summon this monster. When this card is summoned, all Dark type monster's are returned to their owner's hand. Each time this monster destroys another monster, you can automatically destroy one card in your opponent's Spell/Trap card field. When this monster is destroyed, you can place both fusion materials in your deck and shuffle it.[/spoiler][/spoiler][/spoiler]

MORE TO COME!!!![/center]
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OH MAN! Pyramid Head!!

nice set! i really like it because a lot of the silent hill cards i saw on this forum weren't very good
you got some OCG errors here and there, but i can understand the effects so it's all good!
you should post the lores so maybe i can fix them for you

8.5/10

and since you have a lot of life point damage related stuff
fyi
when you take damage from your own card effect, it's usually "take" not "inflict" i think
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