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The Big Supa Mario Project


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I made a new thread coz my old one can't change the name but it had over 30 comments (mostly just bumps coz no1 would post but ppl show up here and YCL version anyway). So maybe I'm gonna lock the old one.

Well I don't have a good introduction, this is a really big Supa Mario Project just like Starly's but will be filled with EVERY CHARACTER!!! Oh yeah, just to remind you that Super Smash Bros characters doesn't count. It has to be MARIO-ORIGINAL!!!

You can request if you want, just fill out this form.

[spoiler=[b]Request Form[/b]]
Character:(name of the character)
From:(From which game)
[/spoiler]


[spoiler=[b]Request List[/b]]EN005. Dark Bowser=krazyxgamer
EN007. Fawful=krazyxgamer
EN008. Bullet Bill=krazyxgamer
EN012. Princess Daisy=Digimistress15
EN014. Bowser Jr - Gobblegut=ZetaruArc
EN017. Cackletta=jotacatalan
EN019. Fire Gobblegut=ZetaruArc
EN020. Chain Chomp=krazyxgamer
EN021. Bowletta=jotacatalan
EN023. Bowser Jr - Battle Bunker=ZetaruArc
EN024. Gooper Blooper=TheDarkAce
EN025. Midbus=mussr333[/spoiler]


[spoiler=[b]Card List[/b]]EN000. Mario
EN001. Luigi
EN002. Princess Peach
EN003. Bowser
EN004. Yoshi
EN005. Dark Bowser
EN006. The Screech of Darkness
EN007. Fawful
EN008. Bullet Bill
EN009. Reinforcement Attack
EN010. Rosalina
EN011. Bowser Jr
EN012. Princess Daisy
EN013. Goomba
EN014. Bowser Jr - Gobblegut
EN015. Red Luma
EN016. Bowser Jr - Megaleg
EN017. Cackletta
EN018. Green Luma
EN019. Fire Gobblegut
EN020. Chain Chomp
EN021. Bowletta
EN022. New Galaxies
EN023. Bowser Jr - Battle Bunker
EN024. Gooper Blooper
EN025. Midbus[/spoiler]


OK then, here's the cards. Enjoy! :D


[spoiler=[size=medium][color=#FF0000]Characters[/color][/size]]
[spoiler=EN000. Mario][img]http://img841.imageshack.us/img841/2487/213613.jpg[/img]
When this card is Normal Summoned or Special Summoned, you can Special Summon 1 "Baby Luma" from your hand or Deck and equip it to this card. This card gains 300 ATK and DEF. There can only be 1 "Baby Luma" equipped to this card.[/spoiler]
[spoiler=EN001. Luigi][img]http://img641.imageshack.us/img641/9890/515416g.jpg[/img]
When this card is removed from the field by a card's effect, you can remove from play as many monsters with "Boo" in its name from your Deck, hand or Graveyard and remove from play cards from your opponent's hand or field equal to the number of removed "Boo" monsters.[/spoiler]
[spoiler=EN002. Princess Peach][img]http://img85.imageshack.us/img85/489/515416t.jpg[/img]
Once per turn, you can discard 1 card from your opponent's hand. If there is a face-up "Mario" on your side of the field, this card cannot be targeted by a card's effect that remove cards from the field.[/spoiler]
[spoiler=EN004. Yoshi][img]http://img824.imageshack.us/img824/9437/515416i.jpg[/img]
If there is a face-up "Mario" on your side of the field, you can equip this card to it. "Mario" gains 800 ATK when this card is equipped to it.[/spoiler]
[spoiler=EN010. Princess Rosalina][img]http://img686.imageshack.us/img686/2487/213613.jpg[/img]
All monsters with "Luma" in its name cannot be destroyed by battle. Once per turn, you can Special Summon 1 monster with "Luma" in its name in face-up Defense position and equip it to this card. This card gains 500 ATK. There can only be 1 "Luma" monster equipped to this card.[/spoiler]
[spoiler=EN012. Princess Daisy][img]http://img824.imageshack.us/img824/2487/213613.jpg[/img]
When this card is Normal Summoned, place 1 Princess Counter on this card. When this card is selected as an attack target, you can remove 1 Princess Counter to negate the attack and Special Summon 1 monster with "Princess" in its name. When this card is destroyed by battle, inflict the difference as Battle Damage.[/spoiler][/spoiler]



[spoiler=[size=medium][color=#00BFFF]Lumas[/color][/size]]
[spoiler=EN015. Red Luma][img]http://img830.imageshack.us/img830/2487/213613.jpg[/img]
This card's controller must pay 300 Life Points during each of their Standby Phases. If they cannot, remove this card from play. All monsters with 2000 or more ATK cannot declare an attack as long as this card remains face-up.[/spoiler]
[spoiler=EN018. Green Luma][img]http://img838.imageshack.us/img838/2487/213613.jpg[/img]
When this card is Normal Summoned or Special Summoned, you can add 1 "New Galaxies" from your Deck to your hand. You can Tribute this card and 2 monsters with "Luma" in its name to Special Summon "Rosalina" from your Deck or Graveyard.[/spoiler][/spoiler]



[spoiler=[size=medium][color=#9400D3]Enemies[/color][/size]]
[spoiler=EN008. Bullet Bill][img]http://img829.imageshack.us/img829/2487/213613.jpg[/img]
When this card attacks a monster your opponent controls, your opponent cannot activate Spell or Trap Cards. When this card is destroyed, add 1 "Reinforcement Attack" from your Deck to your hand.[/spoiler]
[spoiler=EN013. Goomba][img]http://img818.imageshack.us/img818/2487/213613.jpg[/img]
When this card is Normal Summoned or Special Summoned, place 1 Para Counter on this card. You can pay 900 Life Points to add 1 "Paragoomba" from your Deck to your hand.[/spoiler]
[spoiler=EN020. Chain Chomp][img]http://img255.imageshack.us/img255/2487/213613.jpg[/img]
When this card is attacked by a Level 10 or higher monster your opponent controls, you can roll a six-sided die. If it is a 1,2 or 3, this card is destroyed automatically. If it is a 4 or 5, this card is destroyed autimatically without applying Battle Damage. If it is a 6, destroy the attacking card and gain Life Points equal to its ATK and DEF.[/spoiler][/spoiler]



[spoiler=[size=medium][color=#4682B4]Bosses[/color][/size]]
[spoiler=EN003. Bowser][img]http://img824.imageshack.us/img824/5883/515416z.jpg[/img]
This card can also be treated as a Pyro-Type. When this card battles a monster with "Mario" in its name, you can remove this card from play to negate the attack and inflict damage to your opponent's Life Points equal to this card's ATK.[/spoiler]
[spoiler=EN005. Dark Bowser][img]http://img840.imageshack.us/img840/2487/213613.jpg[/img]
This card can also be treated as a Pyro-Type. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "The Screech of Darkness". When this card is Summoned, place 5 DNA Counters on this card (max.5). During each of your Standby Phases, remove 1 DNA Counter from this card. When all the DNA Counters are removed, destroy this card and Special Summon "Bowser" from your Graveyard.[/spoiler]
[spoiler=EN007. Fawful][img]http://img820.imageshack.us/img820/2487/213613.jpg[/img]
When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Machine-Type monster in face-up Defense position. When this card is selected as an attack target by a Machine-Type monster, negate the attack and switch the target to its controller.[/spoiler]
[spoiler=EN011. Bowser Jr][img]http://img251.imageshack.us/img251/2487/213613.jpg[/img]
Once per turn, you can add 1 Machine-Type with "Bowser Jr" in its name from your Deck to your hand. All Machine-Type monsters you control cannot be destroyed by a card's effect as long as this card remains face-up.[/spoiler]
[spoiler=EN014. Bowser Jr - Gobblegut][img]http://img842.imageshack.us/img842/2487/213613.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "Bowser Jr" from your side of the field. When this card attacks, place 1 Charge Counter (max.1). When this card is selected as an attack target, you can remove 1 Charge Counter to switch the attacking monster's ATK and this card's DEF until the End Phase.[/spoiler]
[spoiler=EN016. Bowser Jr - Megaleg][img]http://img823.imageshack.us/img823/3432/213613s.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bowser Jr". When this card is attacked, you can Special Summon 1 "Bullet Bill" from your Deck and switch the attack target to that card.[/spoiler]
[spoiler=EN017. Cackletta][img]http://img844.imageshack.us/img844/2487/213613.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 1 face-up "Fawful" on your side of the field from your hand. When this card is Summoned, this card gains 300 ATK until the End Phase.[/spoiler]
[spoiler=EN019. Fire Gobblegut][img]http://img837.imageshack.us/img837/5839/213613a.jpg[/img]
This card is also treated as a Dragon-Type.This card cannot be Normsl Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "Bowser Jr - Gobblegut" and 1 non-Tuner Pyro-Type. When this card is selected as an attack target, the attacking monster loses 500 ATK and DEF until the End Phase.[/spoiler]
[spoiler=EN021. Bowletta][img]http://img826.imageshack.us/img826/2487/213613.jpg[/img]
"Bowser" + "Cackletta"
This card is also treated as a Pyro-Type. This card can only be Special Summoned by sending the above cards to the Graveyard and paying 1000 Life Points. When this card is Special Summoned, all monsters with "Bowser" in its name is destroyed.[/spoiler]
[spoiler=EN023. Bowser Jr - Battle Bunker][img]http://img828.imageshack.us/img828/1517/213613w.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bowser Jr". When this card is Summoned, place 5 Tower Counter (max.5) on this card. Once per turn, you can place 1 Tower Counter on this card. This card gains 500 DEF for every Tower Counter on this card. When this card is attacked while it is in Attack Position, negate the attack and remove all Tower Counter(s) on this card. When this card is attacked while it is in Defense Position, negate the attack and remove 1 Tower Counter. This card can only be destroyed if it is attacked by a higher ATK monster when this card has no Tower Counters on it.[/spoiler]
[spoiler=EN024. Gooper Blooper][img]http://img844.imageshack.us/img844/2371/213613v.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 face-up "Blooper" from your side of the field. When you remove 1 "Blooper" you control, place 1 Ink Counter (max.3). You can remove 1 Ink Counter and skip your opponent's next Battle Phase. As long as you have 1 face-up "Blooper" you control on the field, this card cannot be destroyed by battle.[/spoiler]
[spoiler=EN025. Midbus][img]http://img826.imageshack.us/img826/3432/213613s.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 1 face-up "Fawful" from your side of the field. If you inflicted Battle Damage to your opponent's Life Points, roll a six-sided die. If it is 1, 2, 3 or 5, select 1 monster your opponent control and decrease the ATK equal to the selected monster's DEF. If it is 4 or 6, you can Tribute this card and increase the Level of "Fawful" by 2.[/spoiler][/spoiler]



[spoiler=[size=medium][color=#32CD32]Spells[/color][/size]]
[spoiler=EN006. The Screech of Darkness][img]http://img688.imageshack.us/img688/3810/515416.jpg[/img]
Activate only when there is a face-up "Bowser" on your side of the field. Tribute "Bowser" and 2 face-up DARK monsters from your side of the field and Special Summon "Dark Bowser" from your Deck.[/spoiler]
[spoiler=EN009. Reinforcement Attack][img]http://img818.imageshack.us/img818/1517/213613w.jpg[/img]
Activate only when you have no monsters on your side of the field. Special Summon up to 3 "Bullet Bill(s)" from your Deck.[/spoiler]
[spoiler=EN022. New Galaxies][img]http://img825.imageshack.us/img825/2487/213613.jpg[/img]
Tribute 3 face-up "Green Luma" from your side of the field to draw a card. If the card is a Monster Card, you gain 1000 Life Points. If the card is a Spell or Trap Card, you lose 1000 Life Points.[/spoiler][/spoiler]

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  • 3 weeks later...
Ok, here's the rundown:
•Yoshi should be a Union card
•Considering you would only be able to have 6 Lumas in your deck, the whole Luma effects thing is Kinda pointless, especially with how easily Roselina can be destroyed.
•Goomba needs a new picture badly
• I would change Chain Chomp's effect to level 8 monsters, considering how rare level 10 monsters are.
•How the heck can Megaleg be summoned with Bowser Jr's effect?
•Get rid of the "from your hand" in Cackletta's effect.
•Fire Gobblegut should be synchro and it is very o'ped. get rid of the "lose 500 ATK and DEF". I mean really, does a card 3300 ATK and 2700 DEF really need any more help?
•Bowletta has one of the worst pics i've ever seen.
•Again, how can Battle Bunker be special summoned with Bowser Jr's effect? Battle Bunker is also a bit o'ped. Make it start with 5 Tower counters and lose 2 each time it is attacked in DEF position, and 3 every time it is attacked in ATK position.
• it's controls not control on midbus, and the second part of his effect makes no sense. Is there any reason you would want to do that?

I like what you did with the Good Characters, but after that it started to go down hill. You could have done much better.
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Yah yah whatever, I'll try fixing it! Geez if u know so much about yugioh y does ur cards hated??? Though they r not OP'D its just ur style

I think u didnt read Bowser Jr's effect. I actually already did good, from my comments in the old thread, just dont comment if u're checking, I guess Goomba's pic is kinda bad?
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[quote name='swordfire206' timestamp='1291265637' post='4823725']
Yah yah whatever, I'll try fixing it! Geez if u know so much about yugioh y does ur cards hated??? Though they r not OP'D its just ur style

I think u didnt read Bowser Jr's effect. I actually already did good, from my comments in the old thread, just dont comment if u're checking, I guess Goomba's pic is kinda bad?
[/quote]
Bower Jr's effect says nothing about summoning. Sorry that comment was a little harsh, i'm just kind of a blunt person.
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Oops mayb I WAS the one who didnt read Bowser Jr's effect, u were rite though its neva op'd, alrite I'll fix it at Friday, rite now, I'm 2 lazy, I stil think some of ur rundowns arent rilly accurate like how battle bunker is op'd and goomba and bowletta need a better pic, its the best I could find, rilly ur pokemon pics arent that gr8 as well.. Thanks for the fix though
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