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Emissaries


Kroama

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Each Emissary has its own type, and there is one of each attribute (assuming Gorz as the first). Their names may seem random, but i actually found them after some searching in relation to Gorz's. They each have special summoning condition, (usually met on the opponent's turn) which then leads to an effect of two possibilities. Their levels also decrease by 1 each monster, ATK and DEF both also decreasing by 300.

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[spoiler=Gorz, the actual (real) card.] [img]http://images2.wikia.nocookie.net/__cb20090205111423/yugioh/images/0/0a/GorztheEmissaryofDarknessDLG1-EN-ScR-LE.png[/img]
Lore: When you take damage from a card your opponent controls while you control no cards, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of damage:
● Battle Damage: Special Summon 1 "Emissary of Darkness Token" (Fairy-Type/LIGHT/Level 7/ATK ?/DEF ?). Its ATK and DEF are each equal to the amount of battle damage you took.
● Effect Damage: Inflict damage to your opponent equal to the damage you took.[/spoiler]
[spoiler=Emissary of Earth][img]http://img822.imageshack.us/img822/9206/45188.jpg[/img]
Lore: When an effect is activated that returns a card you control from the Field to its owner's hand or Deck, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of return:
-Deck: Return up to 2 cards on the field (other than this card) to their owner's hands.
-Hand: If the card returned was a monster, you can Special Summon it. If the card returned was a Spell or Trap Card you can set that card face-down. [/spoiler]
[spoiler=Emissary of Water][img]http://img163.imageshack.us/img163/9206/45188.jpg[/img]
Lore: When your opponent adds a card from their Deck to their hand, except during their draw phase, you can Special Summon this card from your hand. Then activate the appropriate effect, based on how it was added:
-Search: Add 1 "Emissary" monster from your Deck to your hand.
-Draw: Draw 2 cards, then put 1 card from your hand on the bottom of your Deck.[/spoiler]
[spoiler=Emissary of Light][img]http://img834.imageshack.us/img834/9206/45188.jpg[/img]
Lore: When your opponent Summons a monster, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of Summon:
-Normal or Flip Summon: Gain Life Points equal to the ATK of the monster Summoned by your opponent.
-Special Summon: You can Special Summon 1 monster from your Graveyard with a level equal to or lower than the monster Summoned by your opponent.[/spoiler]
[spoiler=Emissary of Wind][img]http://img823.imageshack.us/img823/7651/45188y.jpg[/img]
Lore: When a Spell or Trap Card(s) you control is destroyed, you can Special Summon this card from your hand. Then activate the appropriate effect(s), based on the type of card:
-Normal Spell Card: You can activate the effect of 1 of the destroyed Spell Cards.
-Any other Spell or Trap Card: Destroy 1 Spell or Trap Card your opponent controls.[/spoiler]
[spoiler=Emissary of Fire][img]http://img834.imageshack.us/img834/9703/45188v.jpg[/img]
Lore: When a monster you control is destroyed, you can Special Summon this card from your hand. Then activate the appropriate effect, based on the type of destruction:
-Battle: Deal damage to your opponent equal to the attack of the monster that destroyed your monster.
-Effect: Destroy 1 monster your opponent controls. [/spoiler]
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I realize the pictures aren't very suitable for gorz, but i really kind of just found things that 'moderately' fit the part and put them in there, just to get them up in the realistic card section. Written card section (where i had them first) just never gets any replies ;3..
So yeah, i know pictures are a little bit off :P ~ ty for the rating though

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