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Matt Bahamut's Regenerating Earth Deck


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This is my second finished set; the 'Terra' archtype. The 'Terra' are a group of Plant-type forest dwellers who's collective feature is they spore Tokens when they are destroyed by a card effect. 'Terra' Tokens come in three kinds; Toxin, Life, and Growth, and they inhabit the S/T Zone (they are treated as Normal Spell cards). Some 'Terra' Monsters can be revived by tributing Terra Tokens, and others gain strength from them. Several S/T's also need Terra Tokens to activate, whereas others protect their destrution or produce more.

Other Plant-like aspects this deck mimics are turn-based effects (flowers growth and bloom), draining and increasing LP, and stuff like that. I always try to make my cards like that. :lol: Oh and I will admit that some of the pics are god-awful, there really aren't many flower like pics in the archives (odd huh?) but you get the idea anyway.

[spoiler=Monster Cards (10)]

[img]http://img840.imageshack.us/img840/3231/258150d.jpg[/img]

Lore: When this card inflicts damage to your opponent's Life Points, randomy select 1 card in your opponent's hand and discard it. When this card is destroyed by your opponent's card effect, place up to 2 'Terra Toxin' Tokens in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards).

[img]http://img830.imageshack.us/img830/7412/258150i.jpg[/img]

Lore: When a monster attacks this Defence Position card, that monster is switched to face-up Defence Position at the end of the Damage Step. When this card is destroyed by your opponent's card effect, place up to 2 'Terra Life' Tokens in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards).

[img]http://img830.imageshack.us/img830/4531/258150m.jpg[/img]

Lore: When this card attacks, it is switched to Defence Position at the end of the Damage Step. This card cannot change position until your next turn. When this card is destroyed by your opponent's card effect, place 1 'Terra Toxin' Token in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards). Tribute 1 'Terra Toxin' Token to Special Summon 'Terra Beast' from your Graveyard in face-up Defence Position.

[img]http://img843.imageshack.us/img843/990/258150z.jpg[/img]

Lore: Control of this card cannot switch. When this card is destroyed by your opponent's card effect, place 1 'Terra Life' Token in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards). Tribute 1 'Terra Life' Token to Special Summon 'Terra Fairy' from your Graveyard in face-up Defence Position.

[img]http://img715.imageshack.us/img715/4947/258150bq.jpg[/img]

Lore: This card cannot be selected as the target of a monster effect. When this card is destroyed by your opponent's card effect, place up to 2 'Terra Toxin' Tokens in your Spell/Trap Card Zone (Terra Tokens are treated as Normal Spell cards). Tribute 1 'Terra Toxin' Token to Special Summon 'Terra Undead' from the Graveyard in Attack Position. This card gains 200 ATK for each 'Terra Toxin' Token on the field.

[img]http://img163.imageshack.us/img163/990/258150z.jpg[/img]

Lore: When this card inflicts Battle Damage to your opponent's Life Points, destroy 1 Set card on your opponent's side of the field. When this card is destroyed by your opponent's card effect, place up to 2 'Terra Life' Tokens in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards). Tribute 1 'Terra Life' Token to Special Summon 'Terra Dragon' from your Graveyard in Attack Position. This card gains 200 ATK for each 'Terra Life' Token on the field.

(These are the 3 blighters who held up this set so much. Why I even bothered I don't know, they are not proper Terra Monsters, but they are about the only source of the rarer and precious 'Growth' Tokens. And why are there no good Monster Flower pictures on the Internet???)

Small Orchid
EARTH, Plant-type, Lv3, ATK 1000, DEF 100
Lore: Increase this card's ATK and DEF by the number of 'Terra' Tokens in your Spell & Trap Card Zone x 200. If this card is destroyed by your opponent's card effect, place 1 'Terra Growth' Token in your Spell & Trap Card Zone ('Terra' Tokens are treated as Normal Spell Cards).

Big Orchid
EARTH, Plant-type, Lv5, ATK 1500, DEF 300
Lore: You can Tribute Summon this card by Tributing 1 'Terra Growth' Token in your Spell & Trap Card Zone instead of a monster. Increase this card's ATK and DEF by the number of 'Terra' Tokens in your Spell & Trap Card Zone x 200. If this card is destroyed by your opponent's card effect, place 1 'Terra Growth' Token in your Spell & Trap Card Zone ('Terra' Tokens are treated as Normal Spell Cards).

Giga Orchid
EARTH, Plant-type, Lv7, ATK 2000, DEF 500
Lore: You can Tribute Summon this card by Tributing 2 'Terra Growth' Tokens in your Spell & Trap Card Zone instead of monsters. Increase this card's ATK and DEF by the number of 'Terra' Tokens in your Spell & Trap Card Zone x 200. If this card is destroyed by your opponent's card effect, place 2 'Terra Growth' Tokens in your Spell & Trap Card Zone ('Terra' Tokens are treated as Normal Spell Cards).

[img]http://img834.imageshack.us/img834/3472/258150h.jpg[/img]

Lore: You can Special Summon this card from your Graveyard by Tributing 1 'Terra Toxin' or 1 'Terra Life' Token in your Spell & Trap Card Zone. [/spoiler]

[spoiler=Spell/Trap Cards (10)]

[img]http://img830.imageshack.us/img830/4929/258150o.jpg[/img]

Lore: During your Standby Phase, activate the following effect(s) for each 'Terra' Token in your Spell & Trap Card Zone:
-Terra Toxin: Inflict 300 points of Direct Damage to your opponent's Life Points.
-Terra Life: Increase your Life Points by 500.
-Terra Growth: Draw 1 card from your Deck.

[img]http://img685.imageshack.us/img685/2804/258150.jpg[/img]

Lore: Tribute 1 Level 5 or lower Plant-type Monster on your side of the field. Then Special Summon a Plant-type Monster from your hand that is 1 Level higher than the tributed Monster.

[img]http://img843.imageshack.us/img843/4929/258150o.jpg[/img]

Lore: You must Tribute 1 'Terra Toxin' Token in your Spell & Trap Card Zone to activate this card. Select 1 Monster on your opponent's side of the field. Decrease the selected Monsters ATK and DEF by 500. During your second Standby Phase after this cards activation, destroy this card and the selected Monster.

[img]http://img844.imageshack.us/img844/9580/258150e.jpg[/img]

Lore: You must Tribute 1 'Terra Life' Toke in your Spell & Trap Card Zone to activate this card. Remove from play the top 2 cards from your Deck face-down. During your second Standby Phase after this card's activation, destroy this card and add the cards you removed from play to your hand.

[img]http://img844.imageshack.us/img844/2209/258150a.jpg[/img]

Lore: You must Tribute 1 'Terra Growth' Token in your Spell & Trap Card Zone to activate this card. Select 1 'Terra' monster on your side of the field. During each of your Standby Phases, increase the selected monster's ATK by 300. During your third End Phase after this card's activation, destroy this card and the equipped monster. If this card is removed from the field, destroy the equipped monster.

[img]http://img844.imageshack.us/img844/8338/258150u.jpg[/img]

Lore: Remove all 'Terra' Tokens from your Spell & Trap Card Zone. During your second Standby Phase after this card was activated and sent to the Graveyard, place 'Terra' Tokens in your Spell & Trap Card Zon that are identical to the removed Tokens.

[img]http://img834.imageshack.us/img834/7564/258150qi.jpg[/img]

Lore: When this face-down card is sent to the Graveyard by your opponent's card effect, place 2 'Terra Toxin' Tokens in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards).

[img]http://img830.imageshack.us/img830/3849/258150p.jpg[/img]

Lore: When this face-down card is sent to the Graveyard by your opponent's card effect, place 2 'Terra Life' Tokens in your Spell & Trap Card Zone (Terra Tokens are treated as Normal Spell cards).

[img]http://img686.imageshack.us/img686/2804/258150.jpg[/img]

Lore: Select 1 Level 4 or lower Monster on the field. Destroy the selected monster, then place either 1 'Terra Toxin' Token or 1 'Terra Life' Token in your Spell/Trap Card Zone. (Terra Tokens are treated as Normal Spell cards).

[img]http://img844.imageshack.us/img844/990/258150z.jpg[/img]

You can only activate this card when 'Terra Jungle' is active on the field. If 'Terra Jungle' is removed from the field, destroy this card. You can discard 1 Plant-type Monster from your hand to negate a Spell, Trap or Monster Effect that destroys a card(s) in your Spell & Trap Card Zone and destroy it. [/spoiler]

[spoiler=Synchro (1)]
[img]http://img824.imageshack.us/img824/1785/258150s.jpg[/img]

Lore: 1 Plant-type Tuner monster + 1 or more Plant-type non-Tuner monsters
This card can only be Special Summoned by Synchro Summon. You can Tribute 1 'Terra' Token in your Spell & Trap Card Zone to activate the corresponding effect: -Toxin: Inflict 1000 points of Direct Damage to your opponent's Life Points. -Life: Increase your Life Points by 1000. -Growth: Special Summon 1 Level 4 or lower Plant-type monster from your Graveyard. This card loses 500 ATK and DEF after it's effect resolves. When this card is destroyed by your opponent's card effect, place 1 'Terra Toxin', 1 'Terra Life' and 1 'Terra Growth' Token in your Spell & Trap Card Zone. [/spoiler]

[spoiler=Deck Setup]

Monsters (20): Goblin x2, Golem x2, Beast x3, Fairy x3, Undead x2, Dragonx2, Small Orchid x2, Big Orchid x1, Giga Orchid x1, Spirit x2

Spells (14): Jungle x3, Overgrow x1, Draining Toxin x3, Booming Life x3, Super Growth x1, Spores x2

Traps (8): Poison Bloom, Curing Bloom, Venus Fly Trap and Jungle Shrine (all x2) [/spoiler]

Enjoy. Matt Bahamut

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[quote name='prototype' timestamp='1287197945' post='4708397']
the graphics of these cards suck
the cards them selves suk
overall rating 6/10 work harder
[/quote]

Read my second paragraph again, I clearly stated that some of the pictures are awful, as in the case with 9/10 decks in the Finished Sets section. The image archives become a bit limited when you need 20 plant related pictures. And if these cards themselves suck (which I would like you to explain how so) how on earth did I score a six?

Rant over. Thanks for the rep Button and more comments please.
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Cheers Daft,

I came up with Terra Dragon for a contest and got awesome feedback from the host (Rochster) so developed the idea and got this. Dunno how this would play in terms of actually winning a duel if the newly posted setup was used, think my other set was missing that killer edge as well so I know that's something I have to work on. But still I never knew I could be this imaginative.

In regards the pics, for most of my Singles cards I get the pic first and then do the effect around what I figure what that creature would do, obviously with sets the pictures are the last thing on the agenda so unless you do Warriors or Dragons it's very difficult to gather many pictures around 1 theme.

Anyway, nine new cards up, including the boss Synchro, Methusalah. (For those who don't know, Methuselah is the oldest character in the Bible, and the name of a tree that can live for thousands of years!!!)
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Yep, I used him for LCM entry as well, one of my favourite cards.

Methusalah is from Doom's archive (I think :huh: ) he doesn't look that fearsome but I think he looks kinda sagely and magical, like that Treebeard dude in Lord of the Rings.

Thanks for the feedback all, know what I've got to work on for my next set now.

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man your pics suck so bad that it's good...make any sense? neh, the pics aren't that bad at all just some are a little blur so I don't know why people keep saying their bad but the card themselves are pretty awesome and they have balance effect and the spell and trap are pretty help I guess while the Synchro is wicked and also featured a great pics. anyway why [b]Small Orchid[/b], [b]Big Orchid[/b] and [b]Giga Orchid[/b] isn't featured in a card? just asking
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These are still getting replies? Awesome :lol:

Thanks for the positive feedback guys. In regard to the pics well in the 6 archives I use there was a was a total of maybe what... 6 or 7 plant monsters? With the seven main Terra monsters they do all at least kinda flow in a way, especially in terms of the background. I think I already mentioned my single cards I find a load of cool pictures and build the card around the pic, doesn't work that way with sets.

In regard the orchids Y2J, they held the release of this set up my a month almost single handiedly!! I'm not particularly happy with them because their effects are too congested, they originally involved burn and healing effects similar to Terra Jungle but it was too much. I only released them in the end becuase they are the only real source of the rare and valuable Growth Tokens.

Anyway thanks for the CnC, my next set is in development and I'm happy to say the pics flow and look really good, as well as scary. And I've actually got a set strategy in mind too which has made them so much easier to create, so very excited about them. :)

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  • 4 weeks later...
Name: 8/10 Original
Picture: 7/10 Some of them are blurry
OCG: 10/10 I don't see any big problems
Effect: 9/10 Original and usable
Practical 8/10 Wont be a meta if thats what your asking... or im asking.... whatever
42/50 is a [color="#FF0000"]B[/color]
I love the idea it could be run a little better but i would run if it were real
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  • 1 month later...

Nice I like the originality, I think i'm going to be the only one not commenting on the pics :/ which is not surprising in the least, they are quite balanced, I'd say however that maybe it would be tricky to master this set what with the 3 different types of tokens and the cards effects revolving around the specificity of certain tokens, but other then that its good to see, keep them coming :)

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Bloody hell these have risen from the dead again? (Well not suprising given their effects.)

It appears that some people do actually click on the links in my sigs. Wonders never cease.

Thanks Bluster it's difficult to do anything really different on this site.

Still gotta make WIND and WATER attribute archtypes. I have noted down some ideas for them, but nothing concrete in development yet.
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