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Geos


DrGamer365

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Geos.  

Geos are an archetype of cards that revolve around using "Geolyph" spell cards to fuse them together or unfuse them, or give them special effects. All "Geo" monsters have an effect to special summon other "Geo" monsters once a requirement is fulfilled, and also are either rock, plant, pyro, aqua, thunder, fiend, or fairy type. There are 31 true "Geo" monsters, 4 of which are fusions, 5 of which are synchros.

Level 1.

Geo Pebble
EARTH Rock
100 ATK/ 400 DEF
Effect: When this monster is removed from the field, except by its own effect, Special Summon one "Geo" monster with 1500 DEF or less from your deck. It cannot be used as a Synchro Material Monster. During your Draw Phase, double this monster's level (max. 2).  If this level 2 monster is on your side of the field, send it to the graveyard and Special Summon one "Geo Rock" from your hand, deck, or graveyard.

Geo Grasswhistle
WIND Plant/Tuner
0 ATK/500 DEF
Effect: You can Tribute this monster to Special Summon one "Geo" monster from your deck or Graveyard that is not a Fusion or Synchro monster. It cannot declare an attack, activate its effects, or be used as a Fusion or Synchro Material monster until the end of your opponent's next turn.

Level 2

Geo Leaf
WIND Plant
200 ATK / 700 DEF
If this monster is destroyed by battle with a WIND monster, Special Summon it during the End Phase. Once per turn, during your Main Phase, you can equip this card to a Plant-type monster on either side of the field. as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position to either side of the field. If the equipped monster would be destroyed, destroy this card instead.

Geo Spark
FIRE Pyro
1200 ATK / 0 DEF
If this monster is targeted by the effect of a card, negate and destroy the card and this monster. If this card is destroyed by battle, Special Summon one FIRE "Geo" monster with 1500 ATK or less from your hand or Graveyard.

Geo Cloud
WATER Thunder/Tuner
1000 ATK / 200 DEF
Effect: You can tribute 2 "Geo Clouds" from either side of the field to Special Summon one Level 4 or lower removed from play Thunder-Type "Geo" monster, or one Level 5 Thunder-Type "Geo" monster from your deck

Geo Rock
EARTH Rock
200 ATK / 800DEF
When this monster is attacked, increase its DEF by 2000. If this effect is activated, destroy this monster during the End Phase. If this card was Special Summoned by the effect of "Geo Pebble", during your Draw Phase, increase the level of this monster by 2. (max. 4) Also, increase the DEF of this monster by 800.  If this level 4 monster is on your side of the field, you can send it to the graveyard to Special Summon one "Geo Stone" from your hand, deck, or graveyard.

Level 3

Geo Wisp
FIRE Pyro/Tuner
1600 ATK / 0 DEF
Effect: When this monster is sent to the graveyard for the Synchro Summon of a FIRE monster, add one "Geolyph" spell card from your deck to your hand, and remove one "Geo" monster in your hand from play.

Geo Drip
WATER Aqua/Tuner
1300/900
This card is not destroyed by battle. When this card is selected as an attack target, you can negate the attack. Then, send this card to the Graveyard and Special Summon a "Geo" monster from your Graveyard with ATK equal to or less than the ATK of the attacking monster. It's effects are negated.

Level 4
Geo Rose - Red
FIRE Plant
1700 ATK / 1200 DEF
If this Monster is Special Summoned by the effect of "Geo Rosebush," Special Summon one FIRE Plant type monster from your deck. It cannot declare an attack or be sent to the Graveyard. When this card is destroyed, Special Summon 1 Red Thorn token (WIND Plant Level 3 ATK 1500/ DEF 0) to your opponent's side of the field. Any monster that battles with it loses 1000 ATK at the end of the Battle Phase.

Geo Rose - Pink
EARTH Plant
1700 ATK / 1200 DEF
If this monster is Special Summoned by the effect of "Geo Rosebush," Special Summon one "Geo Rose" monster from your deck. During Damage Calculation of a battle involving this card and a monster with higher ATK than the DEF of this card, select one monster on your opponent's side of the field. Take control of the selected monster until the End Phase. If this monster is destroyed by battle, Special Summon it to your opponent's side of the field during the End Phase.

It's not complete, but any suggestions so far?
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