Empath Naga Posted October 17, 2010 Report Share Posted October 17, 2010 [img]http://img822.imageshack.us/img822/6505/292519m.jpg[/img] [b]Activate when your opponent declares a direct attack. You take no damage from that attack. For every 500 points of damage you would have taken, your opponent sends one card from the top of their Deck to the Graveyard.[/b] This card would be pretty good in a Mill deck, since most monsters are Flip monsters and are destroyed easily, leaving you defenseless. It would also be nice against Earthbounds. [img]http://img801.imageshack.us/img801/5604/292519w.jpg[/img] [b]When a card(s) is sent from the field to the Graveyard, the controller of that card(s) sends one card from the top of their Deck to the Graveyard.[/b] Not much to say about this, although I'm not sure who would benefit from this more; the one with the Mill deck, or the opposing player...hm... [img]http://img685.imageshack.us/img685/2078/292519f.jpg[/img] [b]Activate only by removing 2 Speed Counters. Send one face-up monster you control to the Graveyard, and send cards equal to that monster's Level from the top of your opponent's deck to the Graveyard.[/b] I just decided to make this one a Speed Spell. Don't know why. [img]http://img822.imageshack.us/img822/2005/292519l.jpg[/img] [b]After this card is activated, it remains face-up on the field. When a monster is sent from the field to the Graveyard, the controller of that monster sends cards from the top of their deck to the Graveyard equal to the monster's Level. When cards are sent from the deck to the Graveyard by this cards effect, destroy this card.[/b] So...any problem with OCG? Any OP-ing? Anything wrong with these cards at all? Link to comment Share on other sites More sharing options...
Bahamut - Envoy of the End Posted October 17, 2010 Report Share Posted October 17, 2010 Aurora Barrier - I really like. It should read something like: 'You can only activate this card when your opponent declares a direct attack. Battle Damage you would recieve from this attack is reduced to 0.' It's really simple but effective and playable. Repressed Nightmare - Does for Mill Decks what 'Skull Invitation' does for Burn Decks. Difficult to decide, the only way to find out if this balanced or playable is to use it. But again I like. Cementary Hole - Speed Counters? Removed from where? But it's well balanced in terms of the more you sacrifice the more damage you do. Grave Gate - Should be a Continuous, then you can get rid of the first sentence. Or make it a Quick-Play. Would work well with cards like 'Shield Crash'. Personally would like to see this as a Continous card that activates when cards are destroyed by battle or something. Overall a good set of cards, well played. Link to comment Share on other sites More sharing options...
Empath Naga Posted October 17, 2010 Author Report Share Posted October 17, 2010 [quote name='Matt Bahamut' timestamp='1287307693' post='4711756'] Aurora Barrier - I really like. It should read something like: 'You can only activate this card when your opponent declares a direct attack. Battle Damage you would recieve from this attack is reduced to 0.' It's really simple but effective and playable. Repressed Nightmare - Does for Mill Decks what 'Skull Invitation' does for Burn Decks. Difficult to decide, the only way to find out if this balanced or playable is to use it. But again I like. Cementary Hole - Speed Counters? Removed from where? But it's well balanced in terms of the more you sacrifice the more damage you do. Grave Gate - Should be a Continuous, then you can get rid of the first sentence. Or make it a Quick-Play. Would work well with cards like 'Shield Crash'. Personally would like to see this as a Continous card that activates when cards are destroyed by battle or something. Overall a good set of cards, well played. [/quote] Speed Counters come from the 5D's Anime and video games. There's a Field Spell called Speed World and another, Speed World 2. During each player's Standby Phase both player's Speed World gains 1 Speed Counter. They're used for activating Speed Spells, because activating a normal Spell will inflict 2000 points of damage to whoever activated it. It's a lot to explain in depth, but that's the gist of it. Thank you for your input, though. I always appreciate it. Link to comment Share on other sites More sharing options...
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