Dandelo Posted October 18, 2010 Report Share Posted October 18, 2010 [img]http://img826.imageshack.us/img826/6940/212065m.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, select an opponent's monster with the highest ATK. This card gains ATK equal to the selected card's ATK. If your opponent controls no monsters when this card is Synchro Summoned, you can discard a number of cards to send an equal number of Tuner Monsters from your Deck to your Graveyard. Then, inflict 400 damage to your opponent for each card discarded. [img]http://img163.imageshack.us/img163/478/212065q.jpg[/img] 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, your opponent must reveal their hand. Select a monster in your opponent's hand with the highest Level. This card gains ATK equal its Level x 100. If your opponent has no monsters in their hand, you can discard a number of cards to Special Summon 1 Tuner Monster from your Graveyard whose Level is equal to the number of cards discarded. Then, inflict 400 damage for each card discarded. Link to comment Share on other sites More sharing options...
Doom_Shaman Posted October 18, 2010 Report Share Posted October 18, 2010 id make its ATK like 100-200 and its defense like 2300. other than that fact (and even removing it) its a good card. not op at all and just enough of an FU for those stronger monsters with that minor +800 ATK i like it and i run it just to tick ppl off 9/10 Link to comment Share on other sites More sharing options...
Dandelo Posted October 18, 2010 Author Report Share Posted October 18, 2010 [quote name='Doom_Shaman' timestamp='1287360318' post='4713655'] id make its ATK like 100-200 and its defense like 2300. other than that fact (and even removing it) its a good card. not op at all and just enough of an FU for those stronger monsters with that minor +800 ATK i like it and i run it just to tick ppl off 9/10 [/quote] I'll consider a stats change, but like you said, +800 is minor. Thanks for the comment, +rep for you. Link to comment Share on other sites More sharing options...
shelds9 Posted October 18, 2010 Report Share Posted October 18, 2010 i think it is a great card, but i suggest the same thing, lower ATK and up DEF, so that when your opponent has a bad monster, you can still block yourself a little, or if the second effect activates, it can't get taken down by a level 4... Link to comment Share on other sites More sharing options...
Phantom M.C. Posted October 18, 2010 Report Share Posted October 18, 2010 *laughs at goyo* really good, no ocg errors that i can see, overall balanced/op-ish effect, will definitely make its way into the generic extra decks, who knows? might even become a staple for generic extra decks. 10/10 + rep Link to comment Share on other sites More sharing options...
Dandelo Posted October 18, 2010 Author Report Share Posted October 18, 2010 [quote name='Phantom M.C.' timestamp='1287367650' post='4714166'] *laughs at goyo* really good, no ocg errors that i can see, overall balanced/op-ish effect, will definitely make its way into the generic extra decks, who knows? might even become a staple for generic extra decks. 10/10 + rep [/quote] Thanks, mate. And yeah, everyone loves generic, slightly overpowered cards. +rep for you. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 18, 2010 Report Share Posted October 18, 2010 change the second effect to "send an equal number of tuners from your deck to your graveyard" and it's good. Link to comment Share on other sites More sharing options...
Dandelo Posted October 18, 2010 Author Report Share Posted October 18, 2010 [quote name='Red W Mage' timestamp='1287376161' post='4714495'] change the second effect to "send an equal number of tuners from your deck to your graveyard" and it's good. [/quote] Care to explain why? I'm not familiar with the current meta, if that's the reason. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 18, 2010 Report Share Posted October 18, 2010 [quote name='waters27' timestamp='1287378278' post='4714531'] Care to explain why? I'm not familiar with the current meta, if that's the reason. [/quote] simple. adding cards from your graveyard to your deck leads to inability to access those given cards, and makes your next draw more inconsistent. I rather use [url="http://yugioh.wikia.com/wiki/Pot_of_Avarice"]Pot of Avarice[/url], as at least it lets me draw 2. Even then, most decks would probably not like that the cards are being re-added. by having tuners go to the grave, you have more access to them. such cards that may benefit include The White Stone of Legend, Plaguespreader Zombie, Glow-Up Bulb, and Spore. Link to comment Share on other sites More sharing options...
Dandelo Posted October 18, 2010 Author Report Share Posted October 18, 2010 [quote name='Red W Mage' timestamp='1287378496' post='4714535'] simple. adding cards from your graveyard to your deck leads to inability to access those given cards, and makes your next draw more inconsistent. I rather use [url="http://yugioh.wikia.com/wiki/Pot_of_Avarice"]Pot of Avarice[/url], as at least it lets me draw 2. Even then, most decks would probably not like that the cards are being re-added. by having tuners go to the grave, you have more access to them. such cards that may benefit include The White Stone of Legend, Plaguespreader Zombie, Glow-Up Bulb, and Spore. [/quote] Okay, yeah. Makes enough sense to me. Thanks, mate. +rep for you. Link to comment Share on other sites More sharing options...
Dandelo Posted October 18, 2010 Author Report Share Posted October 18, 2010 "Modulated Android" added! Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 18, 2010 Report Share Posted October 18, 2010 Harmonize, Modulate, profit? Fantastic combos here, really. Harmonized Android combos well with Synchro Change (after you summon him and get his effect off, tag him out for another Level 6 beater (Goyo/Iron Chain). Then Synchro off again for Modulated, bring back a Tuner... Should be noted that Modulated Android picks on Infernities, Which I like. Harmonized Android is a wonderful beatstick, but I DO fear potential for brokenness if only due to Limiter Removal. Link to comment Share on other sites More sharing options...
Doom_Shaman Posted October 18, 2010 Report Share Posted October 18, 2010 the second one is brillant. borderline op but i dont think its quite there, which is the most fantastic type of card there can be 10/10 love the hand reveal effect. i actually run eye of truth in a beatstick deck and it rarely loses (*cough*of course its old format*cough*) Link to comment Share on other sites More sharing options...
Dandelo Posted October 19, 2010 Author Report Share Posted October 19, 2010 [quote name='Lord Smeagle' timestamp='1287389424' post='4714685'] Harmonize, Modulate, profit? Fantastic combos here, really. Harmonized Android combos well with Synchro Change (after you summon him and get his effect off, tag him out for another Level 6 beater (Goyo/Iron Chain). Then Synchro off again for Modulated, bring back a Tuner... Should be noted that Modulated Android picks on Infernities, Which I like. Harmonized Android is a wonderful beatstick, but I DO fear potential for brokenness if only due to Limiter Removal. [/quote] I knew someone would mention Limiter Removal eventually; it's a risk you take when making a potentially strong Machine-Type monster. I may just change them to Psychic-Type, seeing as the existing "Android" is Magical Android, which is Psychic. Thanks for the comments, everyone. +rep has been given. Link to comment Share on other sites More sharing options...
Scyire Posted October 19, 2010 Report Share Posted October 19, 2010 Okay. "1 tuner+ 1 or more non" for both synchros shows both unoriginality and over-poweredness. It's obvious that you made these two synchros by themselves with no deck to base them around. Harmonized - [b]Severe case of the overpowereds[/b] For only 6 stars and with standard synchro requirements, it can defeat monsters with incredible ease. Second line burn effect not that overpowered. Modulated - First line. FIRST LINE. You see their hand, you see the strategy. Cards should have to pay to see that kind of information out of your opponent, not just an easy six synchro. My God, I see it now! You ditch the tuners with Harmonized and get them back with Modulated, while doing incredible burn damage! I'll give you points for that. You get a 3/10. Needs severe work to make the cards balanced. Link to comment Share on other sites More sharing options...
Welche the crab Posted October 19, 2010 Report Share Posted October 19, 2010 Generic synchros are stupid. Don't make them. Both overpowered. Pics are great. Names are okay. Ninja combos with roids. I just condensed my long rating into about 20 words. No rating. Link to comment Share on other sites More sharing options...
Black W Mage Posted October 19, 2010 Report Share Posted October 19, 2010 [quote name='Scyire' timestamp='1287461225' post='4717076'] Modulated - First line. FIRST LINE. You see their hand, you see the strategy. [/quote] Obviously you've never heard of [url="http://yugioh.wikia.com/wiki/Machina_Fortress"]this[/url] or trap dustshoot. anyway, first synchro ain't too bad... maybe instead of an attack increase it could just have a generic add a tuner to your hand sort of thing yes? Second one is meh, isn't entirely game changing... except with Mind Crush. discarding effects can lead to negative card advantage, so the generic tuner searching is traded off fairly. though the generic summoning cost may cause a problem, in particular Vanilla synchro... underdog will make your hand around 20 cards or so..... so the burn effects could cause a small problem... Link to comment Share on other sites More sharing options...
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