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Making Field Spells more feasible


Lonk

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Doomed Wasteland
Field Spell Card
When a monster you control battles a monster, you can discard 1 card to destroy 1 Spell or Trap Card on the field. This card's effect cannot be chained to. When this card is destroyed, destroy all cards on the field.

Waterfall Sanctuary
Field Spell Card
No WATER monsters can be destroyed by card effects. When this card is removed from the field, flip all face-up monsters on the field into face-down Defense Position. The Battle Positions of those monsters cannot be changed until the End Phase of your next turn.

Temple of Light
Field Spell Card
You can tribute 1 LIGHT monster to activate one of the following:
?: Destroy 1 Monster Card and 1 Spell or Trap Card.
?: Draw 1 card. If that monster was Tribute Summoned, draw 2 cards instead.
If this card would be destroyed, you can remove from play 1 LIGHT monster instead.

Volcanic Rush Field
Field Spell Card
You can discard 1 card and select 1 FIRE monster you control. That monster can attack directly during this turn. When this card is destroyed, destroy all FIRE monsters you control and inflict damage equal to the combined Levels of those monsters x300.

Wind Stalagmites Zone
Field Spell Card
When a non-WIND monster declares an attack against a WIND monster, change the attacking monster's Battle Position. When a WIND monster would be destroyed, destroy one Spell or Trap Card on the field instead.

Perfect Dark Gaia
Level 10
DARK
Fiend/Effect
ATK/3500 DEF/3200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 Field Spell Card you control to the Graveyard. Once per turn, you can remove from play 1 Field Spell Card in your Graveyard. This card's name and effect is treated as that Field Spell Card's name and effect. This card cannot be destroyed by it's own effect. When this monster would be destroyed by a card effect, you can remove from play 1 Field Spell Card in your Graveyard instead.
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