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My First Cards


Mid-Knight

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Card 1 has a rather overpowering effect. This card can be Special Summoned opening turn which leaves room for a Level 8 Synchro Summon. It's second effect is fine. I'd restrict the first effect more to if your opponent controls monsters while you dont. Even then, however, it's bland and theres plenty of cards with such an effect, however they are more runable due to more support.

Card 2 is completely terrible. Why would anyone want to lose all their Beast-Warriors? The summoning requirements alone lowers it's playability especially since it's stats are low. Sorry but terrible job on this one.

Card 3 is not runable, not even in Maju because even if you just summon it and end, it's flipped.

I'm sorry, but these could have been better. Keep trying though.
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