MrThatUnKewl Posted October 23, 2010 Report Share Posted October 23, 2010 [img]http://img842.imageshack.us/img842/4492/303870.jpg[/img][img]http://img827.imageshack.us/img827/5931/303870a.jpg[/img] [img]http://img255.imageshack.us/img255/4492/303870.jpg[/img][img]http://img842.imageshack.us/img842/9762/303870y.jpg[/img] Dratini: During the End Phase, destroy all cards equipped to this card. If this card destroys an opponent's monster by battle, return it to your deck to Special Summon one "Dragonair" from your hand or deck. Dragonair: Once per turn, you can increase this card's attack by 1000 until the End Phase. If you do, it cannot attack during your next turn. If this card destroys a Level 6 or higher monster, you can return it to your deck to Special Summon 1 "Dragonite" from your hand or deck. Dragonite: This card cannot be Normal Summoned or Set. Once per turn, you can increase this card's attack by 1000 until the End Phase. If you do, it cannot attack during your next turn. Once per turn, this card can lower it's ATK by 500 to destroy 1 card your opponent controls. You cannot use this effect if this card cannot attack. This card cannot attack the turn it uses this effect. [img]http://img51.imageshack.us/img51/4290/303870e.jpg[/img][img]http://img801.imageshack.us/img801/5175/303870n.jpg[/img][img]http://img801.imageshack.us/img801/4492/303870.jpg[/img][img]http://img822.imageshack.us/img822/4492/303870.jpg[/img] Gible: This card cannot be set. If this card destroys an opponent's monster by battle, return it to your deck to Special Summon one "Gabite" from your hand or deck. Gabite: If this card destroys a Level 6 or higher monster by battle, return it to your Deck to Special Summon one "Garchomp" from your hand or Deck. Once per turn, during your Main Phase, you can remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, deal damage to your opponent equal to half of this card's ATK. You cannot remove this card the turn it is Special Summoned by it's own effect. Garchomp: This card cannot by Special Summoned except by the effect of "Gabite." This card can attack once for each monster your opponent controls. Once per turn during your main phase, you can destroy can destroy one monster your opponent controls and deal 1000 damage to your opponent. Dragon Rush: Activate during either player's Battle Phase only. Your opponent cannot activate any Spell or Trap Cards until the end of the Battle Phase. [img]http://img12.imageshack.us/img12/4492/303870.jpg[/img][img]http://img819.imageshack.us/img819/4492/303870.jpg[/img] Rayquaza: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you would take a direct attack that reduce your Life Points to 0. Negate the attack, destroy the attacking monster and end the Battle Phase. When this card attacks, destroy all other monsters on the field after damage calculation. This card is unaffected by the effects of trap cards. Negate the effects of Field Spell Cards while this card is on the field. Ire of a Dragon God: Activate only if you control a Level 10 or higher Dragon-type monster. Discard 1 card. Deal damage to your opponent equal to it's level x300. [img]http://img820.imageshack.us/img820/594/303870w.jpg[/img][img]http://img820.imageshack.us/img820/7906/303870h.jpg[/img] [img]http://img820.imageshack.us/img820/9444/303870o.jpg[/img] Dialga: This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand after 20 of your turns. Once per turn, place 1 Time Counter on this card (max. 10). You can remove all Time Counters on this to increase it's ATK by 1000x the number of Counters removed. You can remove 5 Time Counters to skip your opponent's next turn. You may only use one of these effects once per turn. Palkia: This card cannot be Normal Summoned or set. This card can only be Special Summoned when there is a total of 10 or more cards on the field. Each time a monster is played, place one Space Counter on this card (max. 5). Once per turn, you can remove any number of Space counters to destroy that number of cards on the field. Giratina: This card cannot be Normal Summoned or set. This card can only be Special Summoned by its own effects. You may Special Summon this card when you have 20 cards in your graveyard. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. Once per duel, you may send "Giratina" to your deck. During your next turn, Special Summon it from your deck. Then, deal 4000 damage to your opponent. Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 23, 2010 Report Share Posted October 23, 2010 Interesting. I like the fact that they go back to the deck rather than being Tributed. It reminds me of Erica's Dragonair from the gym leader set. Ideally, you should add 'you can' to the 'evolution' effects, so that they're optional. For Dratini, 'one' should be '1', and you don't need to say Dragonair goes to your field - that's a given. You do need to say where you can get the Dragonair card from, however. It may also be better off with 1700 or so ATK. Dragonite's ATK is really too high for a level 8, even if the attack loss effect is permanent (in which case you need to add '(permanently)' after the attack loss). Level 8's don't usually go above 3000. If you want to keep the ATK, you could make it a level 9, and perhaps make Dratini a level 3 (in which case it too should keep the ATK it has.) Also, it cannot be normal summoned but there are no restrictions on Special Summons for it. If you want people to be using Dragonair to summon it, you need to add 'This card cannot be Special Summoned except by the effect of "Dragonair"' (If you don't want them using things like Monster Reborn if it was destroyed or something) or 'This card can only be Special Summoned by the effect of "Dragonair"' (if you are happy for people to revive it if they summoned it properly first). A minor point, but Deck should be capitalised. The pictures aren't very good. They really need some sort of background, rather than just the Pokémon on plain black. Link to comment Share on other sites More sharing options...
Face McShooty Posted October 24, 2010 Report Share Posted October 24, 2010 now Time Psyduck hit everything i was gonna say... try finding action pics, they'd look alot better Link to comment Share on other sites More sharing options...
Face McShooty Posted October 24, 2010 Report Share Posted October 24, 2010 post them in your original post, they look interesting just at a quick glance tho Link to comment Share on other sites More sharing options...
Face McShooty Posted October 24, 2010 Report Share Posted October 24, 2010 all the cards you add, put them in the original post, don't post in replies and delete the ones in replies Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 24, 2010 Report Share Posted October 24, 2010 Gible's not so bad, although it could really do with being a Lv4. If you're worried just add a clause that prevents it using it's effect the turn it was summoned or something. You may want to consider making the part where Garachomp and Dragonite can't use the drop ATK if they can't attack so that only being unable to attack by their own effect stops it, otherwise cards like Threatening Roar also stop it. If you do, then Gabite would also have to lose the 'cannot use if cannot attack' clause altogether. The real problem with this set is it's really just the first ones with 200 more ATK, 500 less DEF, and the middle form has the other effect. It really needs something else to make it stand out more. Dragon Rush is very powerful. It's a one-sided Cold Wave with no cost or conditions. It's slightly mitigated in that it doesn't last very long, but it can stop Mirror Force/D. Prison/Book of Moon and let you attack freely and still use your own spells and traps. Link to comment Share on other sites More sharing options...
MrThatUnKewl Posted October 25, 2010 Author Report Share Posted October 25, 2010 I understand about Gible, but I wanted it to also have the ability to use Dragon's Family, you know? And by making him level 3 I wanted to show a clear correlation to the Dratini set. The whole idea of the effects are based around the attacks Draco Meteor, which in this case would weaken offensive capability, and Hyper Beam/Giga Impact, which would require charging next turn. I feel like allowing these abilities to bombard might them OP'd. Really, I have no idea how to separate the two lines any farther. I thought maybe a "Dig" like effect for Gible's line, but I wasn't sure what ability to not include. But I agree that they are to similar. That's why I didn't want to do a Salamence set. Dragon Rush is powerful. I thought it might be OP'd so I gave it the "until the end of turn" effect. Originally I thought to give it an ATK increase too, but I figured that was too much. Link to comment Share on other sites More sharing options...
MrThatUnKewl Posted October 26, 2010 Author Report Share Posted October 26, 2010 Bump. An I added Rayquaza to the Set. It think it's pretty good for a God Pokemon. Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 26, 2010 Report Share Posted October 26, 2010 Rayquaza seems rather situational, unless you can remove your own monsters, and unless you have a back up it could be risky to rely on, but it's effect and attack make up for it. Maybe make it a level 12 though - it's probably one of the few things that can be that high. It should probably be 'cannot be Special Summoned except...', since it does seem to have a powerful enough effect. The third sentence is redundant - simply add from your hand after the 'only be special summoned' or cannot be special summoned except' in the previous sentence. You don't really need to say from the hand anyway - if something doesn't say where it's summoned from, it's from the hand. The fourth sentence should be 'destroy the attacking monster and end the battle phase.' As is, I think there's potential to argue the attack still goes through and you just lost. It would be 'unaffected by the effects of Trap Cards,' and you would 'negate the effects of Field Spell Cards'. Ire of a Dragon God should probably be 200x the monster's level or something. 4000 in one go for no cost is a bit too good, and if it was used on Blue-Eyes Ultimate or Five-Headed Dragon, or something with a lot of boosts, it would do even more. Link to comment Share on other sites More sharing options...
MrThatUnKewl Posted October 26, 2010 Author Report Share Posted October 26, 2010 Rayquaza is meant to be situational. It should be like the "Savior" kinda card. I was actually thinking along the lines of Pokemon Mystery Dungeon there, when it didn't destroy a Meteor until the last second. Anyways, regarding it's level, I think 10 is comfortable for it. I was looking at Obelisk and Wicked Avatar when designing him and used them as a gauge for the power of the effects. I tried to mitigate him a bit, though. But thanks for the OCG fixes. As for Ire, I agree that it was a bit OP'd. So thanks for the idea on changing it. I also gave it a cost to mitigate its damage. Link to comment Share on other sites More sharing options...
jotacatalan Posted October 27, 2010 Report Share Posted October 27, 2010 good cards but you forgot the jhoto and hoen dragon 9.67/10 Link to comment Share on other sites More sharing options...
MrThatUnKewl Posted October 27, 2010 Author Report Share Posted October 27, 2010 The only Dragon in Johto was Kingdra. I'm brainstorming a Salamence line. And the Lati twins. But I did put Dialga and Palkia up. I'm concerned that Dialga may be OP'd or Palkia may be UP'd. I'm almost definite that Giratina is OP'd. Link to comment Share on other sites More sharing options...
Time Psyduck Posted October 27, 2010 Report Share Posted October 27, 2010 Dialga may sound OP'd, but more important than the time counters is the fact that you have to wait 20 of your turns, so 40 overall, just to get it onto the field. That's twice as long as Final Countdown, and by that point you're barely going to be able to activate one of it's effects once before someone decks out - and that's if the duel lasts long enough to summon it at all. Most games will be over before then, so unless you have a deck built to stall out, summon this guy and remove 6+ counters for the OTK it's not very good - and if you have that deck, then you should be running Final Countdown instead. Palkia is actually the more useful of the two. 10 cards is a little situational, but it will happen more than a duel lasting 40 turns. A lot more. The effect is also nice on a 4000 ATK monster, which isn't going to be easy to get over, and may frequently cause multiple monsters to come out to try and take it down. If you can protect it, that alone will fuel it's effect for you. Giratina is massively OP'd. 20 cards in the Grave is actually pretty easy in the right deck, and the return to deck actually makes it much harder to stop. For background purposes, removing it from play, rather than returning it to the deck, would be more fitting for the effect. It also means you can have it 'return' (by saying's it's 'removed from play until [whenever you want to bring it back - I'd recommend the Standby Phase]'), and so you only have one Summoning effect (also, it means you don't draw it next turn, which isn't unlikely if half your deck's in the grave). It's still too powerful though - maybe have it be able to attack directly that turn and halve it's ATK for that battle. 2000 direct is still a very dangerous prospect, but it's not half their lifepoints in one shot. Finally, the return effect should apply to 'this monster', not "Giratina", since that allows you to use the effect of one to return a second. All three have the 'only' wording, which allows for revival. Not that any of them (except maybe Palkia) would benefit from it, but the non-revival one probably fits better. Also, maybe have a 'you can only control 1 face up [Name]' restriction, so you can't throw out three as soon as the conditions are met. Link to comment Share on other sites More sharing options...
EmilyAnnCoons Posted October 28, 2010 Report Share Posted October 28, 2010 Dang! I love your Palkia and Dialga cards! I think I'm going to have to steal their effects for my own Seriously, though, my cards suck lol I'll probably copy off of this just for those two >> I usually try not to, but really...I don't like mine...I'll think of a way to work this -nods- In either case, I didn't check anything but the Gen 4 dragons, so I don't know much about the others, but I liked the Gen 4 ones. ^^ Definitely got a good 8/10 for them ^^ Link to comment Share on other sites More sharing options...
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