Ovedrive Posted October 25, 2010 Report Share Posted October 25, 2010 [b]Wattdragon | *7 | LIGHT [Thunder/Synchro/Effect] ATK 500/DEF 2000[/b] 1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters. This card gains 500 ATK for each "Watt" monster or "Oscillo Hero #2" in either player's Graveyard. Once per turn, when this card inflicts Battle Damage to your opponent, by removing from play 1 Thunder-Type monster in your Graveyard, you can destroy 1 Spell or Trap card on the field. When this card destroys a monster by battle, inflict 300 Damage to your Life Points. When this card is destroyed, all other Thunder-Type monsters you control gain 300 ATK. CnC. Link to comment
HelpIveBeenShot Posted October 25, 2010 Report Share Posted October 25, 2010 [quote]When this card destroys a monster by battle, inflict 300 Damage to your Life Points.[/quote] Is it supposed to burn its controller? Link to comment
Ovedrive Posted October 25, 2010 Author Report Share Posted October 25, 2010 Umm...yeah, I think it's obvious. I made that 'cause of balance in the card effect. Link to comment
HelpIveBeenShot Posted October 25, 2010 Report Share Posted October 25, 2010 Alright, just double-checking. Could be a good boss monster, but destroying the spell/trap would be a lot more useful if it were a "Once per turn" effect, so it could precede the attack and protect Wattdragon. Also, losing the extra ATK before attacking, as opposed to after, gives the effect an immediate trade-off that the controller would have to consider before using. Overall, I like it. Link to comment
Ovedrive Posted October 25, 2010 Author Report Share Posted October 25, 2010 Thank you for detailed comment. Will change that effect ot "Once per turn". I'll give you a +Rep for constructive comment =D. Link to comment
-Griffin Posted October 27, 2010 Report Share Posted October 27, 2010 For a beater, I'd probably rather hit Wyvern a lot of the time. For general use, I'd rather include Black Rose in the Extra Deck. It also doesn't do much to help Watt's greater problem of having trouble getting a lot of field presence to synchro this sorta thing in the first place, which is really what they need fixing first. Link to comment
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