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Watt Boss


Ovedrive

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[b]Wattdragon
| *7 | LIGHT
[Thunder/Synchro/Effect]
ATK 500/DEF 2000[/b]
1 "Watt" Tuner + 1 or more non-Tuner Thunder-Type monsters.
This card gains 500 ATK for each "Watt" monster or "Oscillo Hero #2" in either player's Graveyard. Once per turn, when this card inflicts Battle Damage to your opponent, by removing from play 1 Thunder-Type monster in your Graveyard, you can destroy 1 Spell or Trap card on the field. When this card destroys a monster by battle, inflict 300 Damage to your Life Points. When this card is destroyed, all other Thunder-Type monsters you control gain 300 ATK.

CnC.
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Alright, just double-checking.

Could be a good boss monster, but destroying the spell/trap would be a lot more useful if it were a "Once per turn" effect, so it could precede the attack and protect Wattdragon. Also, losing the extra ATK before attacking, as opposed to after, gives the effect an immediate trade-off that the controller would have to consider before using.

Overall, I like it.
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For a beater, I'd probably rather hit Wyvern a lot of the time. For general use, I'd rather include Black Rose in the Extra Deck. It also doesn't do much to help Watt's greater problem of having trouble getting a lot of field presence to synchro this sorta thing in the first place, which is really what they need fixing first.
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