Jump to content

Primordial Collection


AbbatonStrikes

Recommended Posts

[center][Spoiler= The Story of the Primordial Elementals][size="2"][font="Century Gothic"]
When the earth was still young there waged a war of great and terrible power. The four elements that control all things battled for total dominance over the land, destruction and chaos was all that existed. From this rage man sprung forth and hid in fear of this great terror. As the powers of the elements grew in strength and fury four champions emerged to end the war and as one would rein earth completely. The humans fearing for what would happen devised a way to lock the beasts away so they couldn’t harm anyone anymore. These four seals where used and managed to contain the champions for all time, but there powers would never be completely restrained. It could be seen in everyday life water putting out fires, winds eroding mountains, fire consuming the air.
Hundreds of years pasted and Maximillion Pegasus began his search for these seals in order to make one of a kind cards. He used the few scraps of information, cryptic clues left by the ancient people. The clues came as follows...Fire would be locked in a pillar of ice, water sunk in a sea of fire, wind buried in a storm of rock and earth kept in a maelstrom of wind. Using his industrial Illusion satellites and vast resources Peagsus found Fire’s seal in the ice planes of the Arctic, Water’s seal was in the depths of Mount Vesuvius, Wind’s seal in the mountain range of the Rockies and Earth’s seal in the Tibetan Plateau. As he created the cards in front of each seal he felt their raw power and decided that they should not be released to the public. He kept them with him knowing that the last piece of the story he was told would come true.

[/center][/size][/Spoiler][/font]

[center][Spoiler=Primordial Elementals][size="2"][font="Century Gothic"]

Their names are the Latin for each of their Elements, thought it would be a nice idea. The effects are also suppose to mirror their Elements so Earth controls the field, Fire burns cards, Water drowns any non-Water monsters and Wind blows cards back to the hand. hope you like them

[img]http://img826.imageshack.us/img826/6606/123878.jpg[/img] [img]http://img839.imageshack.us/img839/6606/123878.jpg[/img]

[img]http://img835.imageshack.us/img835/6606/123878.jpg[/img] [img]http://img843.imageshack.us/img843/6606/123878.jpg[/img]

[center] Seal Cards [/center]
[img]http://img200.imageshack.us/img200/6606/123878.jpg[/img] [img]http://img836.imageshack.us/img836/6606/123878.jpg[/img]

[img]http://img837.imageshack.us/img837/3425/123878m.jpg[/img] [img]http://img255.imageshack.us/img255/6606/123878.jpg[/img]


[Spoiler=Effects]
Aqua's Effect- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Seal of the Boundless Water". While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes WATER. Increase the ATK and DEF of this card by 100 for each WATER monster on the field. Reduce the ATK of all monsters on the field thats Attribute was changed by this cards effect to 0 during your turn only. There can only be 1 face-up "Primordial Elemental " monster on the field.

Ignis's Effect- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Seal of the Eternal Fire". While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes FIRE. Increase the ATK and DEF of this card by 100 for each FIRE monster on the field. You can pay 1000 Life Points and remove this card from play to destroy all cards on the field. There can only be 1 face-up "Primordial Elemental" monster on the field.

Solum's Effect- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Seal of the Infinite Earth". While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes EARTH. Increase the ATK and DEF of this card by 100 for each EARTH monster on the field. Select 3 of your opponent's Monster Card Zones. The selected zones cannot be used and any monster on an occupied zone is removed from play. There can only be 1 face-up "Primordial Elemental " monster on the field.

Ventus's Effect- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Seal of the Relentless Wind". While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes WIND. Increase the ATK and DEF of this card by 100 for each WIND monster on the field. Once per turn, you can return up to 2 Spell or Trap Cards on the field to the owner's hand. There can only be 1 face-up "Primordial Elemental " monster on the field.

[/Spoiler]

[/center][/size][/Spoiler][/font]
[center][Spoiler=Servants of the Elementals][size="2"][font="Century Gothic"]

[img]http://img8.imageshack.us/img8/6606/123878.jpg[/img] [img]http://img829.imageshack.us/img829/7321/123878i.jpg[/img]

[img]http://img832.imageshack.us/img832/6606/123878.jpg[/img] [img]http://img41.imageshack.us/img41/6606/123878.jpg[/img]

[Spoiler=Effects]

Servant of Aqua - This cards Attribute cannot be changed by a Spell, Trap or Effect Monster's effect. Once per turn, you can discard 1 WATER monster to your Graveyard, Special Summon 1 monster with lower ATK then the discarded monster. When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Seal of the Boundless Water" from your Deck or Graveyard to your hand.

Servant of Ignis - This cards Attribute cannot be changed by a Spell, Trap or Effect Monster's effect. If you control another FIRE monster, this card can attack twice during the same Battle Phase. When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Seal of the Eternal Fire" from your Deck or Graveyard to your hand.

Servant of Solum - This cards Attribute cannot be changed by a Spell, Trap or Effect Monster's effect. If this card destroys a monster with the same Attribute, increase the ATK of this card equal to the DEF of the destroyed monster until the end of the turn. When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Seal of the Infinite Earth" from your Deck or Graveyard to your hand.

Servant of Ventus - This cards Attribute cannot be changed by a Spell, Trap or Effect Monster's effect. While this card is face-up on the field WIND monsters cannot be targetted by Spell or Trap Card effects. When this card is destroyed by battle and sent to the Graveyard, you can add 1 "Seal of the Relentless Wind" from your Deck or Graveyard to your hand.

[/Spoiler]

[/center][/size][/Spoiler][/font]

[center][Spoiler=Spell and Trap Cards][size="2"][font="Century Gothic"]

[img]http://img836.imageshack.us/img836/2483/123878n.jpg[/img]

[/center][/size][/Spoiler][/font]
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...