HelpIveBeenShot Posted October 25, 2010 Report Share Posted October 25, 2010 Three mini-archetypes intended to work together in a single deck. The "Assassinatrix" monsters maintain some card advantage, while spamming out tribute fodder. The "Warmaiden" monsters focus on protecting/supporting high level monsters, and the "Royelle" cards are the sets boss monsters. Some feedback would be awesome. Also, sorry about the surplus of words. [b]"Assassinatrix" monsters:[/b] Assassinatrix - Poisoned Feast Water;Level 1;Aqua/Effect;0 ATK/300 DEF; FLIP: Discard any number of cards from your Hand, to randomly discard that same number of cards from your opponent's Hand, then each player draws 2 cards and reveals any Level 2 or lower monsters in their hand, to Special Summon those monsters in face-up or face-down Defense Position. Assassinatrix - Circuit Armor Light;Level 4;Machine/Effect;800 ATK/1800 DEF; FLIP: Designate one face-up monster on the field and pay Life Points equal to the level of the designated monster x 100. Destroy the designated monster. If the destroyed monster was level 4 or lower, draw two cards. If the destroyed monster was level 7 or higher, discard two cards. Assassinatrix - Enchanted Arrow Wind;Level 2;Winged-Beast/Effect;1200 ATK/1400 DEF; FLIP: Destroy a number of Spell or Trap cards on the field equal to or less than the number of monsters your opponent controls. Assassinatrix - Flare Gun Fire;Level 3;Pyro/Effect;1300 ATK/600 DEF; FLIP: Pay any multiple of 500 Life Points. For every 500 Life Points you paid, reveal 1 level 4 or lower monster in your hand and Special Summon it to the field in face-down Defense Position. Assassinatrix - Negotiation Light;Level 2;Spellcaster/Effect;700 ATK/1100 DEF; FLIP: Draw two cards, you can then reveal any level 3 or lower monsters in your hand to Special Summon them in face-down Defense Position. Your opponent draws one card for every monster Special Summoned by this effect. Assassinatrix - Spirit Rifle Dark;Level 3;Zombie/Effect;1600 ATK/0 DEF; FLIP: Select and remove from play any number of monsters in your Graveyard. Your opponent takes 400 damage for every 1 of your removed from play cards. Once per turn, if this card is in your Graveyard, and was sent there from the field, you can add this card from your Graveyard to your hand. Assassinatrix - Tripwire Wind;Level 2;Plant/Effect;0 ATK/200 DEF; Flip: Negate any battle currently being conducted (this effect is applied before Damage Calculation). When this monster is destroyed as a result of battle, draw 1 card. Assassinatrix - Command Earth;Level 7;Warrior/Effect;1800 ATK/2800 DEF; FLIP:Select any number of face-up monsters on the field and place them in face-down Defense Position. [b]"Warmaiden" monsters:[/b] Warmaiden - Charge! Wind;Level 3;Warrior/Effect;1500 ATK/1600 DEF; Once per turn, When this monster attacks or is attacked, you can double this monster's Level and ATK, until the End Phase. During the End Phase of a turn in which this effect was activated, shuffle this card into your Deck. Warmaiden - Punch! Earth;Level 4;Warrior/Effect;1800 ATK/0 DEF; While you control 1 or more face-up Level 5 or higher monsters, this monster gains 1 Level and 500 ATK. Level 5 or higher monsters, other than "Warmaiden - Punch!", cannot be selected as attack targets, and cannot be targeted by your opponent's card effects. Warmaiden - Blitz! Light;Level 2;Warrior/Effect;800 ATK/800 DEF; Normal Summons that would require 2 Tributes can be performed with 1 Tribute. Normal Summons that would require 1 Tribute can be performed without Tributes. When you Summon this monster, Special Summon 1 "Warmaiden - Blitz!" from your Hand, Deck or Graveyard. You can perform one additional Normal Summon during the turn this card was Special Summoned. Warmaiden - Grapple! Water;Level 3;Warrior/Effect;1600 ATK/1200 DEF; When your opponent declares an attack against a Level 5 or higher Attack Position monster you control, you can discard this card to change the attacking monster to Defense Position at the start of the Damage Step. Warmaiden - Destroy! Dark;Level 5;Warrior/Effect;1900 ATK/1800 DEF; When your opponent's monster attacks a Level 5 or higher Attack Position monster you control, other than this card, you can negate the attack and destroy the attacking monster. Warmaiden - Decimate! Wind;Level 5;Warrior/Effect;2200 ATK;1700 DEF; While you control a face-up Level 8 or higher monster, this monster can attack twice during your Battle Phase. When your opponent enters their Battle Phase, if you control another Level 5 monster, this monster can declare 1 attack at the start of your opponent's Battle Phase. Warmaiden - Obliterate! Light;Level 6;Warrior/Effect;2500 ATK/2500 DEF; If you control 5 level 5 or higher monsters during your End Phase, you automatically win the Duel. [b]"Royelle" monsters:[/b] Royelle The Selfless Light;Level 8;Fairy/Effect;2700 ATK/1600 DEF; When your opponent declares an attack against a face-up Level 6 or lower monster, you can redirect the attack to this monster. When this card destroys a monster as a result of battle, you can discard 1 monster card from your hand to Special Summon 1 Level 4 or lower monster from your Graveyard in face-up Attack Position or face-down Defense Position. Royelle The Vicious Fire;Level 8;Beast/Effect;2100 ATK/1700 DEF; At the start of your Battle Phase, you can Tribute any number of face-up level 7 or lower monsters to increase this monster's ATK by 200 x the number of Tributed monsters. During the turn you Tribute monsters in this way, this monster can declare 1 additional attack for every monster Tributed at the start of the Battle Phase. Royelle The Malicious Dark;Level 8;Fiend/Effect;2200 ATK/2000 DEF; When a Monster is Normal Summoned or Set, apply the appropriate effect, depending on how many Monsters were Tributed for that Summon or Set: ●No Tributes: Send 2 cards from the top of your opponent's Deck to the Graveyard. ●1 Tribute: Send 3 cards from the top of your opponent's Deck to the Graveyard and inflict 400 damage to your opponent's Life Points for every Monster sent to the Graveyard by this effect. ●2 or more Tributes: Send 4 cards from the top of your opponent's Deck to the Graveyard and inflict 400 damage to your opponent's Life Points for every card sent to the Graveyard this turn. Then remove this card from play to Special Summon 2 monsters from your Hand or Graveyard. Royelle The Dream-Sealed Water;Level 8;Sea-Serpent/Effect;0 ATK/0 DEF; When this card is Summoned, remove this card from play, and repeat your Draw Phase. While this card is removed from play by it's own effect, during each of your Draw Phases, instead of drawing, reveal the top 2 cards of your deck, then add one of those cards to your hand and remove the other from play. if the card added to your hand by this effect is a monster, you can pay Life Points equal to its level x 100 to Special Summon it in face-up or face-down Defense Position. [b]Support Spells and Traps: [/b] Army Behind The Shadows Continuous Spell One per turn, during either player's turn, you can return one face-up monster you control to your Hand, to Special Summon 1 monster from your Hand with a Level equal to the Level of the returned monster +1, in face-down Defense Position. Blaze of Glory Quick-Play Spell Flip 1 face-down monster you control into face-up Attack Position. If it is a level 3 or lower monster, its ATK is doubled. If it is not a level 3 or lower monster, it is destroyed. During the End Phase, if you still control the monster flipped face-up by this effect, destroy that monster. Dancing in the Dark Continuous Trap Whenever your opponent declares an attack against a face-down monster you control, you can choose to redirect the attack to any other face-down monster you control. Electro-Magnetic Armor Reinforcement Equip Spell You can activate this card from your hand when a face-down monster you control is flipped into face-up Defense Position during your opponent's Battle Phase. A monster equipped with this card gains 1000 DEF. During your Main Phase, if this card you control is equipped to a monster you control, you can flip the equipped monster into face-down Defense Position. Man-Eater Swarm Trap Flip all face-down monsters on the field into face-up Attack Position, and destroy 1 card on the field for every monster flipped face-up by this effect. Razorwind Barrage Counter Trap You can only activate this card when the effect of a card is activated which would destroy 1 or more Spell or Trap cards on the field. Pay 1000 life points. For every Spell or Trap card that is destroyed by a card effect in the same Chain as this card, destroy 1 monster your opponent controls. Second Streak of Lightning Spell Declare the name of 1 Level 2 or lower monster in your Graveyard. If there are 2 or more monster cards in your Graveyard with that name, Special Summon 1 of those monster cards to your side of the field in face-up or face-down Defense Position. Show of Defiance Quick-Play Spell Flip Summon one face-down monster you control. Increase that monster's ATK by 500 until the End Phase. Silent Infiltration Spell You cannot Tribute monsters for a Tribute Summon this turn. Special Summon up to 2 Level 4 or lower monsters from your hand, in face-down Defense Position. Soup of the Day Continuous Spell Every time a Flip Effect monster is flipped face-up as a result of battle, draw 1 card. Tripwire Trap Hole Trap Select 1 face-up Defense Position monster you control. Any monster that attacks the selected monster this turn is destroyed. [b]And finally, one last support monster to tie it all together:[/b] Soul-Swapper Changeling Water;Level 3;Spellcaster/Effect;1700 ATK/200 DEF; You can return this card from your hand to your Deck to add 1 monster from your Deck to your Hand which includes "Assassinatrix", "Warmaiden", or "Royelle" in its card name. Link to comment
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