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Blamonchesix

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[center]I suddenly got inspired by the Castlevania series of Konami. I try to acknowledge the artists of the artwork if possible (its their work after all).

I'll try to add more cards if I have the time. Ultra Rare looks good. :)(Please don't expect too much)

[spoiler=Castlevania][img]http://img8.imageshack.us/img8/2973/287830x.jpg[/img]

Lore:
As long as a DARK monster is on the field, this card cannot be destroyed or replaced by another Field Spell Card.
Increase the ATK and DEF of all DARK monsters by 300 points. Once per turn, you can Special Summon
a DARK monster from your deck, hand, or Graveyard by removing from play cards from your Graveyard
equal to the Level of the monster you are attempting to Special Summon.



[/spoiler]
BELMONT LINEAGE
[spoiler=House of Belmont][img]http://img32.imageshack.us/img32/276/287830s.jpg[/img][/spoiler]
[spoiler=The Greatest Five]
[img]http://img11.imageshack.us/img11/5976/287830.jpg[/img][img]http://img11.imageshack.us/img11/7544/287830d.jpg[/img][img]http://img200.imageshack.us/img200/5976/287830.jpg[/img]
[img]http://img7.imageshack.us/img7/9521/287830i.jpg[/img][img]http://img11.imageshack.us/img11/2170/287830v.jpg[/img][/spoiler]

SPECIAL CHARACTERS
[spoiler=Shanoa][img]http://img200.imageshack.us/img200/810/287830u.jpg[/img]
Lore:
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by discarding 3 cards from your hand.
This card gains 300 ATK and 1 Level for each Spell Card in you and your opponents' Graveyard.
You can remove from play 1 Spell Card from your Graveyard to negate the activation of a card that targets this 1 card and destroy it.
If there are a total of 12 Spell Cards in both players' Graveyards, this card is returned to its owner's hand.

[/spoiler]
[spoiler=Alucard][img]http://img7.imageshack.us/img7/5976/287830.jpg[/img]
Lore:
If your opponent controls a monster with an ATK or DEF of 3000 points or more, you can Special Summon
this card from your hand or Graveyard. Once per turn, you can Special Summon a Level 4 or
lower monster from your deck, hand or Graveyard. If this card is removed from the field, destroy
all cards Special Summoned by this card. When this card is removed from the field, you can destroy
1 card on the field.


[/spoiler]
[spoiler=Soma Cruz][img]http://img40.imageshack.us/img40/5976/287830.jpg[/img] [img]http://img269.imageshack.us/img269/5976/287830.jpg[/img]
Lore:
This card can only be Ritual Summoned by the Ritual Spell Card, "Castle of the Eclipse".
A monster destroyed by this card becomes an Equip Spell Card and is equipped to this card.
If this card would be destroyed, destroy a card this card is equipped with instead.
Increase the ATK and DEF of this card by 1000 points for each card this card is equipped with (max. 3).


[/spoiler]

Castlevania <Lords of Shadow> 01/??

[spoiler=Gabriel Belmont][img]http://img821.imageshack.us/img821/5586/129610.jpg[/img]

Lore:
Each time a monster is destroyed by battle, place 1 Combat Counter on this card (max. 5)
Increase the ATK and DEF of this card by 100 points for each Combat Counter this card is
equipped with. If this card would be destroyed, you can remove 5 Combat Counters
from this card instead.

[/spoiler]

There aren't any decent artworks for the LOS yet so this should do for now

I try to make the effects related to the characters. Hope you like it.

:D[/center]

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Ahh, Castlevania... just watched the 4th part of the Retrospective on Gametrailers, so I thought: Why not comment now? :lol:

The Castle looks DARK... yeah, literally. It sets the right tone for what's to come. The Special Summoning aspect is just the icing on the cake.
The Belmonts... well, first of all, I love Ritual Cards, and those are some prime examples on how to make a nice "lineage" of Ritual Monsters... but I found the actual effects a little uninventive :( Can't really say if they fit the characters, I barely played Castlevania (Have Symphony of the Night for XBLA, but sadly never got into it), but I think there was more possible, something more unique than just those rather bland effects that you can find on every second card. Even though they have a common theme, their unique role doesn't seem to be very distinct, if you know what I mean.

Shanoa on the other hand is actually pretty unique, has some great potential as a card idea itself. And it's a girl, you know where you get my attention :P Alucards summoning conditions are unique as well, sadly the rest of the effect isn't, I think there could've been done a little more. But yeah, he looks quite intimidating, just as he should be, as a whole packaging, he might not be perfect, but I like him :)
Soma Cruz reminds me of the Relinquished, one of my all-time favourite cards. The effect has potential, but... I don't know, it just looks too short for a boss monster :P He continuously gains strength (again, didn't play the games that much, so I don't really know if it fits or not), that's at least something, but he should do... more. He's Level 10, god damnit, he should kick major butt!

Overall, hmm, if you want a rating (if not, ignore it), let's drop a 8/10, with potential to go up by a lot :D

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[quote name='Spoon' timestamp='1288215625' post='4742875']
Ahh, Castlevania... just watched the 4th part of the Retrospective on Gametrailers, so I thought: Why not comment now? :lol:

The Castle looks DARK... yeah, literally. It sets the right tone for what's to come. The Special Summoning aspect is just the icing on the cake.
The Belmonts... well, first of all, I love Ritual Cards, and those are some prime examples on how to make a nice "lineage" of Ritual Monsters... but I found the actual effects a little uninventive :( Can't really say if they fit the characters, I barely played Castlevania (Have Symphony of the Night for XBLA, but sadly never got into it), but I think there was more possible, something more unique than just those rather bland effects that you can find on every second card. Even though they have a common theme, their unique role doesn't seem to be very distinct, if you know what I mean.

Shanoa on the other hand is actually pretty unique, has some great potential as a card idea itself. And it's a girl, you know where you get my attention :P Alucards summoning conditions are unique as well, sadly the rest of the effect isn't, I think there could've been done a little more. But yeah, he looks quite intimidating, just as he should be, as a whole packaging, he might not be perfect, but I like him :)
Soma Cruz reminds me of the Relinquished, one of my all-time favourite cards. The effect has potential, but... I don't know, it just looks too short for a boss monster :P He continuously gains strength (again, didn't play the games that much, so I don't really know if it fits or not), that's at least something, but he should do... more. He's Level 10, god damnit, he should kick major butt!

Overall, hmm, if you want a rating (if not, ignore it), let's drop a 8/10, with potential to go up by a lot :D
[/quote]

Now that's what I'm talking about!!! A comment that's actually a professional critique.
Thanks. I'll make more cards and edit them as soon as I can. Or I'll just make new versions. either way, thanks. I'll be sure to make better Castlevania cards this time around.

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