DARKPLANT RISING Posted October 27, 2010 Report Share Posted October 27, 2010 [img]http://img801.imageshack.us/img801/7481/115072.jpg[/img] This card can be Special Summoned by removing from play 3 Fairy-Type Monsters in your Graveyard when a Counter Trap card is activated. As long as this card remains face-up on the field, each time a Counter Trap card is activated, destroy 1 face-down Spell/Trap card on the field. Your opponent cannot activate effects against this effect. Well, made one. How's it? Link to comment Share on other sites More sharing options...
Buttercup Posted October 27, 2010 Report Share Posted October 27, 2010 Eh. I'd prefer an Artemis Searcher. Link to comment Share on other sites More sharing options...
-Griffin Posted October 27, 2010 Report Share Posted October 27, 2010 Don't like, will probably end up blowing up my backrow and I really don't want more high levels is Counter Fairies, I struggle to justify decent low-levels already, without removing them for inconsistent-er things. Wouldn't run it. Link to comment Share on other sites More sharing options...
Mehmani Posted October 27, 2010 Report Share Posted October 27, 2010 OCG Fix: When a Counter Trap Card is activated, you can remove 3 Fairy-Type monsters in your Graveyard from play to Special Summon this card. When a Counter Trap Card is activated, you can destroy 1 face-down Spell or Trap Card on the field. This card's effect cannot be negated. I like it actually. Usable with Trade-In and as it can be Special Summoned from anywhere you don't lose anything. It can backfire on you though by destroying your own cards (that's why I added the "you can" bit in the fix, remove it if you must). It's balanced, has decent stats and although not very creative I can see you thought about the metagame when designing this card - good on you for doing that - it's a sadly uncommon practice here in Realistic. 7.7/10 (that's a very good rating coming from me). Link to comment Share on other sites More sharing options...
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