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King Deck


Manpole

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What I thought was a new idea until I heard of "[b]Convulsion of Nature[/b]" just last night.. but this deck has been finished for awhile so it doesn't matter if that single card might make this a little overpowered. Anyways, as always any criticism and input is always appreciated and welcome and help with ocg (if its wrong =p) would be fantastic. thanks, enjoy the cards.

If there are any cards that you find hard to read, just post and tell me so I can post the lore beside them. I already put the lore on the cards I thought were harder to read.


[b][i]Spells[/i][/b]:

[img]http://img836.imageshack.us/img836/9876/135252v.jpg[/img][img]http://img831.imageshack.us/img831/9722/135252.jpg[/img]
[i][b]Alliance[/b] lore : When this Field Spell is activated place 3 Guard counters on it. Everytime a "King" monster is Summoned, increase your Life Points by 500. At the End Phase of each of your turns, you can choose 1 removed from play card and shuffle it face-up into your Deck. When you draw a face-up card, add 1 Guard counter onto this card. By removing an amount of Guard counters from this card you can Special Summon 1 monster from your hand, or out of play zone whose level is equal to the amount of removed Guard counters. When this card is sent to the Graveyard or out of play zone, shuffle it face-up into your Deck.
[/i][img]http://img841.imageshack.us/img841/9722/135252.jpg[/img][img]http://img339.imageshack.us/img339/9722/135252.jpg[/img]
[img]http://img713.imageshack.us/img713/5939/135252b.jpg[/img][img]http://img708.imageshack.us/img708/9722/135252.jpg[/img]
[img]http://img200.imageshack.us/img200/9722/135252.jpg[/img][img]http://img200.imageshack.us/img200/1418/135252y.jpg[/img]
[img]http://img838.imageshack.us/img838/7766/135252t.jpg[/img][img]http://img12.imageshack.us/img12/3787/135252i.jpg[/img]
[img]http://img826.imageshack.us/img826/5939/135252b.jpg[/img]

[i][b]Traps[/b][/i]:

[img]http://img835.imageshack.us/img835/9722/135252.jpg[/img][img]http://img835.imageshack.us/img835/2184/135252p.jpg[/img]
[i][b]Other Zone Safety[/b] lore : If you have a removed from play Spell card, you can negate the activation of an opponents Spell card and destroy it. If you have a removed from play Trap card, you can negate the activation of an opponents Trap card and destroy it. And if you have a removed from play monster, you can negate the activation of an effect monsters effect and destroy it. After this card was used successfully, place it face-up on the bottom of your Deck.[/i]
[img]http://img838.imageshack.us/img838/7439/135252u.jpg[/img][img]http://img827.imageshack.us/img827/9722/135252.jpg[/img]
[img]http://img339.imageshack.us/img339/3591/135252h.jpg[/img][img]http://img257.imageshack.us/img257/9722/135252.jpg[/img]

[b][i]Monsters[/i][/b]:

[img]http://img163.imageshack.us/img163/9722/135252.jpg[/img][img]http://img339.imageshack.us/img339/5939/135252b.jpg[/img]
[i][b]Bronze King Midus [/b]lore : If this card is successfully Flip Summoned add 2 Guard counters to this card. Every time a "King" monster is attacked, add 1 Guard counter to this card (Max 5). When this card is destroyed as a result of battle, Special Summon 1 Bronze token (Earth-Rock 0/ATK ??/DEF) in face-up defense position. The DEF of the token is equal to the amount of Guard counters on this card x400. When this card is destroyed, it is removed from play.[/i]
[img]http://img109.imageshack.us/img109/5817/135252k.jpg[/img][img]http://img831.imageshack.us/img831/6523/135252s.jpg[/img]
[i][b]Dark King Ulsirus [/b]lore : When this card is Summoned to the field, remove from play all monsters on your opponents side of the field Lvl 5 or lower. This card loses 500 ATK for every monster effected by this card. This card cannot be Summoned to the field if your opponent controls 4 or more Lvl 5 or lower monsters. This card cannot inflict battle damage. When this monster is destroyed, it is removed from play.[/i]
[img]http://img839.imageshack.us/img839/9499/135252a.jpg[/img][img]http://img26.imageshack.us/img26/9722/135252.jpg[/img]
[i][b]Death King Aldus[/b] lore : This card can be Tribute Summoned by tributing 1 "King" monster from your side of the field. Once per turn you can remove from play up to 3 monsters from either players Graveyard, this card gains 100 ATK for each monster removed from play by this cards effect until the End Phase. When this card is destroyed, it is removed from play.[/i]
[i][b]Doom King Ba'al[/b] lore : When this card is Summoned to the field, you and your opponent must remove from play 1 card in your respective hands. This card gains 300 ATK every time one of your cards is removed from play. If you draw this face-up card, it can be Special Summoned to the field. When this monster is sent to the Graveyard, it is removed from play.[/i]
[img]http://img41.imageshack.us/img41/4898/135252x.jpg[/img][img]http://img13.imageshack.us/img13/6525/135252z.jpg[/img]
[i][b]Fire King Domitus[/b] lore : When this card is Summoned to the field, flip the bottom card of your deck face-up and then shuffle your deck. This card gains specific effects per card tributed on your side of the field. 1 - Fire King Domitus gains 1000 ATK. 2 - Fire King Domitus gains an additional 1000 ATK. 3 - Fire King Domitus is not effected by effects of effect monsters. When this monster is destroyed, it is removed from play. Tributes for Tribute Summons do not count for this cards effect.[/i]
[img]http://img823.imageshack.us/img823/9663/135252j.jpg[/img][img]http://img829.imageshack.us/img829/2184/135252p.jpg[/img]
[i][b]Lion King Rictor[/b] lore : This card can only be Summoned if you have a face-down Spell or Trap card on the field. When this card is Summoned to the field, remove from play all face-down Spell and Trap cards on the field. This card gains 100 ATK for every Spell and Trap card affected by this card. When this card is sent to the Graveyard, add 1 removed from play Spell or Trap card face-up into your deck, this card is then removed from play.[/i]
[img]http://img823.imageshack.us/img823/3591/135252h.jpg[/img][img]http://img823.imageshack.us/img823/7808/135252xp.jpg[/img]
[i][b]Metal King Ulrich[/b] lore : When this card is Summoned to the field you may shuffle 1 Spell or Trap card in your Graveyard, or out of play zone face-up into your Deck. If your opponent has no Spell or Trap cards on the field, this card can attack your opponents Life Points directly. When this card is destroyed, it is removed from play.[/i]
[img]http://img26.imageshack.us/img26/6523/135252s.jpg[/img][img]http://img838.imageshack.us/img838/1417/135252g.jpg[/img]
[i][b]Silver King Vincent [/b]lore : This card loses 400 ATK and DEF for every card on your opponents side of the field. This card cannot be Summoned if your opponent controls no monsters. If you draw a face-up card while this monster is on the field, this monsters effects are negated until the End Phase. When this monster is destroyed, it is removed from play.[/i]
[img]http://img818.imageshack.us/img818/9499/135252a.jpg[/img][img]http://img828.imageshack.us/img828/9722/135252.jpg[/img]
[i][b]Thief King Adair[/b] lore : When this card is Summoned to the field, you may tribute this card to select 1 face-down Spell or Trap card your opponent controls and add it to your hand. When this card battles, roll a die, add 100x the number rolled onto the ATK of this card for this Battle Phase only. When this monster is destroyed, it is removed from play.[/i]
[img]http://img830.imageshack.us/img830/9876/135252v.jpg[/img][img]http://img830.imageshack.us/img830/4713/135252r.jpg[/img]
[i][b]White King Azeuth [/b]lore : When this card is Summoned to the field, you can remove from play any amount of monsters on your side of the field to have this card gain 600 ATK for each card affected by this card. If this card is drawn face-up, you can destroy 1 Spell or Trap card your opponent controls. When this card is destroyed, it is removed from play.[/i]

This deck will contain singles of all these cards (35) except.
+1 Gold King Melekh
+2 Kings Guard
+1 Sword of the King

and +1 Undead King Iceus or +1 Other Zone Safety
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[quote name='linminhtoo' timestamp='1288504064' post='4751548']
your deck has cards with different elements, just a suggestion don't use too many elements just use 3 or so. Add some synchro monsters, u have none in here right?
[/quote]
I don't see the point in this comment. If you look at E-Heros, they have every single element and still work out great. Plus Lightsworns were top tier without a synchro until some of their cards got limited.

The only complaint I have is your equip trap, since there is no such thing. Needs to be a continuous trap card or just a normal one stating "this card is treated as an equip card"

If you think about it, convulsion of nature could actually hurt these guys, since if your opponent uses it all your face-up cards are now face-down. I think it's very awesome.
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