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A New Archtype! [15/??]


dogfish44

  

  1. 1. Describe these cards

    • LOLBROKEN
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    • Theme Stamped Broken
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    • Not Broken, but Playable
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    • Unlikely to see much usage
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    • No effect whatsoever
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This archtype is based around one of my personal favorites, Woodland Sprite. (It was the first card I got in a pack, and I obtained Vile Germs shortly after <3)

The cards each use very high burn damage, and rely on equip spells. The equip spells themselves also focus on keeping on coming back. Unfortunately, The cards are limited by there lack of ATK and DEF power, But a good draw can pull off FTK's, or leave opponents incredibly weak. Bad Draws often leave a player in a tight spot, with weak monsters, easily beaten down.

Woodland Swordsman
Atk: 900 / Def: 400
Earth | Plant | Level 3
Effect: While 'Woodland Sword' is equipped to this card, this card inflicts piercing damage. Once per turn discard an equip spell from this card to inflict 300 points of damage to your opponent.

Woodland Bowman
Atk: 900 / Def: 400
Earth | Plant | Level 3
Effect: Whilst 'Woodland Bow' is equipped to this card, this card may attack twice during the same battle phase. Once per turn discard an equip spell from this card to inflict 200 points of damage to your opponent.

Woodland Defender
Atk: 900 / Def: 400
Earth | Plant | Level 3
Effect: Whilst 'Woodland Shield' is equipped to this card, this cards original DEF raises to 1800. Whilst this card is in defense position, your opponent can only choose 'Woodland Defender' as an attack target. Discard an equip spell equipped to this card to gain 100 Life Points.

Woodland Hunter
Atk: 900 / Def: 400
Earth | Plant | Level 3
Effect: Discard an equip spell from this card to inflict 200 points of damage to your opponent. If you use the same equip spell card to activate this effect more than once in a turn, inflict 1000 points of damage instead.

Woodland Shaman
Atk: 900 / Def: 400
Earth | Plant | Level 3 | Tuner
Effect: Increase the ATK of all monsters with 900 original ATK by 200. Whilst a 'Woodland Staff' is equipped to this card, increase the ATK of all monsters with 900 original ATK by a further 300.

Those, alongside the original Woodland Sprite, form the basis of the archtype. They also each have there OWN equip spell, but they can mix and match. 4 you can already see, whilst a couple simply work the best with the other card.

Woodland Dynamite
Equip Spell
Lore: This card may only be equipped to a card with an original ATK of 900. Decrease the equipped monsters ATK by 800. If this card is sent to the graveyard by the effect of 'Woodland Sprite', destroy 3 cards on your opponents side of the field.

Woodland Sword
Equip Spell
Lore: This card may only be equipped to a card with an original ATK of 900. Increase the equipped monsters ATK by 1000. Once per duel, if this card is sent to the Graveyard, place it into your hand.

Woodland Bow
Equip Spell
Lore: This card may only be equipped to a card with an original ATK of 900. Increase the equipped monsters ATK by 200. The equipped card can attack your opponent directly. Once per duel, if this card is sent to the Graveyard, place it into your hand.

Woodland Shield
Equip Spell
Lore: This card may only be equipped to a card with an original ATK of 900. Increase the equipped monsters DEF by 700. Once per duel, if this card is sent to the Graveyard, place it into your hand.

Woodland Boomerang
Equip Spell
Lore: This card may only be equipped to a card with an original ATK of 900. Increase the equipped monsters ATK by 300. 3 times per duel, if this card is sent to the Graveyard, place it into your hand.

Woodland Staff
Equip Spell
Lore: This card may only be equipped to a card with an original ATK of 900. The equipped card gains 700 ATK. All battle damage dealt to your opponent by the equipped card becomes 0.

These cards make the Woodland Cards rather problematic. Not only do they keep coming back upon destruction, but they naturally assist the burn damage when discarding cards. Helps with Hand Advantage as well.

Now for some other cards to support the set:

Woodland Haven
Field Spell
Lore: You may only activate this card whilst there is a face up 'Forest' on the field. All 'Woodland' cards, except 'Woodland Archer' gain 400 ATK and 200 DEF.

Woodland Goddess
Atk: 900 / Def: 400
Earth | Plant | Level 9 | SYNCHRO
1 'Woodland' Tuner + 1 or more Non-Tuner 'Woodland' monsters
For each card used to Synchro Summon this card, this card gains 700 ATK and DEF points. This card gains an additional 300 ATK and DEF points each time you inflict damage outside your battle phase. This card is not affected by the effects of your opponents Spell or Trap cards.

These 2 are relatively standard cards. Due to the levels of all the woodland cards, Woodland Goddess generally hits 3000 ATK and 2500 DEF. The boost effect promotes discarding equip spells that keep coming back. Makes the boomerang particularly useful.

Finally, a nice little combo for an incredible beatstick.

Woodland Tribe
Spell Card
Lore: Pay 3000 Life Points. You may only activate this card whilst there is one face up 'Woodland Shaman' on the field. Destroy up to 5 cards on the field, and special summon up to 4 'Woodland Villager' Tokens on your side of the field (EARTH/Plant-Type/Level 3/900 ATK/400 DEF)

&

Woodland Tribal Attack Force
Atk: 900 / Def: 400
Earth | Plant | Level 12 | FUSION
2 or more 'Woodland' monsters
This card gains 900 ATK and 400 DEF for every monster used to Fusion summon this card. Discard an Equip Spell equipped to this card to inflict 1000 points of damage to your opponent.

4 tokens + the shaman, plus 3 other cards in your hand could equal an 8100 ATK monster turn 1.
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