Max West Posted October 30, 2010 Report Share Posted October 30, 2010 [spoiler='001-010'][spoiler='EN001'][img]http://img829.imageshack.us/img829/1203/303668.jpg[/img] 1 "Immune" Tuner + 1 or more "Immune" non-Tuner monsters. This card can only battle other "Immune" monsters. If there are no "Immune" monsters on your opponent's side of the Field, you can pay 1000 life points to have this card attack your opponent directly. Once per turn, during your Battle Phase, you can place 1 Immune counter on a monster on the Field. This card gains 200 ATK for every Immune Counter on the Field.[/spoiler] [spoiler='EN002'][img]http://img819.imageshack.us/img819/1203/303668.jpg[/img] This card can only battle other "Immune" monsters. If there are no "Immune" monsters on your opponent's side of the Field, you can pay 1000 life points to have this card attack your opponent directly. Each turn, on the Standby Phase, add 1 Immune Counter to this card. This card's ATK is equal to the number of Immune Counters on it x 400.[/spoiler] [spoiler='EN003'][/spoiler] [spoiler='EN004'][/spoiler] [spoiler='EN005'][/spoiler] [spoiler='EN006'][/spoiler] [spoiler='EN007'][/spoiler] [spoiler='EN008'][/spoiler] [spoiler='EN009'][/spoiler] [spoiler='EN0010'][/spoiler][/spoiler] [spoiler='011-020'][spoiler='EN0011'][/spoiler] [spoiler='EN0012'][/spoiler] [spoiler='EN0013'][/spoiler] [spoiler='EN0014'][/spoiler] [spoiler='EN0015'][/spoiler] [spoiler='EN0016'][/spoiler] [spoiler='EN0017'][/spoiler] [spoiler='EN0018'][/spoiler] [spoiler='EN0019'][/spoiler] [spoiler='EN0020'][/spoiler][/spoiler] [spoiler='021-030'][spoiler='EN0021'][/spoiler] [spoiler='EN0022'][/spoiler] [spoiler='EN0023'][/spoiler] [spoiler='EN0024'][/spoiler] [spoiler='EN0025'][/spoiler] [spoiler='EN0026'][/spoiler] [spoiler='EN0027'][/spoiler] [spoiler='EN0028'][/spoiler] [spoiler='EN0029'][/spoiler] [spoiler='EN0030'][/spoiler][/spoiler] [spoiler='031-040'][spoiler='EN0031'][/spoiler] [spoiler='EN0032'][/spoiler] [spoiler='EN0033'][/spoiler] [spoiler='EN0034'][/spoiler] [spoiler='EN0035'][/spoiler] [spoiler='EN0036'][/spoiler] [spoiler='EN0037'][/spoiler] [spoiler='EN0038'][/spoiler] [spoiler='EN0039'][/spoiler] [spoiler='EN0040'][/spoiler][/spoiler] Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 30, 2010 Report Share Posted October 30, 2010 So like Toon monsters that don't suck? I'd have to see more, but I see serious potential for brokeness. Link to comment Share on other sites More sharing options...
Mr. Death412 Posted October 30, 2010 Report Share Posted October 30, 2010 I really like ackinas. He's honestly a really good idea.(Wish i'd thought of him...) Permission to rip off? Link to comment Share on other sites More sharing options...
Max West Posted October 30, 2010 Author Report Share Posted October 30, 2010 @Mr. Death: in what way? @Smeagle: They all have the first part of the effect, but different costs depending on the stats. Link to comment Share on other sites More sharing options...
Max West Posted November 6, 2010 Author Report Share Posted November 6, 2010 Updated Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted November 7, 2010 Report Share Posted November 7, 2010 Sorry, but I'd much rather run Toons. This set would be more playable if the monsters were Psychic since Psychic have phenomenal recovery effects which would counter act such heavy LP payment. Toon monsters have lower costs which makes them a choice over this set. Yes they require a crap Field Spell but you wont lose in 8 turns from attacking =/. Making them only attack "Immune" monsters makes it bad. Since the only way to attack is by direct which costs 1000 their useless unless you pump them with steroids or get an Immune monster to your opponents field. Yes they get power from counters which makes the LP pay worth it, but still, without reasonable defenses a simply Dimension Prison will see to it that Lord is no longer a problem. With the number of attack negating cards, this makes these "Immune" monsters highly susceptible to failed attacks making your LP pay for nothing. You'd have to run this with a heal deck to make sure you dont lose in 8 turns =/. Link to comment Share on other sites More sharing options...
Max West Posted November 9, 2010 Author Report Share Posted November 9, 2010 The deck will include cards that counter their effects. Link to comment Share on other sites More sharing options...
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