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The Plasma Archetype


assanaut

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Here's a concept I was spit-balling during my Algebra class. They are all about changing monster Types, Special Summoning "Plasma Tokens" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0), and the Summon of the fearsome "Tytanious the Plasma Destroyer." I have to pay more attention in Algebra class... Anyways, here's the Plasma Archetype. Feel free to make a "Plasma" card in your responses:

Plasma Archfiend (Common)
WATER
Level 5
Aqua/ Effect
ATK: 1200 DEF: 0
This card is also treated as a DARK Fiend-Type monster. When this card is Summoned, select 1 Aqua-Type or Fiend-Type monster on the Field. This card gains ATK equal to that monster's ATK. When this card inflicts Battle Damage by a direct attack, the damage is halved.

Plasma Ouroboros (Rare)
WATER
Level 1
Aqua/ Effect
ATK: 0 DEF: 0
This card is also treated as a WIND Reptile-Type monster. This card cannot be destroyed by battle. All monsters on the field are treated as Aqua-Type monsters.

Plasma Replicator (Rare)
WATER
Level 3
Aqua/ Effect
ATK: 1500 DEF: 0
You can Tribute this card during any player's turn to Special Summon 1 "Plasma Token" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0) for every Aqua-Type monster your opponent controls. "Plasma Tokens" Special Summoned this way gain ATK equal to the amount of Aqua-Type monsters your opponent controls x 300.

Tytanious the Plasma Destroyer (Ultra Rare)
WATER
Level 10
Aqua/ Effect
ATK: ? DEF: 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 or more "Plasma Tokens" on your side of the field. This card is treated as a "Plasma" monster. You can only control 1 face-up "Tytanious the Plasma Destroyer." This card's ATK becomes the amount of "Plasma Tokens" Tributed for this Summon x 1000. Your opponent cannot negate this card's Summon nor activate any Spell or Trap cards upon its Summon. When this card is Special Summoned, you can Special Summon 1 "Plasma Ouroboros" from your Graveyard or Deck, and it cannot be destroyed by card effects other than this card's effect. Once per turn, you can destroy 1 "Plasma Token" to destroy all Aqua-Type monsters on your opponent's side of the Field. When this card inflicts Battle Damage by a direct attack, the damage is halved. When this card is removed from the field, destroy all cards you control.

Plasma Crusader (Super Rare)
WATER
Level 4
Aqua/ Effect
ATK: 1800 DEF: 0
This card is also treated as a LIGHT Warrior-Type monster. This card is also treated as a "Plasma" monster. Once per turn, you can remove from play 1 "Plasma" monster OR 2 Aqua-Type monsters from your Graveyard to destroy 1 card your opponent controls.

Plasma Transmogrifyer (Common)
WATER
Level 3
Aqua/ Effect
ATK: 1500 DEF: 0
This card is treated as any Monster Type.

Plasma Sentinel (Super Rare)
WATER
Level 4
Aqua/ Effect
ATK: 1900 DEF: 0
This card is also treated as a FIRE Machine-Type monster. Once per turn, you can discard 1 Level 6 or lower Monster card from your hand OR send 1 Level 6 or lower Monster card from your hand to the top of your Deck to Special Summon 1 "Plasma Token" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0) x the level of that monster halved. These Tokens cannot be used for a Tribute Summon except for the Tribute Summon of a "Plasma" monster.

Plasma Golem (Common)
WATER
Level 6
Aqua/ Effect
ATK: 2000 DEF: 0
This card is also treated as an EARTH Rock-Type monster. This card cannot be Special Summoned, except by its own effect. When this card is discarded by a card effect, you can add this card to your hand OR Special Summon it. When this card is Special Summoned, half the ATK of this card. This card cannot be Tributed for a Tribute Summon, nor can it be used for the Tribute(s) of a Special Summon.

Plasma Gellensparse (Rare)
WATER
Level 2
Aqua/ Effect
ATK: 450 DEF: 0
This card's name is also treated as "Plasma Ouroboros." When this card is Summoned, all monsters on the field are treated as Aqua-Type monsters. You can Tribute this card and discard 1 Level 6 or higher monster from your hand to Special Summon 2 "Plasma Tokens" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0). You cannot Summon another monster the turn you activate this effect, and this effect can only be activated during Main Phase 1.

Plasma Replication (Common)
Quickplay Spell
Activate only when 1 of your "Plasma" monsters have been destroyed by Battle and sent to the Graveyard. Special Summon 2 "Plasma Tokens" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0).

Plasma Shield (Common)
Continuous Trap
You can Tribute 1 "Plasma Token" and pay 500 Life Points to end your opponent's Battle Phase.

Plasma Balance (Super Rare)
Continuous Spell
Once per turn, when your opponent controls more Monster cards than you do, you can Special Summon 1 "Plasma Token" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0) until each player has the same amount of Monster cards. "Plasma Tokens" Summoned this way cannot be Tributed the turn they are Summoned.

Call of Tytanious (Rare)
Normal Spell Card
Destroy all "Plasma Tokens" you control. Add 1 "Tytanious the Plasma Destroyer" from your Deck or Graveyard to your hand.

Below Zero (Ultra Rare)
Continuous Trap Card
"Plasma Tokens" cannot be destroyed by Battle. Whenever a "Plasma Token" is removed from the Field, you can Special Summon 1 "Plasma Token" (Aqua-Type, WATER, Level 3, ATK: 0/ DEF: 0) to both players' sides of the Field.

Ouroboros Offering (Common)
Normal Trap Card
Tribute 1 "Plasma Ouroboros" to add 1 Aqua -Type monster with ? ATK to your hand. You cannot Summon a monster the turn you activate this card.

Tytanious Explosion (Rare)
Normal Trap Card
Tribute 1 "Tytanious the Plasma Destroyer." Destroy 2 cards your opponent controls.
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^ Inb4random.

The thematic problem I saw is that, though your cards focus around switching types and attributes and what-have-you, there's very limited support for that, there's no benefit for your multi-type monsters, just some situational combos. Tytanious doesn't need the "this card is treated as a "Plasma" monster part", since it has "Plasma" in its name it's already treated as such, and you need to pay attention when creating these cards, because they also include [url="http://yugioh.wikia.com/wiki/Destiny_Hero_-_Plasma"]Destiny Hero - Plasma[/url] in their name-specific support, though thus far that's not an issue. Tytanious doesn't work with Gellensparse if it was your intention, because as it is Gellensparse's name change activates only on the field, you need to specify whether it is active in the hand or grave, and it cannot be active from the deck. Below Zero needs at least a maintenance cost, with the right cards even the SSing of a token to your opponent's field can prove beneficial. Ouroboros Offering and Tytanious Explosion feel a little lackluster, especially since the latter will still destroy all of your cards. Plasma Balance also needs a cost when you use it, or some kind of self-destruct clause, or something. Last, Call of Tytanious is a little bleh, I wouldn't really use it. The monsters are ok in general, I'd add a wording fix to Transmogrifyer to clarify that it isn't treated as all types at once.
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