~Jay~ Posted October 31, 2010 Report Share Posted October 31, 2010 [color="#A0522D"][center][b][img]http://img94.imageshack.us/img94/1889/235627.jpg[/img] 1 Tuner monster + 1 or more non-Tuner monsters All "Ancient Earth" monsters can activate their effects twice per turn instead of once per turn. Once per turn, you can discard 1 card to destroy 1 Spell or Trap Card on the field or 1 Monster Card on the field. If you do this, all Battle Damage is halved this turn. [img]http://img832.imageshack.us/img832/5661/235627d.jpg[/img] Once per turn, you can send 1 "Ancient Earth" monster to the Graveyard to draw 1 card. Once per turn, you can remove from play 1 "Ancient Earth" monster to Special Summon 1 "Ancient Earth" Tuner monster from your hand. [img]http://img109.imageshack.us/img109/1889/235627.jpg[/img] Once per turn, if this card would be destroyed by battle it is not destroyed. Once while this card is face-up on the field, you can Special Summon 1 non-Synchro "Ancient Earth" monster from your Graveyard. Then, take damage equal to it's ATK. [img]http://img826.imageshack.us/img826/9792/235627u.jpg[/img] 1 EARTH Tuner monster + 1 or more non-Tuner monsters Once per turn, you can change the Battle Position of 1 monster on the field. Once per turn, you can select 1 Defense Position monster on the field that monster's effect is negated until the End Phase of your opponent's next turn.[/b][/center][/color] Link to comment Share on other sites More sharing options...
Kuri Posted October 31, 2010 Report Share Posted October 31, 2010 I see how these monsters would easily be a problem. Just add a Level 1 and 3 "Ancient Earth" monsters and this would be a bad situation...onto the rate.. Balance (3/5) Combo Synchro anyone? Image (4/5) First image doesn't look right to me... Effect (4/5) Seemingly overused Creativity (4/5) Name (4/5) "Ancient Earth"...*says 5 times* my tongue :/ Average score 3.8/5 Overall I like the idea of this Archtype. Stardust would go great in a Deck with these cards. Link to comment Share on other sites More sharing options...
Lord Smeagle Posted October 31, 2010 Report Share Posted October 31, 2010 Something bugs me about Unbreakable Dragon: 1 Spell or Trap Card on the field or 1 Monster Card on the field = 1 card on the field It's just unnecessary text is all. I'd raise Tyrant Enforcer's ATK just a teensy bit. Otherwise it's asking to get stomped by Cyber Dragon. You also keep saying "send" and "remove" monsters but not from where you're sending them. I assume you mean from the field, but I can't be certain and neither can the player. Imagine the shenanigans when players just send all the required cards from the Deck. People run Foolish Burial for a reason! All else is lovely. Effects are fun, could give Rocks a needed revival (Hail Megarock Dragon!) 9/10. Rates on mah Arcadia set pl0x? Link to comment Share on other sites More sharing options...
chuerta6 Posted October 31, 2010 Report Share Posted October 31, 2010 cards are very nice , im diggin big horn idea is great and a few fixes here and there and your set 9.4/10 Link to comment Share on other sites More sharing options...
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