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Impman Archetype


~Kip~

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The Impman set is a group of monsters that include "Impman" in their card name. They focus around field control with abilities such as summoning useless "Imp Tokens" to your opponent's field and using your opponents cards against them. Now for the set...

[spoiler=Monsters]
[spoiler=Impman Summoner]
Impman Summoner (FIRE)
****
(Beast-Warrior/Effect)

When this card is Normal Summoned, Flip Summoned, or Special Summoned to your side of the field, you can Special Summon 1 Level 4 or lower "Impman" monster from your hand, except "Impman Summoner".

ATK / 500 DEF / 1900
[/spoiler]
[spoiler=Impman Kindler]
Impman Kindler (FIRE)
****
(Beast-Warrior/Effect)

When this card is destroyed and sent to the Graveyard, inflict 800 damage to your opponent for each "Imp Token" they control.

ATK / 1200 DEF / 1600
[/spoiler]
[spoiler=Impman Magi]
Impman Magi (FIRE)
****
(Beast-Warrior/Effect)

When this card is Normal Summoned, Flip Summoned, or Special Summoned, you can Special Summon 2 Imp Tokens (Beast-Type/FIRE/Level 1/ATK 100/DEF 100) to your opponent's side of the field. Imp Tokens cannot be used as a tribute.
ATK / 1500 DEF / 1400
[/spoiler]
[spoiler=Impman Tyrant]
Impman Tyrant (FIRE)
********
(Beast-Warrior/Effect)

This card cannot be Special Summoned. Once per turn, by paying 800 Life Points, you can Special Summon 1 Imp Token (Beast-Type/FIRE/Level 1/ATK 100/DEF 100) to your opponent's side of the field. Imp Tokens cannot be used as a tribute.

ATK / 2700 DEF / 2300
[/spoiler]
[spoiler=Impman Warrior]
Impman Warrior (FIRE)
****
(Beast-Warrior/Effect)

When this card destroys an Imp Token on your opponent's side of the field by battle, you can randomly select one card in your opponent's hand and add it to your hand.

ATK / 1600 DEF / 1400
[/spoiler]
[/spoiler]
[spoiler=Spells]
[spoiler=Imp Fist]
Imp Fist
Normal Spell Card

Activate only while your opponent controls 3 or more Imp Tokens. Inflict 1000 damage to your opponent. Then, destroy 1 Imp Token your opponent controls.
[/spoiler]
[spoiler=Imp Boots]
Imp Boots
Equip Spell Card

Equip only to an "Impman" monster you control. When the equipped monster is destroyed and sent to the Graveyard, you can randomly select one card in your opponent's hand and add it to your hand.
[/spoiler]
[spoiler=Mischievous Imps]
Mischievous Imps
Normal Spell Card

Tribute 1 "Impman" monster you control. Special Summon 2 Imp Tokens (Beast-Type/FIRE/Level 1/ATK 100/DEF 100) to your opponent's side of the field. Imp Tokens cannot be used as a tribute.
[/spoiler]
[/spoiler]
[spoiler=Traps]
[spoiler=Imp Time Bomb]
Imp Time Bomb
Continuous Trap Card

When an Imp Token is Special Summoned to your opponent's side of the field, inflict 500 damage to your opponent's Life Points.
[/spoiler]
[/spoiler]
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