Manpole Posted November 2, 2010 Report Share Posted November 2, 2010 Look, enjoy, rate. [img]http://img255.imageshack.us/img255/3591/135252h.jpg[/img] Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 4 Spell cards from your Graveyard. Once per turn you can discard 2 cards to Special Summon a monster from your Deck. Once per turn when this monster is chosen as an Attack Target, pay 1500 Life Points to Special Summon a monster from your Graveyard and change the attack to that monster. Negate and destroy a Spell or Trap card targeting this card by selecting a monster from your opponents Deck and Special Summoning it to their field. Changes: +100 Def, -1 Spell Card required for Special Summon, and it can now negate and destroy Trap Cards with its last effect. Link to comment Share on other sites More sharing options...
Manpole Posted November 2, 2010 Author Report Share Posted November 2, 2010 Bump. Link to comment Share on other sites More sharing options...
lewis atherton Posted November 2, 2010 Report Share Posted November 2, 2010 I think this is a very unique and interesting card problem is it would be destoyed instantley if you dont have any good cards in the graveyard so it more of a back - up card not really my thing pluss its verry hard to summon not sure it would be used much because of the dificulty to get it out and use its effect. 7 Link to comment Share on other sites More sharing options...
Manpole Posted November 3, 2010 Author Report Share Posted November 3, 2010 It was originally easier to summon, and had slightly less harsh draw backs on its other effects, but people said it was OP so I made changes and decided to repost now. what kind of changes would you like to see done to this card? Link to comment Share on other sites More sharing options...
lewis atherton Posted November 3, 2010 Report Share Posted November 3, 2010 Negate and destroy a Spell card targeting this card by Special Summoning a monster from your opponents deck, to their side of the field. i think that bit is not very useful and just puts you at more of a dis advantage then you need to be Link to comment Share on other sites More sharing options...
Gajit Le'snarg Posted November 3, 2010 Report Share Posted November 3, 2010 the negate a spell or trap and letting the opponent spec sum 1 card i like that, you shouldn't pay more than 1000 life points for that ability, think about: [size="4"]green baboon,defender of the forest[/size] {"lvl.7 beast/earth/2600/1800 pay 1000 life to special summon this card from the graveyard, and that effect only works when a beast} {monster is sent to the graveyard, and then you still have to sacrafice 1000 life points, so i think its a little under powered make it stonger"} 8.5/10 if you make it a little stronger prolly 9/10 to 9.5/10( i dont think cards should be tens they should be quit being made if they were) it would be a total waste to use that effect and sacrafice 1500 lp's when the opponent could just use a trap, don't you think? (i'd suggest keep it lvl.7 (or make it lvl.8 {wont matter much}). and add spell and trap to that effect.) (and rather let you opponent special 2 cards from thier graveyard for a trap and only one for a spell) or (two for spell and 2 for trap but they cant be at or less than a certain lvl combinded, like your lvl.7) (or neither of the monsters they special summon can be above lvl.3) something like that. and either of these (add-on effects) would be great with mirror force [size="4"]last thing [/size] the summon is the hardest the effects are good tho just touch um up a but(but not like thaT xP) and i say if you keep it at 5 spells you should have an effect whare you can remove 3 spells to add the card to your hand(from deck or maybe graveyard) and 3 or 4 to special summon it- and maybe a little draw back from being able to split it and add the card to your deck for 1 more than half the requirements)[quote name='lewis atherton' timestamp='1288747118' post='4758254'] Negate and destroy a Spell card targeting this card by Special Summoning a monster from your opponents deck, to their side of the field. i think that bit is not very useful and just puts you at more of a dis advantage then you need to be [/quote] not if he has 3 mirror force or cards like that one its just the way you bulid it its all about balance and if he uses a few less traps but make them destroy more monsters so more offencive traps, and with my plant and insect split deck i only use universal traps as i call them (ones that work for just about every monster) and i use 6 spells in a 45 card deck 3 of those so half my spells are one card (forest) a great field magic card for (insect and plants) or (beast and beast-warrior) increases all atk and def of insects plants beast and beast-warrior by 200 so with 3 on the field i get 600 more atk and def on a lvl.4 chainsaw insect that would be 3000 atk for a normal summon no sacrafice and i use 2 verdant sancuary when an insect is destroyed i can add one with the same lvl from my deck to my hand so i get alot of insects from my deck that might be at the bottom of the deck and with plants thier a little weaker until you can synchro summon black rose dragon but forest still helps them a little but i like using my lvl.3 fire ant-ascator tuner 700/1300 cause im pretty sure they don't make lvl.3 plant tuners yet(as far as i know the best plant tuner is nettles) but them plants help me get cards in my graveyard back on the field while the insects are still getting me better cards from my deck and i still get to draw. <()^ its time to d-d-d-d-d-d-duel [size="4"]yuugiiohhh![/size] Link to comment Share on other sites More sharing options...
Manpole Posted November 3, 2010 Author Report Share Posted November 3, 2010 Card Updated. Bump. Link to comment Share on other sites More sharing options...
Gajit Le'snarg Posted November 3, 2010 Report Share Posted November 3, 2010 better fur sure Link to comment Share on other sites More sharing options...
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