Y.M.R.creator Posted November 2, 2010 Report Share Posted November 2, 2010 Please rate and comment: lore:''Aqua Madoor'' + ''Neo Aqua Madoor''.This card cannot be destroyed by battle(Damage calculation is applied normally.)Once a turn,you can pay 2000 Life Points to switch the ATK and DEF of this card until the end of your turn. Link to comment Share on other sites More sharing options...
Renzoku Kira- Posted November 2, 2010 Report Share Posted November 2, 2010 It seems op, but when you look at the fact at the end of your turn it loses all its attack power which leaves it open for attack. If this card was summoned, and left in attack mode you might lose in maybe a turn or two. I am wondering would I really want to waste two card to summon this out there. I think you should maybe think of switching it from a fusion to made just a high star effect card. 6.8/10 Only because the effect makes me worry about using it. Link to comment Share on other sites More sharing options...
Y.M.R.creator Posted November 2, 2010 Author Report Share Posted November 2, 2010 thank for your comment.I changed it a bit: lore:''Aqua Madoor'' + ''Neo Aqua Madoor''.This card cannot be destroyed by battle(Damage calculation is applied normally).As long this card remains face-up on the field,change the position of all monsters to defence position except this card.Once a turn,you can pay 2000 Life Points to switch the ATK and DEF of this card until the end of your turn. Link to comment Share on other sites More sharing options...
Jay_the_hawkhart Posted March 30, 2012 Report Share Posted March 30, 2012 Its effect is pretty good. I'd use it, too. But maybe It should be a Spellcaster, like the Aqua Madoors are. Link to comment Share on other sites More sharing options...
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