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Poke-Fever Set: Gotta Catch Em' All!!


♠>:Stick-Man:<♠

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^^Gotta Catch Em' All^^

 

Since everyone in the Pop Culture card section seems to have a rare epidemic disease of "Poke-Fever", I decided to make a Pokemon set for the fans... for I too have caughten this horrible disease, and the only cure is to... "Catch Em' All!!"

 

Rate/Hate

Enjoy!

 

 

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Lore:

This card cannot be Normal Summoned or Set except by removing from play 3 cards from your Graveyard. When this card is Successfully Summoned, destroy 2 face-down Spell or Trap Cards. If both destroyed cards were Spell Cards, increase your Life Points by 1000. If both destroyed cards were Trap Cards, draw 2 cards.

 

w9cw28.jpg

Lore:

This card cannot be Special Summoned or Set except by Tributing 2 Winged Beast-Type monsters you control. When this card is Successfully Summoned, destroy all Spell and Trap Cards on the field. Inflict 200 for each card destroyed by this card's effect to your opponent. Once per turn, by discarding 1 card from your hand, this card can destroy 1 opposing monster. This card cannot declare an attack on the turn this effect is used.

 

~Fellow Member Cards~

[spoiler=Zextra's Legendary Zone]

[spoiler=Lugia]

lugiaparamountsentinelo.jpg

Lore:

1 WATER Tuner + 1 or more non-Tuner monsters

This card's Type is also treated as Sea Serpent. When this card is successfully Synchro Summoned, you can place 1 Tidal Veil Counter and 1 Tidal Wave Counter on this card for each non-Tuner monster used for the Synchro Summon of this card (max.5 for both). During the Damage Step, you can discard 1 WATER monster to increase this card's ATK by half the ATK of the discarded monster until the End Phase. When this card destroys a monster by battle, you can discard a card to place 1 Tidal Veil Counter or 1 Tidal Wave Counter on this card. As long as this card has 3 or more Tidal Veil Counters on it, you can negate the effects of cards your opponent controls that target or destroy 1 or more WATER monsters you control. Once per turn, when this card has 3 or more Tidal Wave Counters on it, you can destroy 1 monster on the field and inflict damage to both players equal to the Level of the destroyed monster x200. You can remove 5 Tidal Veil Counters from this card to Special Summon a Level 8 or lower WATER monster from your hand or Deck. You can remove 5 Tidal Wave Counters from this card to destroy all Spell and Trap Cards your opponent controls. Draw 1 card for each card destroyed this way. You can Tribute this card with 5 Tidal Veil Counters and 5 Tidal Wave Counters on it to destroy all cards on the field and inflict 500 damage to your opponent for each card destroyed by this effect x500. During each of your End Phases, send 2 WATER monsters from your Deck to your Graveyard. If you do not, destroy this card and take damage equal to half of this card's ATK. While this card is in your Graveyard, you can Tribute 2 WATER monsters to Special Summon it in face-up Defense Position with its effect negated.

 

 

[spoiler=Ho-Oh]

hoohswank.jpg

Lore:

1 FIRE Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, send all face-up monsters you control except this card to the Graveyard. If there are no FIRE monsters in your Graveyard, remove this card from play. Once per turn, while you control no Spell and Trap cards, you can discard a card to Special Summon a "Rainbow Reincarnation Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 300) in face-up Defense Position. Once per turn, while you control a "Rainbow Reincarnation Token", you can negate the effect of a card that targets or destroys this card. While your opponent controls 2 or more monsters, you can Tribute a "Rainbow Reincarnation Token". If you do, this card can attack all monsters your opponent controls once each. When this card is destroyed, you can Tribute a "Rainbow Reincarnation Token" or remove from play 2 FIRE monsters in your Graveyard to Special Summon it during your next Standby Phase. When this card is Special Summoned this way, inflict damage to your opponent equal to the number of cards in your hand x300.

 

 

[spoiler=Giratina]

giratinaswankeditedcorr.jpg

Lore:

1 DARK Tuner + 1 or more non-Tuner monsters

While you control 2 or more DARK monsters, this card cannot be destroyed by card effects. Once per turn, you can remove from play 2 DARK monsters in your Graveyard to Special Summon 1 "Altered Token" (Fiend-Type/DARK/Level 6/ATK 200/DEF 1500) or 1 "Origin Token" (Fiend-Type/DARK/Level 6/ATK 1500/DEF 200). These tokens cannot be used for a Tribute Summon or a Synchro Summon. This card cannot be selected as an attack target while you control an "Altered Token". When an "Origin Token" you control is destroyed by battle, you can place 1 Shadow Force Counter on this card (max. 3). This card gains 400 ATK for each Shadow Force Counter on it. You can Tribute this card with 3 Shadow Force Counters on it to destroy all non-DARK monsters your opponent controls and inflict damage to your opponent's Life Points equal to the combined Levels of the destroyed monsters x200. During each of your End Phases, discard a DARK monster or remove from play 2 DARK monsters in your Deck. If you cannot, destroy this card and remove from play all DARK monsters in your Graveyard.

 

 

[spoiler=Darkrai]

darkraiswank.jpg

Lore:

1 DARK Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, you can remove from play up to 2 DARK monsters from your Hand or Extra Deck. This card's ATK is equal to the total Levels of the monsters removed this way x200. When this card battles with a LIGHT monster, halve its ATK. You can remove from play 2 DARK monsters in your Graveyard to negate the effect of a card that targets or destroys a DARK monster you control. When this card destroys a monster by battle, you can Special Summon a "Horrid Nightmare Stalker Token" (Zombie-Type/DARK/Level 10/ATK 0/DEF 0) in face-up Defense Position. Once per turn, during your Main Phase, you can equip a "Horrid Nightmare Stalker Token" you control to a monster your opponent controls. The equipped monster cannot change its Battle Position, and cannot be destroyed in battle. During each of your opponent's Standby Phases, decrease the equipped monster's ATK by 500. When a monster's ATK becomes 0 by this effect, destroy it and inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x200. During each of your End Phases, remove from play a DARK monster in your Hand or send 2 DARK monsters in your Deck to the Graveyard. If you cannot, remove from play this card and take damage equal to the number of DARK monsters in your Graveyard x200.

 

 

 

 

 

 

 

 

 

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might as well post mine here so i don't have to bump my thread lol

the suicune card looks pretty awesome =w=b

but i think u can increase the ATK to like 2000 lol

btw if you don't want my set in here then u can just say and i will take it off =w=b

[spoiler=My Set][spoiler=Eevee]

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[spoiler=Lore]This card can not be destroyed by battle. During your Standby Phase if this card is face-up, your opponent gains 1000 Life Points. When this card is sent to the Graveyard for a Synchro Summon of a "Pokemon" monster, Draw 1 card.

 

 

 

[spoiler=Flareon]213921.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-Tuner Pyro-Type monster

This card is also treated as a Beast-Type monster. When this card destroys a monster by battle, inflict damage to your opponent equal to the number of Beast-Type monsters in your Graveyard x400. When this card is destroyed and sent to the Graveyard, you can return 1 "Pokemon - Eevee" from your Graveyard to your hand.

 

 

 

[spoiler=Vaporeon]213921m.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-Tuner Sea Serpent-Type monster

This card is also treated as a Beast-Type monster. When this card inflicts Battle Damage, your opponent discards 1 random card from their hand. When a "Pokemon" monster that you control declares an attack, your opponent can not activate Spell or Trap Cards until the end of the Damage Step.

 

 

 

[spoiler=Jolteon]213921o.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-Tuner Thunder-Type monster

This card is also treated as a Beast-Type monster. Once per turn, you can discard 1 card from your hand to destroy 1 monster that your opponent controls. This card can not be targeted by Monster Card Effects that your opponent controls.

 

 

 

[spoiler=Espeon]213921s.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-Tuner Psychic-Type monster

This card is also treated as a Beast-Type monster. Once per turn during either player's turn, you can pay 800 Life Points to negate the activation of a Spell or Trap Card and destroy it. This card can not be removed from the field except by being destroyed.

 

 

 

[spoiler=Umbreon]213921e.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-tuner DARK monster

This card is also treated as a LIGHT monster. Once per turn, you can remove from play 1 DARK monster from your Graveyard to remove from play 1 card that your opponent controls. While this card remains face-up, your opponent can not remove from play cards from either player's Graveyard.

 

 

 

[spoiler=Glaceon]213921pp.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-Tuner WATER monster

This card is also treated as a Beast-Type monster. Once per turn you can select 1 card on the field and remove it from play until your opponent's next End Phase (the effect of the selected card can not be activated in response to this card's effect). Monsters that your opponent control loses 200 ATK and DEF while this card remains face-up on the field.

 

 

 

[spoiler=Leafeon]213921xr.jpg

[spoiler=Lore]"Pokemon - Eevee" + 1 or more non-Tuner Plant-Type monster

This card is also treated as a Beast-Type monster. You can Tribute 1 monster you control to negate the activation of a card effect that your opponent controls. Your opponent can not select face-up "Pokemon" monsters as an attack target when you control at least 1 other Plant-Type monster.

 

 

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heyy, hows it been??? Well I'll rate the cards and put some myself from my semi-famous Pokemon Set "New Beginnings". The cards here are "Special Bonus Cards", cards exclusively for "New Beginnings".

 

Suicine: luv the pic and the effect's sweet as so 10/10 for the Suicune

 

Ryik7: the pic is bad (go to photobucket or deviantart). Dont make fake types, Water -> Aqua / Fire -> Pyro / Electric -> Thunder. The OCG is a bit off but mostly just capitallized it and you're fine so 3.5/10

 

krazyxgamer: I'm not sure if I already rate it but there's a couple of OCG errors and that's about it so 9.5/10

 

Here's some of my cards:

 

[img=http://img585.imageshack.us/img585/2487/213613.jpg]

 

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This card can also be treated as a Ritual Monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Lake of Rage" and by having 3 "Gyarados" in either player's Graveyard. Once per turn, you can remove from play 1 "Magikarp" from the Graveyard to add 1 "Gyarados" from the Graveyard to your Deck

 

[img=http://img827.imageshack.us/img827/5839/213613a.jpg]

 

213613a.jpg

 

This card can also be treated as a Fusion Monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having "Eevee", "Flareon", "Jolteon", "Vaporeon", "Espeon", "Umbreon", "Leafeon" and "Glaceon" in either player's Graveyard. During your Main Phase, you can Special Summon up to 3 "Eevee" from the Graveyard

 

[img=http://img834.imageshack.us/img834/6007/213613i.jpg]

 

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Activate when there is 3 "Gyarados" in either player's Graveyard. This card is used to Ritual Summon "Red Gyarados". You must also Tribute monsters whose total Level equal 10 or more from the field or your hand.

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Nice cards :D

They're both balanced, with minimal to none OCG errors. The gold border fits Zapdos and the border for Suicune depicts it perfectly. Anyways, may I post some of mine here? If I can, here they are. I hope they're good enough :D

 

[spoiler=Pokemon]

[spoiler=Lugia]

lugiaparamountsentinelo.jpg

 

Lore:

1 WATER Tuner + 1 or more non-Tuner monsters

This card's Type is also treated as Sea Serpent. When this card is successfully Synchro Summoned, you can place 1 Tidal Veil Counter and 1 Tidal Wave Counter on this card for each non-Tuner monster used for the Synchro Summon of this card (max.5 for both). During the Damage Step, you can discard 1 WATER monster to increase this card's ATK by half the ATK of the discarded monster until the End Phase. When this card destroys a monster by battle, you can discard a card to place 1 Tidal Veil Counter or 1 Tidal Wave Counter on this card. As long as this card has 3 or more Tidal Veil Counters on it, you can negate the effects of cards your opponent controls that target or destroy 1 or more WATER monsters you control. Once per turn, when this card has 3 or more Tidal Wave Counters on it, you can destroy 1 monster on the field and inflict damage to both players equal to the Level of the destroyed monster x200. You can remove 5 Tidal Veil Counters from this card to Special Summon a Level 8 or lower WATER monster from your hand or Deck. You can remove 5 Tidal Wave Counters from this card to destroy all Spell and Trap Cards your opponent controls. Draw 1 card for each card destroyed this way. You can Tribute this card with 5 Tidal Veil Counters and 5 Tidal Wave Counters on it to destroy all cards on the field and inflict 500 damage to your opponent for each card destroyed by this effect x500. During each of your End Phases, send 2 WATER monsters from your Deck to your Graveyard. If you do not, destroy this card and take damage equal to half of this card's ATK. While this card is in your Graveyard, you can Tribute 2 WATER monsters to Special Summon it in face-up Defense Position with its effect negated.

 

 

 

[spoiler=Ho-Oh]

hoohswank.jpg

 

Lore:

1 FIRE Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, send all face-up monsters you control except this card to the Graveyard. If there are no FIRE monsters in your Graveyard, remove this card from play. Once per turn, while you control no Spell and Trap cards, you can discard a card to Special Summon a "Rainbow Reincarnation Token" (Fairy-Type/LIGHT/Level 2/ATK 800/DEF 300) in face-up Defense Position. Once per turn, while you control a "Rainbow Reincarnation Token", you can negate the effect of a card that targets or destroys this card. While your opponent controls 2 or more monsters, you can Tribute a "Rainbow Reincarnation Token". If you do, this card can attack all monsters your opponent controls once each. When this card is destroyed, you can Tribute a "Rainbow Reincarnation Token" or remove from play 2 FIRE monsters in your Graveyard to Special Summon it during your next Standby Phase. When this card is Special Summoned this way, inflict damage to your opponent equal to the number of cards in your hand x300.

 

 

 

[spoiler=Giratina]

giratinaswankeditedcorr.jpg

 

Lore:

1 DARK Tuner + 1 or more non-Tuner monsters

While you control 2 or more DARK monsters, this card cannot be destroyed by card effects. Once per turn, you can remove from play 2 DARK monsters in your Graveyard to Special Summon 1 "Altered Token" (Fiend-Type/DARK/Level 6/ATK 200/DEF 1500) or 1 "Origin Token" (Fiend-Type/DARK/Level 6/ATK 1500/DEF 200). These tokens cannot be used for a Tribute Summon or a Synchro Summon. This card cannot be selected as an attack target while you control an "Altered Token". When an "Origin Token" you control is destroyed by battle, you can place 1 Shadow Force Counter on this card (max. 3). This card gains 400 ATK for each Shadow Force Counter on it. You can Tribute this card with 3 Shadow Force Counters on it to destroy all non-DARK monsters your opponent controls and inflict damage to your opponent's Life Points equal to the combined Levels of the destroyed monsters x200. During each of your End Phases, discard a DARK monster or remove from play 2 DARK monsters in your Deck. If you cannot, destroy this card and remove from play all DARK monsters in your Graveyard.

 

 

 

[spoiler=Darkrai]

darkraiswank.jpg

 

Lore:

1 DARK Tuner + 1 or more non-Tuner monsters

When this card is successfully Synchro Summoned, you can remove from play up to 2 DARK monsters from your Hand or Extra Deck. This card's ATK is equal to the total Levels of the monsters removed this way x200. When this card battles with a LIGHT monster, halve its ATK. You can remove from play 2 DARK monsters in your Graveyard to negate the effect of a card that targets or destroys a DARK monster you control. When this card destroys a monster by battle, you can Special Summon a "Horrid Nightmare Stalker Token" (Zombie-Type/DARK/Level 10/ATK 0/DEF 0) in face-up Defense Position. Once per turn, during your Main Phase, you can equip a "Horrid Nightmare Stalker Token" you control to a monster your opponent controls. The equipped monster cannot change its Battle Position, and cannot be destroyed in battle. During each of your opponent's Standby Phases, decrease the equipped monster's ATK by 500. When a monster's ATK becomes 0 by this effect, destroy it and inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x200. During each of your End Phases, remove from play a DARK monster in your Hand or send 2 DARK monsters in your Deck to the Graveyard. If you cannot, remove from play this card and take damage equal to the number of DARK monsters in your Graveyard x200.

 

 

 

 

 

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