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2 - 1 star unique Game starters - demonic abyss & ilumminating mist


lewis atherton

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I spent a while coming up with the effects and how they should interwind please comment.

[img]http://img130.imageshack.us/img130/3733/303169e.jpg[/img]
If this is not the only card except “Illuminating Mist” on your side of the field destroy it. This card cannot be targeted by an opponents Trap Cards and cannot be destroyed in battle up to twice per turn (Damage calculation apply normally). This card cannot be used as a tribute. This card cannot attack, or switch to defense position. Once per turn you may pay half your Life points to destroy all cards on the field excluding this card.[img]http://img248.imageshack.us/img248/9112/303169px.jpg[/img]
This card cannot be normal summoned or set. This card can only be Special Summoned from your hand or deck when there is a “Demonic Abyss” on your side of the field. This card cannot be destroyed in battle. This card cannot be tributed. If you use the effect of “Demonic Abyss” then you may gain 1000 Life points during your second phase of that turn. If this card is destroyed you may flip a coin if heads this card goes back to your hand, if tails you may place this card in your Graveyard or on the top of your deck.
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=/ Stop bumpin so much. Theres rules for bumping. You must wait 24 hours between bumps or 12 hours if your thread reaches page 2.

Card 1 is broken. Nuke Field each turn and it's immune to all but Monster Card Effects and it can be summoned first turn. The Nuke doesnt need secondary effects like gaining LP. Only hope of countering this is Stardust Dragon.

Card 2 cant even be played so...
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It's a no-cost field-nuker, and once it hits, there are only a handful of cards in the game that will let you recover fast enough to kill it before you do it again. Granted, if it's overplayed it CAN backfire and hurt the user, and it's frankly terrible against Burn Decks, but a typical player in the current meta could splash this into a Deck and fear nothing.
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[quote name='lewis atherton' timestamp='1289143512' post='4768522']
it has got a cost, their can only be 1 other monster card on your side of the field
[/quote]

That's a drawback, not a cost. You don't have to have anything to play this card, ergo, it are [b]BROKENZ.[/b]

And no one commented on Illuminating Mist because it relies on a card that would be banned. Why do you think no one runs Gryphon Wing?
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Run this in Vairon. Vairon focus on getting equips. Use Sunlight Unicorn to search something like Axe of Desair. Since the effect of this card can be used during either main phase. You can use Sunlight Unicorn or a Vairon Vanguard that's equipped with multiple equip cards for Draw Power so that you draw a powerful equip then equip it to this card all in the Main Phase 1 which leave you to still use your Battle Phase and Slam directly for 1000 if using Axe of Despair. Then it can only be countered by Gorz or Battle Fader (if it wasn't already countered by Stardust Dragon)
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Like I said, Mist cannot be played. It cant be Summoned it cant be played.

Your first card still makes me feel iffy. It's still to heavily recyclable and splashable. Run 2 with 3 Recurring Nightmares and maybe 1 or 2 Dark Eruptions and you've got this guy here to stay. But it is no longer Broken just OP.
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[quote name='♥Łövëły Ċ.Ċ♥' timestamp='1289147466' post='4768670']
The last effect is unnecessary. I ment you should increase the ATK and DEF of your first monster to make it less abused by Recurring Nightmare.

Card 2 Still cant be played. =/. "This card cannot be summoned" means it cant reach the field ever.
[/quote]
I've been watching this the whole time and Lovely CC is right... I suggest you check your cards before posting them, or at least stop bumping like a maniac.
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