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Inferno Tiger Dragon - I will have it in an RP so please help me make this card better


Squirrel Girl

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[center]Card:

[img]http://img577.imageshack.us/img577/824/133082a.jpg[/img]

[quote]
1 Tuner + 1 or more non-Tuner monsters
This card gains 100 ATK and DEF for each Level 4 or lower monsters in your Graveyard. This card is unaffected by monster card effects. If your opponent would activate a Spell or Trap Card, you can discard 1 random card to negate the activation of that card and destroy it. Once per turn, if this card would be destroyed, it is not. Level 4 or lower monsters you control cannot be targeted by Spell or Trap Cards.[/quote]

Image from Jazin Kay's archive

Is it OPed?[/center]
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why do you capitalize Spell and Trap Card..but not Monster Card?

and libra is right.
A Fusion Monster would make much more sense ..
you could use contact fusion..its as oping as synchros are..

And yes.
Its pretty OP'd
Easy to Summon
I dont see a drawback besides the ATK and DEF but a long list of powerful effects

Add sth like, cannot battle Level 4 or lower monsters..or damage dealt in battle with level 4 or lower monsters is reduced by any amount...Since it supports your level 4 monsters..why should it kill your opponent's ^^
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No, cause the Deck I will use it in will not have a Fusion monster as the Ace monster so... it will still be Synchro. I want you to comment on the card, if it's OPed or UPed and what can be better with the card

I will change the effect so it becomes more balanced. I will change so that you must discard to or 3 cards to negate an effect. *And I will take away the last effect and lower the ATK and DEF. Would that make it more balanced?
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1st of all I really love the pic.

2ndly, it's horrid OP. It's basicly the tool to use for Syncro Decks. Seeing as your Grave will probebly be full of Lvl 4- monsters. And also it's Negation effect, I would either lower it's stats some more or ditch the monster/spell&Trap effect protection.

A 7.6/10 would be fitting.
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Way too powerful.

First, it will have at the absolute minimum 2000 ATK, assuming you used a level 5 or 6 as one of the Synchro Material monsters, and probably quite a bit more in most decks. Then it's unaffected by monster effects, meaning a lot of removal is shut down, and leaving getting rid of the thing to either spell or trap cards or battle. But if you discard a card you can negate any spell or trap cards you don't want, meaning you're down to battle against something that's probably got 2500+ ATK. Oh, and if you do manage to destroy it, it can avoid it's own destruction once per turn. Oh, and to top it off spells and traps can't target your lower level monsters, but not that it makes much difference when this thing's practically locked you down single-handed.

It has too many good effects, and nothing to balance it. It really should only have 1 or 2 effects at most, and it shouldn't really be working with level 4 or lower - it should either be just level 4, or level 2/3 and below. Full immunity to a given type of card is too much on anything with over 1700 ATK or so, and it's destruction immunity should probably be from battle or card effects, not both. It should also have the negation effect or the targeting protection effect from spell and trap cards, not both.
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Because I'm a little old fashioned, and because I don't really like syncros, I think this card would work out WAYY better as a Ritual. In my mind, it would balance it out while keeping the effects. BUT I LOVE THE PICTURE! It's quite epic. This card would definatly be hard to work around in a duel.

One more thing; would you take a look at my Fracture cards if possible? I believe the topic is still on the front page.
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