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Machina Geartown


Birkeland

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To join in everyone's Machina Mayhem (fail joke), here's my take on it.

Overall theme: Getting out Fortress and AGGD. Spells/Traps right now focus on destroying Geartown.

Note; This is not a Tournament Deck. It's only for fun.
Also, I do NOT have the following: Solemn Warning, more than 1 Pot of Duality, more than 1 Chimeratech Fortres Dragon, Royal Oppression, Call of the Haunted
Any changes welcome

Total (40):

Monsters (17):
AGGD x3
Fortress x2
Gearframe x2
Peacekeeper x2
Force x1
Gadgets x6
Recycler x1

Spells (15):
Smashing x3
PoD x1
Dark Hole x1
Reborn x1
Double Cyclone x1
BoM x1
Geartown x2
MST x2
Limiter x1
Foolish x1
Terraforming x1

Traps (8):
Trap Stun x1
Magical Hats x1
Wild Tornado x1
BTH x1
D-Prsion x2
Solemn Judgment x1
Mirror x1

Extra Deck:
Generic 14
CFD x1

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Yes. I just noticed Wild Tornado.

I don't think it would be that good here. It's first effect would work, but kinda slow. I don't believe the 2nd effect where "if the set card is destroyed, destroy 1 face up card on the field..." would work for another geartown. I think it would miss the timing. Maybe replace with another Double Cyclone?
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