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GeoGens


DrGamer365

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This thread is a continuation of my unfinished "Geo" Archetype. This Sub-Archetype focuses on the elements and particles around us that end in the -gen suffix. They have effects that are similar to their real life effects, like Oxygen being necessary for surival, Hydrogen Bonding, and Nitrogen Exploding. (Actually, I make Hydro and Nitro a little different.)

Also, the other three basic monsters aren't elements, but particles, chemicals, or a made up word. Lol I'm just going to show you. Not all of the support cards are made yet, I'm workin' on them.

GeoGens. 

GeoGen Oxy (AUTO-LIMITED)
******** / Level 8
WIND Thunder
2800 ATK / 800 DEF
You can discard two Thunder-type "Geo" or "GeoGen" monsters to Special Summon this monster from your hand or deck. If this monster is removed from the field, destroy all monsters on the field. If this monster is destroyed by battle with a FIRE type monster, destroy all cards on the field. 

GeoGeo Nitro
******* / Level 7
FIRE Pyro
2300 ATK / 1800 DEF
When this card is Summoned successfully, you can Tribute this monster and one FIRE type monster from either side of the field and destroy 2 face-up cards on the field. If it was tributed by this effect, Special Summon it during your next Standby Phase, and negate its effects. If this monster battles a FIRE monster, destroy both monsters. (Without Damage Calculation)

GeoGen Hydro
* / Level 1
WATER Aqua
1000 ATK / 0 DEF
Once per turn, you can equip this monster to a "GeoGen" monster on your side of the field OR unequip it and Special Summon it to your side of the field. It gains effects based on its type.
•LIGHT - Any monster that battles with this monster is removed from play at the end of the Damage Step.
•DARK - Destroy any monster that battles this monster at the end of the Damage Step.
•EARTH - This monster is not destroyed by battle. Monsters that battle with this monster cannot declare an attack.
•FIRE - During the Damage Step of a battle involving this monster and a monster with higher ATK than this card, you can discard one FIRE or WIND attribute "Geo" or "GeoGen" monster to increase the ATK of this monster by the ATK of the discarded monster. If this effect is used, remove this monster from play during the End Phase.
•WATER - This monster cannot be destroyed by card effects or by battle with a monster with 1500 or less ATK
•WIND - Return any monster that battles with this monster to the top of the owner's deck at the end of the Damage Step.

GeoGen Hallucino
***/ Level 3
LIGHT Fairy
0 ATK / 0 DEF
Once per turn, during your Main Phase 1, select one monster on your opponent's side of the field. Remove it from play, and give control of this card to your opponent during the End Phase. This card cannot be destroyed by battle.

GeoGen Carcino
*****\ Level 5
DARK Fiend\Union
2100 ATK / 0 DEF
Once per turn, you can equip this monster to a monster on your opponent's side of the field OR unequip it and Special Summon it to your side of the field. This monster cannot be targetted when treated as an Equip Spell. The equipped monster gains one of the following effects, based on how many cards are on your opponent's side of the field. 
•1+ A monster equipped with this card loses 1000 ATK, and cannot be targetted by Quick-Play Spells.
•3+ A monster equipped with this card cannot change its battle position, except with a card effect. 
•5+ A monster equipped with this card cannot declare an attack.
•7+ During the Standby Phase of this card's controller, destroy one card on the field. If you cannot, Special Summon this monster to your side of the field.
•9 Destroy all monsters on your opponent's side of the field.

GeoGen Calcifi
************ / Level 12
EARTH Rock
2200 ATK / 2600 DEF
This card cannot be Special Summoned. This card cannot be Normal Summoned or set except by removing from play 3 Level 6 or higher "GeoGen" monsters from your side of the field. Monsters that battle with this monster are not destroyed by battle. Reduce the ATK of a monster that battles this card to 0. It cannot change its battle position or declare an attack. It also cannot be sent to the Graveyard, or activate its effects.

Fusions: 3

GeoGen Atmospheri
*********\ Level 9
WIND Thunder
3000/1300
GeoGen Oxy + GeoGen Hydro + GeoGen Nitro
This monster can only be Special Summoned by a "Geolyph" spell card, using the above Fusion Material monsters. This monster cannot be targetted. This card is treated as a Field Spell card. If a Field Spell card is put into play, destroy this card and add one "Geolyph" spell card from your Graveyard to your hand. While this card is on the field, "Geo" and "GeoGen" monsters you control gain 300 ATK and DEF, and cannot be destroyed by card effects. 

GeoGen Patho
************/Level 12
DARK Fiend
4100 ATK / 2400 DEF
GeoGen Carcino + GeoGen Hallucino + GeoGen Calcifi
Once per turn, you may select one monster your opponent controls. It cannot be targetted by your opponent's cards. At the start of each Main Phase, that monster loses 1000 ATK. When that monster's ATK goes below 0, remove it from play.


GeoGen Reactor: ISIS
**********/11
LIGHT Machine
0 ATK / 0 DEF
2 or more GeoGen monsters + 1 Geo monster
This monster is also treated as Fairy type. This monster can not be Special Summoned except by the effect of "Forgotten Geolyph - Birth of the Ancients." This monster's effects cannot be negated. When this monster is Summoned, select 2 LIGHT "Geo" or "GeoGen" monsters in your deck. Special Summon them to your side of the field. This monster gains ATK equal to their combined ATK. All battle damage inflicted by this monster to your opponent becomes 0. When this monster destroys a monster by battle, inflict damage to your opponent equal to the destroyed monster's ATK. 

GeoGen Reactor: OSIRIS
********* / Level 9
DARK Machine
0 ATK / 0 DEF
2 or more GeoGen monsters + 1 Geo monster
This monster is also treated as Zombie type. This monster can not be Special Summoned except by the effect of "Forgotten Geolyph - Ancient Grave of Rebirth." This monster's effects cannot be negated. When this monster is Summoned, select 2 DARK "Geo" or "GeoGen" monsters in either player's Graveyard. Special Summon them to your side of the field. This monster gains ATK equal to their combined ATK. All battle damage inflicted by this monster to your opponent becomes 0. Once per turn, during the End Phase, you can Special Summon one monster destroyed by an opponent's card this turn. (either by battle or a card effect.)

Nuclear Geolyph: Hydro Bomb
Tribute one "Geo Hydro" on your side of the field. Destroy all cards on the field. This card cannot be activated during your Main Phase 2.

Nuclear Geolyph: GeoGen Fusion
Quick-Play Spell
Select one "GeoGen" monster in your Extra Deck. Send "Geo" or "GeoGen" monsters listed on the selected Fusion Monster from your side of the field or your hand to the Graveyard, and Special Summon it. Spell or Trap cards cannot be activated in response to this card's activation, or the Summon of the selected monster.

Nuclear Geolyph: GeoGen Fission
Quick-Play Spell
Select one "GeoGen" Fusion Monster on your side of the field. Destroy it, and Special Summon all of the Fusion Monster used for its Summon from your Graveyard in Attack Position. Their effects are negated, and their ATK is reduced to 0.

Forgotten Geolyph: Birth of the Ancients
Spell Card
Send monsters listed on a "GeoGen Reactor: ISIS" in your Extra Deck from your side of the field or your hand to the Graveyard. Special Summon one "GeoGen Reactor: ISIS" from your Extra Deck. This card's effect cannot be negated.

Forgotten Geolyph: Ancient Grave of Rebirth
Spell Card
Send monsters listed on a "GeoGen Reactor: OSIRIS" in your Extra Deck from your side of the field or your hand to the Graveyard. Special Summon one "GeoGen Reactor: OSIRIS" from your Extra Deck. This card's effect cannot be negated.

OCG may be improper, especially on the Unions. Rate/Fix please!
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