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Heey ! Im New (: Care to Help me ?


Embrace.

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[center][b]Ok. So hi (: My names Jarien. I just started to get into yugioh, So i decided to make some cards based on Fusion monsters (Which are my Favorite) . help me if i fail on anything. K Thx. (;[/b][/center]

[center][spoiler=Purge of the Masquerade] [img]http://img838.imageshack.us/img838/6071/311043.jpg[/img]
Once per turn, during your Main Phase 1, place 1 Masquerade Counter on a monster. If a monster has 3 Masquerade Counters on it, it can be Substituted for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). Remove from play all monsters that was used in a Fusion Summon with a Masquerade Counter. [/spoiler]

[spoiler=Stigma of the Masquerade] [img]http://img585.imageshack.us/img585/1438/311043v.jpg[/img]
Once per turn, when a Fusion monster is successfully Summoned, you can select 1 Fusion Material monster that was used in that Summon and add it to your hand. When this card is destroyed by an Effect of a Spell or Trap card, Add 1 "Masquerade Repulser" from your deck to your hand. [/spoiler]

[spoiler=Masquerade Repulser] [img]http://img825.imageshack.us/img825/6071/311043.jpg[/img]
This card cannot be Special Summoned. When this card is Normal Summoned, select 1 card from your Graveyard with "Masquerade" in its name and add it to your hand. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). [/spoiler]

[spoiler=Masquerade Designator] [img]http://img838.imageshack.us/img838/1575/311043k.jpg[/img]
This card cannot be Special Summoned. When this card is Normal Summoned, select 1 "Polymerization" from your deck or Graveyard and add it to your hand. When this card is destroyed as a result of battle, destroy 1 monster on the Field with the same Level as this monster. This card is removed from play if sent to the Graveyard. [/spoiler]

[spoiler=Archblade of the Masquerade] [img]http://img826.imageshack.us/img826/6071/311043.jpg[/img]
This card cannot be Special Summoned. When this card is Normal Summoned, destroy all monsters with the same level as this card. This card cannot be targeted by the Effects of Trap cards. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). If this card is destroyed as a result of battle, destroy the monster that destroyed this card. [/spoiler]

[spoiler=Blade of the Masquerade] [img]http://img823.imageshack.us/img823/6071/311043.jpg[/img]
This card cannot be Special Summoned. When this card is Normal Summoned, select 1 Fusion Material monster from your Graveyard that was used in a Fusion Summon during this duel and add it to your hand. You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). [/spoiler]

[spoiler=Masqurade Dystrophy] [img]http://img710.imageshack.us/img710/6071/311043.jpg[/img]
Masquerade Repulser + 1 DARK Fiend-Type monster.
When this card is Summoned, select 1 Fusion Material monster listed on this card that was used for this Summon and Special Summon it. Its effects are Negated and the monster cannot attack. Once per turn, destroy 1 card on the Field. If you can not, discard 2 cards from the top of your deck. [/spoiler][/center]
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[quote name='Embrace.' timestamp='1289280810' post='4773739']
K Thanks (: . May i ask, what does the stars below my Avatar Mean?
[/quote]
Stars just represent post count. New Members start with 1 Star. I don't remember how the Stars go but I do remember a few. It's pretty much a way to tell how long a person has been on YCM. Someone who has been on here for awhile would most likely have 5 or 6 Stars.

2 Star - 15+ Posts (?)
3 Star - 150+ Posts
4 Star - 400+ Posts
5 Star - 1000+ Posts
6 Star - 5000+ Posts

Not entirely sure how that goes though.
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[center][color="#9932CC"][b]Post Count Level.

They're not important. Just carry on with your card making.

I like how the images all resemble each other in some way or another.

Mind giving an example playthrough of how this would work out in a deck?[/b][/color][/center]
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[color=blue][b]Purge of the Masquerade[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
The card is simple, yet can be very effective for Decks that use Fusion Summons decently. It'll have to take awhile though, in all 3 turns for a monster to be able to meet the requirements of being to be a substitute for any 1 Fusion Material Monster that may be needed, as in maybe an Elemental Hero, a DARK Fiend-Type monster, etc. The last part just clear makes any monsters that had Masquerade Counters when used as Fusion Material makes them removed from play, which can actually be helpful when used right. Somewhat original, seeing YGO somewhat lacks in Fusion Support that isn't in an actual Archetype, even though this somewhat is in an Archetype as well.

[b]Usefulness / Balance:[/b]
It is useful, but it seems just....slow. Mainly because the card itself takes 3 turns for just 1 monster to gain those 3 needed Masquerade Counters. This gives your opponent plenty of time to destroy that monster, destroy this card, etc. So perhaps reduce the 3 Masquerade Counters to perhaps, 2? Seems much more better in my opinion. It somewhat makes matters worse that it's a Trap, which means you must Set it before doing anything with it, making it more slow. Even though the picture does looks best as a Trap, it'd be best for the card for it to be a Continuous Spell Card instead.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 3.7/4
Usefulness / Balance: 2.7/4
[b]Overall: 8.4/10[/b]

[color=blue][b]Stigma of the Masquerade[/b][/color]

[b]OCG / Common Sense:[/b]
Once per turn, when a Fusion [b]M[/b]onster is successfully Summoned, you can select 1 Fusion Material [b]M[/b]onster that was used in that Summon and add it to your hand. When this card is destroyed by [b]the e[/b]ffect of a Spell or Trap [b]C[/b]ard, [b]a[/b]dd 1 "Masquerade Repulser" from your [b]D[/b]eck to your hand.

[b]Effect / Originality:[/b]
Oh now you make a Continuous Spell hm? I kid, I kid. The card is quite simple, but very, very helpful. It can easily recycle monsters that were used in a Fusion Summon, giving you another chance to use them once again for many purposes. Perhaps for another Fusion Summon. Even though the effect won't trigger again, seeing it only happens once per turn. The card then has an effect that makes it more Archetype related, letting you add a monster; which I have not rated / seen yet, named Masquerade Repulser from your Deck to your hand, that is, when this is destroyed by a Spell or Trap Card, which can easily happened with cards such as Mystical Space Typhoon, Dust Tornado, etc. Quite original, but very simple, which I like.

[b]Usefulness / Balance:[/b]
The card is useful inside and outside of the Archetype, but seems it would most likely help the Archetype the most, seeing the Archetype most likely, will revolve around Fusion Monsters as well. The card is easily balanced, mainly because of the recycling of a monster used in a Fusion Summon can only be used once per turn, stopping any possible loops happening and whatnot. The second effect is quite simple, and in my opinion, not needing of any drawback of some sort. But you never know really, mainly because I haven't seen this Masquerade Repulser yet.

[b]Ratings:[/b]
OCG / Common Sense: 1.3/2
Effect / Originality: 3.9/3
Usefulness / Balance: 3.9/4
[b]Overall: 9.1/10[/b]

[color=blue][b]Masquerade Repulser[/b][/color]

[b]OCG / Common Sense:[/b]
OCG is flawless. No errors whatsoever.

[b]Effect / Originality:[/b]
Now lets see if this card is worthy for having one of the Archetype's cards being made just for it. The card can recycle any Masquerade card in your Graveyard when Normal Summoned, which is quite nice. The card then has a simple yet not so original effect (I only say this because the second part of the effect has been done before) which allows it to be a substitute for 1 monster during a Fusion Summon, which seems suitable for the Archetype. Pretty good, but not so original in my opinion.

[b]Usefulness / Balance:[/b]
And to be honest, the card seems a bit underpowered. If you do not know what this means, this means the card has more 'bad' things then good things. For example, it can only use it's effect when Normal Summoned, making it most likely a one time use, seeing it cannot be Special Summoned as well. The card also has 'meh'-ish stats. I'd say increase the ATK to at least 1700. This makes it slightly better, more usable, and still not too overpowering as well. Maybe even add another effect in there, just so it actually is worthy of being the only target for that Stigma of the Masquerade card I had just rated.

[b]Ratings:[/b]
OCG / Common Sense: 2/2
Effect / Originality: 2.9/4
Usefulness / Balance: 2.8/4
[b]Overall: 7.7/10[/b]

[color=blue][b]Masquerade Designator[/b][/color]

[b]OCG / Common Sense:[/b]
This card cannot be Special Summoned. When this card is Normal Summoned, select 1 "Polymerization" from your [b]D[/b]eck or Graveyard and add it to your hand. When this card is destroyed as a result of battle, destroy 1 monster on the [b]f[/b]ield with the same Level as this monster. This card is removed from play [b]when[/b] sent to the Graveyard.

[b]Effect / Originality:[/b]
Ah, a beatstick. The card can easily recycle any used Polymerization's you might have already used earlier in the Duel before getting this card onto the field. The card also has a built-in destruction effect, letting it destroy any monster on the field with the same Level as this monster right here. This most likely means Level 4's will be the target, which is quite good, seeing it's common to see your opponent play some Level 4's. The last part just removes it from play when sent to the Graveyard, which can be beneficial. Not so original, but pretty darn good.

[b]Usefulness / Balance:[/b]
Now I can already see the monsters in this Archetype have a trend of being Normal Summoned to activate recycling-like effects, with them not being able to be Special Summoned as a drawback. Now this concerns me, because this makes the Archetype slightly slow, even though there are cards out there that let you Normal Summon more than once a turn, and lets you add cards such as Royal Oppression to the Archetype, but still. The card itself though seems decent. Maybe instead of just Polymerization as it's target, how about a card that has Polymerization in it's name? Once again, makes the card slightly better. Everything else seems balanced enough to me.

[b]Ratings:[/b]
OCG / Common Sense: 1.7/2
Effect / Originality: 3.1/4
Usefulness / Balance: 3.3/4
[b]Overall: 8.1/10[/b]

Will be edited for more reviews.
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[quote name='Embrace.' timestamp='1289367259' post='4775252']
Hey thanks. That took forever to type out i bet (:
[/quote]
Why yes, yes it did. Half an hour or so I believe. This is why I rarely rate cards anymore. It takes oh so long for me to rate a single card. 5-10 minutes at most. Even though it seems like a short amount of time, for me, it isn't at all short, quite long. More reviews up ahead.
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Bear with me as my computer is being a bit difficult to steer at this moment.

Individual Cards: Purge - I like the idea, although the name purge doesn't fit in my opinion. To me purge means cleanse, purify or get rid off. The effect is pretty nifty.

Stigma - Continuous supply of Fusion Materials, with added Summon ability is a nice touch.

Repulser - Stronger than most Sub-monsters, but a core card for this set does it's job effectively.

Designator - Personally I don't like being able to find cards from the Graveyard and/or Deck, just make it go one way or the other (I'd say Deck Searcher).

Archblade - Level 5's aren't commonly used, so nuke ability wouldn't get too out of hand. Best picture of the Set (although they are all pretty good). Trap immunity is possibly 1 effect too many, but nothing wrong with it at all.

Blade - Continuation of the theme that does a job. Yes I'm running out of superlatives.

Dystrophy - The big boss, ATK is very high, especially as you can happily destroy 1 monster after the other and it's fairly easy to summon.

The set as a whole/concept: I love it. Masquerade is such a great name, the OCG is pretty much spot on as far as I know, pics are great and flow quite well together, and they all work in tandem. All things that most newbies don't immediately get to grips with. Fusions have suffered since Synchro's come in but these would instantly bring Fusion Decks back into fashion with some innovative stuff. The no Special Summon drawback prevents some mad swarming, but given you can fuse from the add and there a lot of hand advantage effects, it kinda balances out and isn't a huge handicap.

These are awesome. One rep coming your way (by the way, reps are the true scale of awesomeness here, not post count). Welcome and please keep making cards as awesome as these.
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Well, I'm too lazy to rate the rest of the cards separately....so instead I'mma just give the Archetype Review.

[color=blue][b]Masquerade Archetype Review[/b][/color]
The Archetype itself seems pretty fun to use. The Extra Deck that are ran with this Archetype can be filled with mysteries, even though in some cases it's just a Masquerade + The Actual Needed Card. But this can keep your opponent guessing what are you going to get out from your Extra Deck, which can force them to drastically change their strategy / tactics to keep themselves in the lead. The Archetype seems fun as well for playing around with your opponent, which is great for pissing them off.

It also seems the Archetype are based off of Levels as well, destroying monsters with the same Level as them and whatnot. This makes them flexible for Synchro Summons when paired up with Level changing cards such as Synchro Boost and whatnot. This not just makes them flexible in the Extra Deck for Fusion Monsters AND Synchro Monsters as well, but gives them the power to pop a few monsters on the field. Not to mention the decent stats some of the monsters have as well.

The boss monster though, was somewhat of a disappointment to be honest. I was hoping for something to wow me, even though it does fit the theme for field advantage through card destruction. Sure it's stats are pretty good, but just wish you would add something else in there as well. Even though it does make also a good mill engine for the Archetype, seeing they also recycle cards from the Graveyard for more Fusion Summons. Overall, the Archetype needs some fixing here and there, most likely the OCG, but they are still quite impressive for a new member. I hope you will stay here for quite awhile, because by the looks of it, you are going to be a great card maker in the (near) future. The Archetype gets a [b]7.4/10[/b].
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