Kuri Posted November 12, 2010 Report Share Posted November 12, 2010 Many of the cards are going to form different supports. And with this new "pack" I launch the "Lightwing" Archtype. Please see the TCG section for how I came up with this Archtype Cards here can be used in any of your CCGs. Please do the following though: [list] [*]Post here or PM me about which card(s) you want to use along with the link to your CCG area. [*]Wait until I respond. [*]If I respond you must accept my answer. [*]If you receive a no its most likely because your CCG is unorganized. [*]If you received a yes its because I like your CCG. [*]Give 100% credit to me for the cards you are using, unless otherwise stated. [/list] [center]This pack was made entirely out of shear boredom. Expect links to other packs. [b]Also I am looking for someone to make an [u]HQ[/u] pack.[/b] Pm me with example of your work, along with an order form. And without further ado I present the set. [spoiler=Monster Cards][spoiler=Normal-Effect-Others][img]http://img585.imageshack.us/img585/8301/149073n.jpg[/img] When this card is Summoned to your side of the field you can Special Summon 1 Level 3 or lower "Lightwing" monster from your deck. That monster cannot attack. If this card is used for the Synchro Summoning of a "Lightwing" monster you can treat its Level as 5. [hr] [img]http://img337.imageshack.us/img337/7734/149073.jpg[/img] This card cannot be Normal Summoned or Set. This card can only be Special Summoned by a card effect. During your End Phase increase this card's ATK for each "Lightwing" monster on the field x200. During your Draw Phase if you draw a Level 2 or lower "Lightwing" monster you can Special Summon it to your side of the field in face-up defense position. [hr] [img]http://img821.imageshack.us/img821/5871/149073w.jpg[/img] Activate one of the following effects during your Battle Phase: -If this card attacks all your opponent's monsters are changed to face-up defense position. -You can half this card's ATK to allow this card to attack an additional time. [hr] [img]http://img577.imageshack.us/img577/7990/149073e.jpg[/img] This card cannot be Normal Summoned or Set. This cannot be Special Summoned except by Tributing 1 "Mad Insectoid" you control. During your Battle Phase you can half the ATK of all face-up monsters you control to have this card gain 500 ATK. During your opponents turn you can reduce this card's DEF to 0 and switch this card into DEF position to destroy 1 card on the field. [hr] [img]http://img607.imageshack.us/img607/7734/149073.jpg[/img] If this card was Special Summoned by a "Lightwing" monster increase its Level by 1. Once per turn you can reduce this card's ATK to 0 to draw 1 card. If that card was a "Lightwing" monster double this card's ATK next Battle Phase. [hr] [img]http://img689.imageshack.us/img689/7734/149073.jpg[/img] This card can be Normal Summoned without Tribute. If the card is Summoned this way switch the ATK and DEF of this card. During Battle Phase you can reduce this card's ATK and DEF to 0 to prevent 1 "Lightwing" monster you control from being destroyed. [hr] [img]http://img717.imageshack.us/img717/5871/149073w.jpg[/img] You can Tribute this card to Special Summon "Mad Insectoid" from your hand. Once per turn you can Special Summon 1 Level 2 or lower Insect-type monster from your Graveyard. Monsters Special Summoned that way cannot be used as a Tribute for "Mad Insectoid". [/spoiler] [spoiler=Extra Deck] [img]http://img823.imageshack.us/img823/7600/149073h.jpg[/img] 1 Tuner + "Mad Insectoid" + 1 Insect-type monster If this card destroys a monster in defense position inflict the difference as battle damage. If your opponent activates a card effect that destroys 1 or more Insect-type monsters you control you can remove from play 1 Insect-type monster to return that card to its respective owner's hand. Destroy this card if a FIRE or Pyro-type monster targets this card. [hr] [img]http://img607.imageshack.us/img607/9959/149073d.jpg[/img] 1 Fish-type Tuner + 1 Non-Tuner WATER monster If a Fish-type monster you control is destroyed by battle and sent to the graveyard you can remove that card from play to have this card gain 500 ATK. When this card attacks you opponent directly reduce its ATK to 0 after damage calculation (permanently). [hr] [img]http://img717.imageshack.us/img717/7734/149073.jpg[/img] 1 "Lightwing" Tuner monster + 1 or more "Lightwing" non-Tuner monster. Once per turn you can remove from play any number of "Lightwing" monsters to have this card gain 200 ATK for each monster removed. During you opponent's Battle Phase you can Tribute this card to have all "Lightwing" monsters gain 500 ATK and DEF. If this card is Tributed that way Special Summon it during End Phase. [hr][/spoiler][/spoiler] [spoiler=Spell Cards] [img]http://img337.imageshack.us/img337/6834/149073p.jpg[/img] Once per turn you must Tribute 1 card on the field. If not send this card to the Graveyard. As long as this card remains on the field Beast-type monsters you control gain 500 ATK and DEF. [hr][/spoiler] [spoiler=Trap Cards][/spoiler] About the "Lightwings": Lightwings are LIGHT Winged-Beast-type monsters who are basically the counter parts of Blackwings. They focus on Special Summoning to Synchro Summon. In this pack I will give you a foretaste of what's to come. Also I will not dedicate an entire thread for the Lightwings, therefore I have this (and many other future packs). [color="#00FF00"][b]+Reps appreciated[/b][/color] Rate/Comment/Fix/Whatever...[/center] Link to comment Share on other sites More sharing options...
eldest Posted November 12, 2010 Report Share Posted November 12, 2010 Great cards... The only thing that i think that should be changed is the effect of Ultar Insectoid is really Opd. Maybe yuou should put some additional condition for the summoning or at least some drawbacks... 8/10 Keep Going the images are really good Link to comment Share on other sites More sharing options...
Kuri Posted November 12, 2010 Author Report Share Posted November 12, 2010 [quote name='eldest' timestamp='1289598214' post='4779607'] Great cards... The only thing that i think that should be changed is the effect of Ultar Insectoid is really Opd. Maybe yuou should [b]put some additional condition for the summoning[/b] or at least some drawbacks... 8/10 Keep Going the images are really good [/quote] It does lol reread lore I get these from Jazin Kay's archive Link to comment Share on other sites More sharing options...
♥Łövëły-Ċħän♥ Posted November 12, 2010 Report Share Posted November 12, 2010 Card 1 is OP. Any Lightwing, any level, any attack. Also it's a tuner. Instant synchro for any monster without specific requirements. Broken. Card 2 is also broken. It has potential to gain 1000 ATK each turn which wouldnt be surprising judging by the high swarmability you've already shown. Not only that but each turn its on the field it can Special Summon a drawn Lightwing without a cost. Card 3 decent Insect! I like! It's reasonably well balanced and can be seen in Stall or Spider. It's second effect is not unlike that one Plant type Synchro (I forgot it's name) Card 4 is ridiculously OP. The gain is perminant...It can gain up to 1000 ATK each turn =/, seeing as insects are good at getting to the Graveyard. Thats just too much. Card 5 OP. Beasts gaining 1000 ATK straight up? No restrictions, costs, etc? Not workin out. Look at Skyscrapper. It only activates if the EH's ATK is lower than their targets ATK. So far only 1 I can see as well balanced and not hardcore no limit raw power =/. Link to comment Share on other sites More sharing options...
Kuri Posted November 12, 2010 Author Report Share Posted November 12, 2010 [quote name='♥Łövëły Ċ.Ċ♥' timestamp='1289599028' post='4779650'] Card 1 is OP. Any Lightwing, any level, any attack. Also it's a tuner. Instant synchro for any monster without specific requirements. Broken. Card 2 is also broken. It has potential to gain 1000 ATK each turn which wouldnt be surprising judging by the high swarmability you've already shown. Not only that but each turn its on the field it can Special Summon a drawn Lightwing without a cost. Card 3 decent Insect! I like! It's reasonably well balanced and can be seen in Stall or Spider. It's second effect is not unlike that one Plant type Synchro (I forgot it's name) Card 4 is ridiculously OP. The gain is perminant...It can gain up to 1000 ATK each turn =/, seeing as insects are good at getting to the Graveyard. Thats just too much. Card 5 OP. Beasts gaining 1000 ATK straight up? No restrictions, costs, etc? Not workin out. Look at Skyscrapper. It only activates if the EH's ATK is lower than their targets ATK. So far only 1 I can see as well balanced and not hardcore no limit raw power =/. [/quote] Will fix cards. Thanks for the notice. Link to comment Share on other sites More sharing options...
Kuri Posted November 13, 2010 Author Report Share Posted November 13, 2010 bump EDIT: Added 5 new cards. Introducing the first "Lightwing" Synchro! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.