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-*A New Tide*- 35/??


Jack of All Spades

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[Spoiler=Lore]This card cannot be Normal Summoned. It can only be Special Summoned by a Spell, Trap, or Monster effect. In addition, this card cannot be destroyed by normal means of Battle. It can only be destroyed by means of Spell, Trap, and Monster effect.[/Spoiler]
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[Spoiler=Lore]This card cannot be Special Summoned. It can be Tribute Summoned for 3 cards rather than 4. After Tribute Summoning, all cards on your opponent's side of the field are switched to Defense Position. Any card already in Defense Position on your opponent's side of the field is destroyed. Negate any effects that the destroyed monsters have.[/Spoiler]
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[Spoiler=Lore]3 Non-Tuner+1 Tuner
This card can only be Synchro Summoned when there are 2 or more Water Attribute monsters on the field. Destroy all cards on the field, not including this one. Then, calculate the amount of ATK each destroyed monster has. The sum of the ATK's of those cards become this monster's DEF. If this card is destroyed, re-summon all the destroyed cards.[/Spoiler]
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[quote name='cornholio2007' timestamp='1289649027' post='4781092']
Well these are certainly creative. But 1475 atk, i dont believe that konami ever went for anything with a 5 at the end. But i like them so 8.64/10.
[/quote]

I remember playing "Yu-Gi-Oh! Duelist Chronicles" for the GBA a while ago, and at one point I encountered Rex (the pompous loser that <3 dinosaurs). He used a 1-card tribute to summon a monster with 1764 ATK and 2017 DEF. It was weird, but it isn't a stretch that I could make a card with a 5 as the last digit.

[quote name='Jazin Kay' timestamp='1289643075' post='4781051']
I never claimed I created them. Nor has anyone, ever.

Can't lie, though. I sure wish I could draw that well.
[/quote]

I should [font="Arial Black"]REALLY[/font] pay more attention to detail.
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  • 2 weeks later...
In an attempt to regain interest in RC, I'm going to attempt to comment on most cards here.

[b]Adrift Brain Coral[/b]
What can I say other than basic but effective?

[b]Aqua Biogrub[/b]
Could be used, not much, but it lets you draw. Special Summoning a Lv.5 may be a bit much.

[b]Aquatic Shedevil Veress[/b]
A Lvel 5 with low stats and a kamikaze effect? Not too good IMO.

[b]Atlantian Dome of Biology[/b]
Nice to see an added effect on a Ritual Spell. Pity it's not too useful. 400 LP may be more beneficial.

[b]Atlantian Wipeout Tsunami[/b]
Holy s*** this is OP'd. The original non-Water nuke is acceptable and usable, but the second bit is overkill without a reasonable cost.

[b]Aura, The Emininet Mermaid[/b]
Reasonable stall effect, but it'd be more helpful with a boosted DEF as well. 17-1900 would make it a usable wall.

[b]Bass Strumming Toad[/b]
Meh. Low ATK + direct attack is very old.

[b]Big Aquapede[/b]
Lol, it's basically Pot of Greed with an LP gain thrown in. OP'd, but I like it.

[b]Century-Old Aqua Dragon[/b]
It's basic but effective. Slightly OP'd, but that makes it somewhat playable.

And now I have a headache. If you prompt me when I'm next on, I'll try and comment on the rest.

So far, the cards don't really mesh, all that they've got similar are the WATER attribute.
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