-Griffin Posted November 13, 2010 Report Share Posted November 13, 2010 2x Machina Fortress 6x Karakuri Ninja Guys 3x Karakuri Mystic Tomato 3x Karakuri Level 3 Position Change Tuner Guy 2x Level 4 Karakuri Tuner Wall 1x Grow-up Bulb 1x Gearframe 3x Karakuri Geartown 3x Unity of the Karakuri Samurai 3x Reinforcement of the Karakuri Army 3x Book of Moon 3x Holy Lance 1x Reborn 1x MST 1x Black Hole 1x Limiter Removal 3x Decree 1700 ATK Ninja --> Level 4 tuner --> Level 8 Kurakuri Synch --> Level 3 Tuner to change its own position --> +2 that gives you a beatstick which is likely to get you extra +1s Grow Up --> Naturia Beast These guys seem to change position so often that their draw card is practically Pot of Greed half the time. Their Geartown revives advantage engines that also have a respectable 2800 ATK Their Stratos does not test well. Book of Moon loves both ninjas. Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 13, 2010 Report Share Posted November 13, 2010 It's Glow-up not Grow-up, yeah, doesn't make sense to me either. Link to comment Share on other sites More sharing options...
-Griffin Posted November 13, 2010 Author Report Share Posted November 13, 2010 I will continue to call it Grow-up, rather than say silly things because the Japanese cannot pronounce the letters l&r correctly. Any comment on the actual Deck? Link to comment Share on other sites More sharing options...
Buttercup Posted November 13, 2010 Report Share Posted November 13, 2010 -2 Warn -2 BTH -1 Judgment +3 Decree +1 Shrink +1 E-Con Link to comment Share on other sites More sharing options...
Dark_Armed_Zombie Posted November 13, 2010 Report Share Posted November 13, 2010 From what I can remember of the Karakuri it looks good, but with them being so unfamiliar I'd have to see it in action. Theoretically though, it's fine. The changes the other guy posted sound good as Shrink is absolutely pimp, flat out, no questions asked. Anyways, does this deck run more aggressively or defensively? Meta or anti-meta? My friend's spellcasters runs Burdan and Shrink and both effectively control the field tremendously especially when used together. Since Shrink halfs the original attack, their original attack is halfed and then Burdan kicks in again, making basically every monster that would be a threat into a >1k puny little thing. I doubt it'll fit with the theme of the deck, but I thought I'd put it out there. Link to comment Share on other sites More sharing options...
-Griffin Posted November 13, 2010 Author Report Share Posted November 13, 2010 I think I could agree with most of those changes, but E-con doesn't seem to fit. Maybe another Gearframe? A Cydra? The Deck seems to play pretty offensively. Even the destroyed-by-battle searcher tends to ram itself more often than getting run over. If you get a decent hand, Karakuri Unity and Level 8 Synchro Guy can give you such massive hands. They can feel slow on the uptake from time to time, but that mostly clears up after you drop your first Synch, which is why I consider Cydra. They definitely feel non-meta, but that's probably because I haven't seen them around often. Still need to test more before I can say much for certain. Link to comment Share on other sites More sharing options...
-Griffin Posted November 14, 2010 Author Report Share Posted November 14, 2010 Just had a clear run over a Zombie Deck. Drew 5 with Burierireri Level 8 + 2x Unity thing shinaniggens. Book'd their Goyo when they were about to synch with it and PSZ to stop me blowing them up (or something, I'd have kept Goyo >_> ) Then stole their Goyo with my own. Also ran over PSZ with 1700 ATK Ninja and got a Stardust. It was pretty much over then. Even moreso when I dropped Fortress next turn. Deck is win. Link to comment Share on other sites More sharing options...
Manjoume Thunder Posted November 14, 2010 Report Share Posted November 14, 2010 [quote]-2 Warn -2 BTH -1 Judgment +3 Decree [b]+2 other things[/b][/quote] Second that. Though, I don't really like Shrink. You can run that Holy Lance card. The epitome of versatility and amazingness. Link to comment Share on other sites More sharing options...
-Griffin Posted November 14, 2010 Author Report Share Posted November 14, 2010 [quote name='Manjoume Thunder' timestamp='1289751806' post='4784079'] Second that. Though, I don't really like Shrink. You can run that Holy Lance card. The epitome of versatility and amazingness. [/quote] Good point. I'm torn between Holy Lance and Shrink. Lance does most of the same stuff, but Shrink let's 1700Ninja run over Stardust, Goyo, Scrap Dragon and anything else >2400 ATK, which unfortunately Lance can't do. 1700Ninja plays are so great here that losing the extra targets could be a big loss, but I'm definitely going to consider -3 Shrink +3 Lance List has been updated with: -Traps +3 Decree +1 Shrink/Lance +1 Cydra (goes into Bureido with Level 3 tuner thing) Link to comment Share on other sites More sharing options...
-Griffin Posted November 20, 2010 Author Report Share Posted November 20, 2010 bump.dek Link to comment Share on other sites More sharing options...
-Griffin Posted November 21, 2010 Author Report Share Posted November 21, 2010 Holy Lance is being used over Shrink. Too pro not to use. Link to comment Share on other sites More sharing options...
-Griffin Posted November 27, 2010 Author Report Share Posted November 27, 2010 Bump. Also: -1 Cydra +1 MST Link to comment Share on other sites More sharing options...
-Griffin Posted November 28, 2010 Author Report Share Posted November 28, 2010 G'dammit I really want their Stratos and M-Con now Link to comment Share on other sites More sharing options...
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