Buttercup Posted November 15, 2010 Report Share Posted November 15, 2010 So the differences are Return (which I didn't see), Allure (which screwed you twice), Stygian (which I didn't see) and 1 Grepher (which was eh). This argument is almost as stupid as inconsistentdicks. Link to comment Share on other sites More sharing options...
Yeezus Posted November 15, 2010 Report Share Posted November 15, 2010 Allure was ehh And I drew grepher with no other monsters which is rare Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted November 15, 2010 Report Share Posted November 15, 2010 It's funny because I'm smarter than Ser. Link to comment Share on other sites More sharing options...
Buttercup Posted November 15, 2010 Report Share Posted November 15, 2010 nuh uh you support an inferior build of Infernities therefore im smarter OT: add Arma Knights guy they're great Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted November 15, 2010 Report Share Posted November 15, 2010 inb4armaknightjoke Yugioh isn't the world. Link to comment Share on other sites More sharing options...
Buttercup Posted November 15, 2010 Report Share Posted November 15, 2010 i kno guy thats why im watching knife in the water at the same time BAM POLANSKI ARTHOUSE CINEMA INTELLIGENCE IN YOUR FACE OT: Arma Knight is great when you're not playing Stygian. Link to comment Share on other sites More sharing options...
Skribbletron Posted November 15, 2010 Report Share Posted November 15, 2010 in short Aram knight sucks in infernities because he holds nothing to the depletion of the hand. he throws cards out of the deck where as grepher tosses from the hand. arma knight sucks when it comes to keeping your hand clear. plus his effect on happens on his summon. grepher tosses a level 5 or higher dark from the hand to special summon. then once a turn tosses a dark from the hand to toss a dark from the deck. this puts necromancer and avenger at full potential. how can a card like arma knight that throws a card from the deck only ONCE (and on his summoning) contribute anything near as close as dark grepher who can continue to toss cards out of hand? Know your cards before you start an argument. Ser... you pH@!L Link to comment Share on other sites More sharing options...
Buttercup Posted November 15, 2010 Report Share Posted November 15, 2010 see inconsistent decks these are the kinds of hilarious people your arguments attract i hope your proud of yourself You run a low monster count. If you get clumps of monsters, you can set/ stack with Plague/ use Inferno/ w/e. Infernities have no good Level 5s. You will never need or want to use Grepher's effect twice unless you have been buthurt with the worst hand ever. Most of the time, you will want Arma. lrn2cardadvantage/play foo. In conclusion, id knows what it's talking about (maybe, I haven't seen any actual agument yet) but you clearly don't. Link to comment Share on other sites More sharing options...
Skribbletron Posted November 15, 2010 Report Share Posted November 15, 2010 arma is too inconsistent with sending only ONE card away and not even from hand. you will ALWAYS want to use dark grepher as much as possible to keep a clear hand. your draw phase can put a monster in your hand with a full field. where is Arma in all this? useless. Grepher tosses it and throws another away and keeps your hand clear for your infernities to gain their effects. Grepher > Arma knight any day Iconsistentdecks apparently knows infernities better than you and if you wish to test against it. YVD her method against yours and find out who was right... Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted November 15, 2010 Report Share Posted November 15, 2010 Ser doesn't fail, he's not terrible either >_> Use some evidence before jumping to conclusions. Armageddon Knight is decent in Infernities, from my experience anyway. Infernity's aren't all about dumping hand/deck to the graveyard, long gone are the days of running 3 Raigeki Break / 3 Phoenix Wing Wind Blast. In short, I suppose between the two decks, there isn't a superior one. It completely depends on the hand/playing style. E.g. Ser draws 3 Barrier, Launcher etc. and Placido draws "jank". Link to comment Share on other sites More sharing options...
Skribbletron Posted November 15, 2010 Report Share Posted November 15, 2010 arma was dead in my infernities. he didn't allow my hand to clear fast enough for archfiend, necro, and avenger to do their job and throw plague out on top. if anything i would run 1 arma to 3 greph but never rely on arma for a hand clear Link to comment Share on other sites More sharing options...
Buttercup Posted November 15, 2010 Report Share Posted November 15, 2010 [quote name='Skribbletron' timestamp='1289858311' post='4787469'] arma is too inconsistent with sending only ONE card away and not even from hand. you will ALWAYS want to use dark grepher as much as possible to keep a clear hand. your draw phase can put a monster in your hand with a full field. where is Arma in all this? useless. Grepher tosses it and throws another away and keeps your hand clear for your infernities to gain their effects. Grepher > Arma knight any day Iconsistentdecks apparently knows infernities better than you and if you wish to test against it. YVD her method against yours and find out who was right... [/quote] im so sigging that if your a troll ill be so pissed off I played YVD with Kiryu, who uses IDs techs minus Mind Control. And I won 3-1. [quote name='InconsistentDecks' timestamp='1289858381' post='4787475'] Ser doesn't fail, he's not terrible either >_> Use some evidence before jumping to conclusions. Armageddon Knight is decent in Infernities, from my experience anyway. Infernity's aren't all about dumping hand/deck to the graveyard, long gone are the days of running 3 Raigeki Break / 3 Phoenix Wing Wind Blast. [/quote] Maybe one person did that. 2 Grepher last format was staple durrrrrrrr. But it's only ok now, and I just don't like it because it screws with deck consistency. It's bad damage control. [quote name='Skribbletron' timestamp='1289858612' post='4787484'] arma was dead in my infernities. he didn't allow my hand to clear fast enough for archfiend, necro, and avenger to do their job and throw plague out on top. if anything i would run 1 arma to 3 greph but never rely on arma for a hand clear [/quote] wtf your monster count sounds screwy Link to comment Share on other sites More sharing options...
THE GOD OF OBELISK Posted November 15, 2010 Report Share Posted November 15, 2010 I believe it only counts if you play 3 matches tbh. Link to comment Share on other sites More sharing options...
Buttercup Posted November 15, 2010 Report Share Posted November 15, 2010 Maybe, I'm just trying to make this guy post some more. MY SIG NEEDS TO FEED Link to comment Share on other sites More sharing options...
The ReBeL Posted November 16, 2010 Report Share Posted November 16, 2010 why is beattle way bad. what makes it bad Link to comment Share on other sites More sharing options...
~Excalibur~ Posted November 16, 2010 Author Report Share Posted November 16, 2010 [quote name='THe ReBeL' timestamp='1289884355' post='4788613'] why is beattle way bad. what makes it bad [/quote] it is slow, inconsistant and just flat out not needed, plus if there is 1 in ur grave and u draw into one..............what's the point ' anymore evidance? Link to comment Share on other sites More sharing options...
The Crimson King Posted November 27, 2010 Report Share Posted November 27, 2010 [quote name='~Excalibur~' timestamp='1289888193' post='4788671'] it is slow, inconsistant and just flat out not needed, plus if there is 1 in ur grave and u draw into one..............what's the point ' anymore evidance? [/quote] How does this playtest? Link to comment Share on other sites More sharing options...
Argentum Posted November 28, 2010 Report Share Posted November 28, 2010 Did not read thread just have question about decklist. Why two doom dragon when you only ever need to summon one? Link to comment Share on other sites More sharing options...
The Crimson King Posted November 29, 2010 Report Share Posted November 29, 2010 [quote name='Argentum' timestamp='1290972550' post='4816493'] Did not read thread just have question about decklist. Why two doom dragon when you only ever need to summon one? [/quote] Unrelated: cool fact, Launcher or Mirage or even Necromancer can bring Doom Dragon back from the grave. Link to comment Share on other sites More sharing options...
~Excalibur~ Posted November 29, 2010 Author Report Share Posted November 29, 2010 why did u guys bump this? it was over with a while ago Link to comment Share on other sites More sharing options...
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