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Random single Synchro: Procyon Champion (Assault Mode & Cosmic Synchro added!)


Dandelo

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Named after [i]Procyon A[/i], one of the brightest stars in our galaxy.

[center][img]http://img109.imageshack.us/img109/7248/212065.jpg[/img]

1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle, you can remove 1 Tuner Monster in your Graveyard from play to send the destroyed monster to the top of your opponent's Deck. Once per turn, you can discard 1 Tuner Monster to draw 1 card. If you draw a Tuner Monster, you can reveal and discard it to destroy 1 card on the field.[/center]

[center][img]http://img338.imageshack.us/img338/9463/212065c.jpg[/img]

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except with "Assault Mode Activate". Non-Tuner monsters this card destroys by battle are sent to the top of the Deck instead of being sent to the Graveyard. Once per turn, you can remove up to 2 Tuner Monsters in your Graveyard from play to draw an equal number of cards. If you draw a Tuner Monster, you can reveal and shuffle it into your Deck to destroy 1 card on the field. When this card on the field is destroyed, you can Special Summon 1 "Procyon Champion" from your Graveyard.[/center]

[center][img]http://img585.imageshack.us/img585/1954/212065h.jpg[/img]

2 Tuners + "Procyon Champion"
If a card you control would be destroyed by the effect of an opponent's card effect, you can remove 1 Tuner Monster in your Graveyard from play or discard 1 Tuner Monster instead. Each of these effects can be activated once per turn: *Remove 1 Tuner Monster in your Graveyard from play to send a number of random cards in your opponent's hand equal to the Level of the removed Tuner Monster to the top of their Deck. *Return any number of Tuner Monsters in your Graveyard to your Deck to draw an equal number of cards. If you draw a Tuner Monster(s), you can reveal them to destroy a number of cards your opponent controls equal to the number of revealed cards.[/center]
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So you're basically milling through tuners to keep the effects going? Could be quite effective if you've got a steady supply of Tuner's to keep the add to Deck effect in play. The downside is quite clear though, you want to keep this, you can forget about pretty much any other Synchro's.

Is the Tuner reveal tied in only to the drawing effect?

OCG seems flawless, love the pic. Stats may be slightly high for a Level 7 with an effect like this.

Overall... 8/10.
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[quote name='Skizo' timestamp='1289921872' post='4789034']
So you're basically milling through tuners to keep the effects going? Could be quite effective if you've got a steady supply of Tuner's to keep the add to Deck effect in play. The downside is quite clear though, you want to keep this, you can forget about pretty much any other Synchro's.

Is the Tuner reveal tied in only to the drawing effect?

OCG seems flawless, love the pic. Stats may be slightly high for a Level 7 with an effect like this.

Overall... 8/10.
[/quote]

There's also quite a few Tuner Monsters that can be used effectively while in the Graveyard (Plaguespread, etc.), so the milling can be used to your advantage, as well.

The Tuner reveal is tied only to the drawing effect, if it is a Tuner Monster you draw.

And yes, the stats are a bit high, but as you said, if you want to keep this out, you can basically forget about using other Synchros; thus, its higher states.

Thanks for the comment, +rep for you.
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[quote name='Skizo' timestamp='1289924461' post='4789109']
The first bit I mentioned was more concerned with the removing from play. I don't think you can use Plaguespreader when it's not actually in the game can you?
[/quote]

And I was talking about the discarding for the second effect, the draw effect. Both effects are optional, so you don't HAVE to remove a Tuner from play if you don't want.
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[quote name='waters27' timestamp='1289924685' post='4789114']
And I was talking about the discarding for the second effect, the draw effect. Both effects are optional, so you don't HAVE to remove a Tuner from play if you don't want.
[/quote]

It just seems to me that removing from play Tuners to keep the Mystic Swordsman Lv.6 thing going is the most helpful part, as a Deck Lock of sorts. I can imagine using this and milling the Tuners to keep your opponent drawing the same monster over and over.
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[quote name='Skizo' timestamp='1289924874' post='4789117']
It just seems to me that removing from play Tuners to keep the Mystic Swordsman Lv.6 thing going is the most helpful part, as a Deck Lock of sorts. I can imagine using this and milling the Tuners to keep your opponent drawing the same monster over and over.
[/quote]

Yes, that was the point. The two parts of the second effect were just put in for versatility, really. I was actually thinking of this card being a part of a future archtype, or something. This card being the "boss monster".
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Seems like a fun card, but you would need a whole lot of Tuners to make good use of it. Good thing the Summoning requirements are very general, so you'll probably have some Tuners on hand. Overall it's pretty cool and relatively creative, but it's abilities and especially the cost for them make this card situational so it isn't completely useful. Overall I would give it an 8/10.
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[quote name='FTW (For The Wynn)' timestamp='1289925286' post='4789125']
Seems like a fun card, but you would need a whole lot of Tuners to make good use of it. Good thing the Summoning requirements are very general, so you'll probably have some Tuners on hand. Overall it's pretty cool and relatively creative, but it's abilities and especially the cost for them make this card situational so it isn't completely useful. Overall I would give it an 8/10.
[/quote]

Like I said, possible start of an archtype, one that will make use of many Tuners.

Thanks for the comment, mate. +rep for you, as well.
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Keeping your opponent drawing the same cards is a good idea. Though its pretty much the only syncro you can keep out, it just might be all you need, plus a bunch of tuners to keep the effects going. DEF is a bit low, but I cant change a ratng just because one stat is a little low. Overall, I give this an 8.5, because of the above statements and the great pic and creative name.
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This is a really good card, but you need a lot of support to keep its effect viable. I'm interested to see what sort of archetype you could construct around this.

That said, some Tuners I can think of that can do something in the Graveyard right now:
-Plaguespreader Zombie
-Blackwing - Vayu
-Fabled Kushano
-Fishborg Blaster
-Glow-Up Bulb
-Infernity Avenger
-Scrap Mind Reader

None of these really have anything in common. I guess, without support of its own, this'd be best run in a Blackwing deck--which has a fair few Tuners to spare, including the grave-loving Vayu, and can also get away with running Plaguespreader Zombie.

Returning to the card itself, 2700 ATK seems high for a Level 7 Synchro with an effect, even ignoring the fact that it turns into a Scrap Archfiend if you want another Synchro on the field. I guess it depends on the cards you're running with it. Anyway, keep up the good work! ^_^

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[quote name='NegativeFiveBelow' timestamp='1290036354' post='4792067']
This is a really good card, but you need a lot of support to keep its effect viable. I'm interested to see what sort of archetype you could construct around this.

That said, some Tuners I can think of that can do something in the Graveyard right now:
-Plaguespreader Zombie
-Blackwing - Vayu
-Fabled Kushano
-Fishborg Blaster
-Glow-Up Bulb
-Infernity Avenger
-Scrap Mind Reader

None of these really have anything in common. I guess, without support of its own, this'd be best run in a Blackwing deck--which has a fair few Tuners to spare, including the grave-loving Vayu, and can also get away with running Plaguespreader Zombie.

Returning to the card itself, 2700 ATK seems high for a Level 7 Synchro with an effect, even ignoring the fact that it turns into a Scrap Archfiend if you want another Synchro on the field. I guess it depends on the cards you're running with it. Anyway, keep up the good work! ^_^
[/quote]

The archtype (if attempted) would consist of cards whose effects evolve around being treated as Tuners while in the hand and Graveyard, at a cost, in addition to other effects. That's the general idea of it so far, at least.

Also, I know his name gets thrown around a lot... but hey, Goyo is a Level 6 with 2800 ATK, and he has an effect.

Thanks for the comment, +rep for you.

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  • 2 weeks later...
Would be exceedingly useful in a Quick Synchro deck. Fits the needs of this card: a steady and good supply of tuners. Very annoying for your opponent. Without a searching card in their hand or on the field, they can't do anything, bringing them to lockdown. Very powerful card but balanced as Assault Modes were hard to get out and not too convenient in a deck anyway. Would make great combos with certain Tuners. But I can't think what they are at the moment. Great name too.
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[quote name='♣Master♣' timestamp='1291031904' post='4818164']
Wow and i thought the first card was epic >.< The assault mode just pwns and is totally balanced and can be used well to win the whole duel! 10'
[/quote]
These cards are amazing but I might not say totally balanced. The spell card isn't described so it can be as easy as placing down 1 card and summoning this monster which can then be used to keep your opponent drawing a single card. If they have no monster cards in their hand or cards they could possibly beat you with they would be at a point where there would be nothing they could do until you won the duel. I would say you should pay x amount of life points or something for the effect or it should be kinda hard for this monster to be summoned. Other than that Great cards. 10
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[quote name='huggo' timestamp='1291069320' post='4819135']
These cards are amazing but I might not say totally balanced. [i][b]The spell card isn't described so it can be as easy as placing down 1 card and summoning this monster which can then be used to keep your opponent drawing a single card.[/b][/i] If they have no monster cards in their hand or cards they could possibly beat you with they would be at a point where there would be nothing they could do until you won the duel. I would say you should pay x amount of life points or something for the effect or it should be kinda hard for this monster to be summoned. Other than that Great cards. 10
[/quote]

Eh?
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I mean it says"This card cannot be Special Summoned except with "Assault Mode Activate". It could be as easy as using this one card to summon this amazing 9 * monster. I believe its 9 stars. Also after this card is on the field if your opponent only has spell or trap cards or monsters with like 600 attack and you summon this card there will be nothing the can do until you win the duel. I hope you understand this time. In a simple way I'm saying that it could be really easy to summon this slightly overpowered monster.
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