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Unique effect monster 2


lewis atherton

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help in any way you can please and be honest with feedback.
[img]http://img44.imageshack.us/img44/3907/303169z.jpg[/img]
When this card is played all monster cards on the field become Plant-Type monsters for the remainder of the duel. When this card attacks your opponents Life points directly draw a card.
[img]http://img687.imageshack.us/img687/1451/303169x.jpg[/img]
When this card is Normal Summoned destroy it and gain 2000 Life points. If this card is destroyed in battle inflict 1000 Life points to each player times the number of monsters they control in face up attack position. If this face down card is destroyed by the effect of a Spell or Trap Card, or by the effect of a monster your opponent controls then remove from play your hand and draw 1 card, you then miss your next Draw Phase.
[img]http://img687.imageshack.us/img687/2869/303169v.jpg[/img]
The player that summoned this card remains in control of it even if its on your opponents side of the field. If this card is not on your side of the field you gain 700 Life points during your main phase 1. If this card was Tribute Summoned by tributing Insect-Type monsters then you may summon it on your opponents side of the field.
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well their not supposed to interwind just be interesting effect monsters. I made them for use in individual decks not together if thats what your thinking and you didn't explain what to improve just complained really please try to be more constructive I think starsign wolf could get you out of a sticky situation and do some real damage if you plan it out properly I used metamorphosis dragon to add power to an insect deck and aura for plant synchros really also preventing powerups for certain types I think they could be fairly useful
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Okay, comments.

[b]Aura - Guardian of the Forest[/b]
Seems weak, but potentially good support in Plants if you're going to use things that change ownership (snatch steal, etc). I'd have it include Hand and Graveyard though, to really mess up game-plans and help give you fodder for Black Rose Dragon. If you were to do that though, I'd lower the stats and give it a Special Summon restriction.

[b]Starsign Wolf[/b]
Maybe make it a Tuner to give it some more use. Decide on the Normal Summon restriction or the destroyed by battle effect. I recommend the later as it makes it a good burn monster against Swarm decks. The last effect is really bad, it just nukes your your hand - not very useful. Drop the hand removal and maybe make something useful out of being targeted by card effects.

[b]Metamorphosis Dragon[/b]
Seems like Lava Golem's mentally stunted little brother.
Insect-Tribute for a Dragon. I think there's something you can change that too. While I like the idea of manipulating the opponents field, I think you should just slap an attck restriction on it instead. Therefore, making it good to get on your opponent's side of the field, rather than summoning it to your side of the field. Maybe also make it so that it isn't under your control when it's not on your side of the field.
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