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Coming of the Blizzard (Long Set)


Emerald Fan

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This is one of the first sets I made. I still have major love for it and wanted to put it on the completed list as I am no longer working on it.
[b][size="5"]WARNING![/size][/b]This set is not to be taken lightly. Once you start, you will be in for a long while. There is somewhere around 80 cards, so you know that this will take a long time. You have been warned, so I don't want to hear comments about how you don't care to read so much. You were warned before you set out on this set, so it's all on you. If you criticize, please be constructive.

[spoiler=A Dream in Snow][img]http://img51.imageshack.us/img51/4636/167167k.jpg[/img]
Return 2 "Ice" monsters you control to your Deck, shuffle, then draw 2 cards. If you have no cards in your hand, draw 3 cards instead.[/spoiler]

[spoiler=A Matter Between Fire and Ice][img]http://img130.imageshack.us/img130/7580/386536iy.jpg[/img]
As long as this card is on the field, "Ice" monsters you control cannot be destroyed by battle, except when battling a FIRE monster. Destroy this card during your 3rd Standby Phase after activation.[/spoiler]

[spoiler=A Melting Flame][img]http://img706.imageshack.us/img706/6456/386536z.jpg[/img]
This card can only be activated when you control 2 or more "Ice" monsters. Destroy all "Ice" monsters you control then inflict 1000 points of damage to your opponent.[/spoiler]

[spoiler=Ambush of the Snow Tribe][img]http://img706.imageshack.us/img706/1593/386536a.jpg[/img]
Pay 500 Life Points. "Ice" monsters you control can attack your opponent directly this turn. Any monster that attacks directly this way is destroyed at the end of the Battle Phase.[/spoiler]

[spoiler=Armored Ice Wolf][img]http://img51.imageshack.us/img51/3284/167167w.jpg[/img]
As long as this card is face-up, your opponent cannot select another "Ice" monster as an attack target. When this card is destroyed sent to the Graveyard as a result of battle, draw a card.[/spoiler]

[spoiler=Artic Wolf-The Ice Beast][img]http://img705.imageshack.us/img705/8140/386536y.jpg[/img]
If this is the only card on your field, it can attack your opponent directly. If this card inflicts damage by attacking this way, your opponent cannot activate Spell Cards or Trap Cards until their next End Phase.[/spoiler]

[spoiler=Artico][img]http://img713.imageshack.us/img713/9328/167167b.jpg[/img][/spoiler]

[spoiler=BSID][img]http://img705.imageshack.us/img705/2826/386536k.jpg[/img](Image Credit -- Wanderley)
1 Tuner + 1 or more non-Tuner monsters
This card can only be Synchro Summoned. When this card is summoned, you can destroy all Spell and Trap cards on the field. During the turn you activate this effect, you must skip your Battle Phase. This card cannot be destroyed by battle.[/spoiler]

[spoiler=BOTIS][img]http://img821.imageshack.us/img821/9695/167167lm.jpg[/img]
1 "Ice" Tuner + 1 or more non-Tuner WATER monsters
This card is not affected by the effects of Spell and Trap Cards controlled by your opponent. As long as this card is on the field, your opponent must pay 500 Life Points to Set cards from his/her hand. When this card is destroyed by battle, you can Special Summon 1 "Ice" monster with less ATK than this card from your Graveyard in Attack Position.[/spoiler]

[spoiler=BOTFF][img]http://img694.imageshack.us/img694/9484/386536e.jpg[/img]
Discard 1 card to equip this card to 1 "Ice" monster you control. As long as this card is on the field, your opponent cannot activate Spell or Trap cards during the Battle Phase. [/spoiler]

[spoiler=BOTG][img]http://img694.imageshack.us/img694/4585/386536c.jpg[/img]
This card can only be equipped to an "Ice" monster you control. Increase the ATK of the equipped monster by 800.[/spoiler]

[spoiler=BOTST][img]http://img96.imageshack.us/img96/2679/386536v.jpg[/img]
Discard 1 "Ice" monster from your hand to draw 2 cards. If both cards are WATER monsters, you can reveal 1 of those cards to draw 1 more card.[/spoiler]

[spoiler=Blizzord][img]http://img96.imageshack.us/img96/1446/386536t.jpg[/img]
When this card destroys a non-WATER monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to that monster's ATK.[/spoiler]

[spoiler=COTST][img]http://img96.imageshack.us/img96/2038/386536i.jpg[/img]
Tribute 1 "Ice" monster you control. Add 1 "Ice" monster with a Level lower than the tributed monster from your Deck to your hand.[/spoiler]

[spoiler=Controlling Ice][img]http://img709.imageshack.us/img709/4589/386536h.jpg[/img]
Send 1 "Ice" monster you control out of play. Take control of 1 monster your opponent controls with less ATK than the tributed monster until your next Standby Phase.[/spoiler]

[spoiler=Cryokinetic Melody][img]http://img716.imageshack.us/img716/2653/167167i.jpg[/img]
Once per turn, you can remove 1 monster from your Graveyard from play to Special Summon 1 "Ice" monster from your hand. That monster cannot attack the turn it is Summoned this way.[/spoiler]

[spoiler=Cryonic Phoenix][img]http://img130.imageshack.us/img130/2038/386536i.jpg[/img]
Activate when an "Ice" monster you control is destroyed and sent to the Graveyard. Special Summon that monster in Defense Position. That monster cannot be destroyed during this turn.[/spoiler]

[spoiler=Cryono][img]http://img706.imageshack.us/img706/2826/386536k.jpg[/img]
This card cannot be destroyed by the effect of Spell Cards. As long as this card is on the field, no "Ice" monster you control can be destroyed by battle.[/spoiler]

[spoiler=Cryostasis][img]http://img12.imageshack.us/img12/4718/386536r.jpg[/img]
Search your Deck for 1 "Ice" monster and remove it from play. During your 3rd End Phase after this card's activation, destroy this card and add the selected monster to your hand. If this card is destroyed except by its own effect, send the selected monster to the Graveyard. [/spoiler]

[spoiler=COTIS][img]http://img706.imageshack.us/img706/1446/386536t.jpg[/img]
Decrease the ATK of a monster attacking this card by 600 during the Damage Step Only. When this card is sent from your side of the field to the Graveyard, draw a card.[/spoiler]

[spoiler=Cute][img]http://img706.imageshack.us/img706/4323/386536n.jpg[/img]
Add 1 Level 2 or lower "Ice" monster from your Graveyard to your hand. You cannot Summon or Set that monster this turn.[/spoiler]

[spoiler=DQOTIL][img]http://img171.imageshack.us/img171/9204/167167.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when there are 5 or more different "Ice" monsters in your Graveyard. When this card is Summoned, destroy all Spell cards and Trap cards on the field. You can send 1 "Ice" monster from Graveyard out of play to negate the effect of a card that specifically targets this card and destroy it.[/spoiler]

[spoiler=DSIW][img]http://img39.imageshack.us/img39/6436/386536.jpg[/img]
This card cannot be destroyed by battle.[/spoiler]

[spoiler=DIG][img]http://img138.imageshack.us/img138/3476/386536b.jpg[/img]
This card is unaffected by Spell Cards. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed except with a card effect.[/spoiler]

[spoiler=DIS][img]http://img704.imageshack.us/img704/1530/386536pp.jpg[/img]
This card cannot be Special Summoned. This card can be treated as 2 tributes for the Tribute Summon of an "Ice" monster.[/spoiler]

[spoiler=EFI][img]http://img22.imageshack.us/img22/4589/386536h.jpg[/img]
Destroy 2 Spell or Trap Cards you control to Special Summon 1 "Ice" monster from your deck with 2000 or less ATK.[/spoiler]

[spoiler=EOTIK][img]http://img22.imageshack.us/img22/309/386536x.jpg[/img]
If you control at least 2 different "Ice" monsters, this card can be Special Summoned from your hand. Increase the ATK of this card by 300 for each "Ice" card in your Graveyard. As long as this card is on the field your opponent cannot activate Spell Cards.[/spoiler]

[spoiler=EIL][img]http://img64.imageshack.us/img64/9424/386536l.jpg[/img]
Discard 1 card to negate the effect of a Spell card or Trap card controlled by your opponent. This card can only be activated when you control 1 or more "Ice" monsters.[/spoiler]

[spoiler=FOTIC][img]http://img31.imageshack.us/img31/2307/386536g.jpg[/img]
This card cannot be destroyed by card effects. When this card is sent to the Graveyard increase your Life Points by 1000. [/spoiler]

[spoiler=FOCB][img]http://img822.imageshack.us/img822/4821/167167x.jpg[/img]
Discard 1 card from your hand. During this turn, double the ATK of all "Ice" monsters you control. During the End Phase, switch all monsters you control to Defense Position and take damage equal to half the combined original ATKs of those monsters. The Battle Position of those monsters cannot be changed except by card effects.[/spoiler]

[spoiler=Fire and Ice] [img]http://img844.imageshack.us/img844/9204/167167.jpg[/img]
1 "Fire" monster + 1 "Ice" monster
This monster cannot be Special Summoned except by Fusion Summon. Increase the ATK and DEF of this card by 100 for each FIRE and WATER monster in either Graveyard.[/spoiler]

[spoiler=FIG][img]http://img69.imageshack.us/img69/1265/386536u.jpg[/img]
This card cannot be destroyed by battle. As long as this card is on the field, your opponent cannot select another "Ice" monster you control as the target of an attack. If a "Ice" monster you control is targeted for an attack, you can send this card from your Graveyard out of play to prevent that monster from being destroyed by battle until the End Phase of this turn.[/spoiler]

[spoiler=Frozen Mischief][img]http://img638.imageshack.us/img638/6436/386536.jpg[/img]
This card can only be activated while you control an "Ice" monster. Discard 1 card from your hand and 1 random card from your opponent's hand. [/spoiler]

[spoiler=GOTST][img]http://img194.imageshack.us/img194/309/386536x.jpg[/img]
During your Draw Phase, instead of your normal Draw, you can add 1 Level 4 or lower "Ice" monster from your Deck to your hand. The Deck is then shuffled. When a "Ice" monster you control is destroyed, destroy this card.[/spoiler]

[spoiler=Golem of Ice][img]http://img194.imageshack.us/img194/1265/386536u.jpg[/img]
When this card declares an attack, your opponent cannot activate Spell Cards or Trap Cards until the end of the Battle Phase. When this card is destroyed, you can add up to 2 Level 4 or lower "Ice" monsters from your Graveyard to your Deck.[/spoiler]

[spoiler=GWOTIC][img]http://img194.imageshack.us/img194/978/386536ne.jpg[/img]
Return up to 2 "Ice" monsters from your Graveyard to your deck. Increase your opponent's Life Points by 1000.[/spoiler]

[spoiler=GOTIF][img]http://img706.imageshack.us/img706/4484/386536um.jpg[/img]
This card can only be Ritual Summoned with the Ritual Spell Card "Nature's Frost". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand. As long as this card is on the field, no Spell Cards or Trap Cards can be activated.[/spoiler]

[spoiler=Guiding Ice][img]http://img706.imageshack.us/img706/6996/386536xt.jpg[/img]
When an "Ice" monster you control is selected as the target of an attack, you can discard this card from your hand to increase the ATK of that monster by the original ATK of this card. You can only use the effect of "Guiding Ice" once per turn.[/spoiler]

[spoiler=HOTIL][img]http://img130.imageshack.us/img130/3402/386536ks.jpg[/img]
1 Tuner + 1 or more non-Tuner WATER monsters
As long as this card is on the field, no Spell Cards can be Activated. [/spoiler]

[spoiler=Ice Breaker][img]http://img339.imageshack.us/img339/3104/167167e.jpg[/img]
If you Tribute Summon this card by tributing 1 "Ice" monster, increase the ATK of this card by 200 times the level of the tributed monster. When this card attacks, your opponent cannot activate Spell Cards or Trap Cards until the end of the Damage Step.[/spoiler]

[spoiler=Ice Destructor][img]http://img641.imageshack.us/img641/9204/167167.jpg[/img]
You must offer 1 monster you control for this card to declare an attack. This card cannot attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent must search his/her Deck for a Spell card and send it to the Graveyard.[/spoiler]

[spoiler=Ice Fiend][img]http://img198.imageshack.us/img198/1316/386536o.jpg[/img]
You can tribute this card to destroy 1 Spell or Trap card your opponent controls. You can only activate the effect of "Ice Fiend" once per turn.[/spoiler]

[spoiler=IHP][img]http://img718.imageshack.us/img718/6436/386536.jpg[/img]
This card can attack once again in a row for each other "Ice" monster you control. During the turn you use this effect, no other monster you control can declare an attack.[/spoiler]

[spoiler=Ice Land][img]http://img718.imageshack.us/img718/2307/386536g.jpg[/img]
Increase the ATK and DEF of "Ice" monsters by 200. As long as this card is on the field, Spell Cards must be Set first and cannot be activated until the next turn.[/spoiler]

[spoiler=ILP][img]http://img718.imageshack.us/img718/6121/386536q.jpg[/img]
Send 3 "Ice" monsters from your hand out of play to decrease your opponent's Life Points by half. This card cannot be negated by Trap Cards. You can only use the effect of "Ice Land's Power" once during the current duel.[/spoiler]

[spoiler=Ice Leopard][img]http://img52.imageshack.us/img52/2038/386536i.jpg[/img]
If your opponent controls 2 or more Spell or Trap Cards, this card can attack your opponent directly.[/spoiler]

[spoiler=Ice Mage][img]http://img121.imageshack.us/img121/576/386536de.jpg[/img]
Once per turn, you can discard 1 card to look at 1 Set Spell or Trap Card your opponent controls. If that card is a Spell Card, destroy it. If that card is a Trap Card, return it to its original position.[/spoiler]

[spoiler=Ice Priestess][img]http://img121.imageshack.us/img121/4323/386536n.jpg[/img]
You can switch this card to Defense Position to destroy 1 face-up Spell card your opponent controls. This card's Position cannot be changed until the End Phase of your next turn.[/spoiler]

[spoiler=IFR][img]http://img693.imageshack.us/img693/8140/386536y.jpg[/img]
This card can only be activated when a monster controlled by your opponent declares an attack. Negate the attack then Special Summon 1 Level 4 or lower "Ice" monster from your deck.[/spoiler]

[spoiler=IOW][img]http://img193.imageshack.us/img193/9424/386536l.jpg[/img]
This card cannot be Special Summoned. This card cannot be Tribute Summoned except by tributing an Aqua-Type monster. As long as this card is on the field, no Set Trap cards can be activated.[/spoiler]

[spoiler=IB][img]http://img34.imageshack.us/img34/309/386536x.jpg[/img]
As long as this card is on the field, you cannot activate any other Spell Card. As long as this card is on the field, negate the effect of Spell Cards and Trap Cards controlled by your opponent. Pay 500 Life Points during each of your Standby Phases or destroy this card.[/spoiler]

[spoiler=KDI][img]http://img823.imageshack.us/img823/1527/167167r.jpg[/img]
When this card is Tribute Summoned, destroy all Set Spell and Trap Cards on the field. [/spoiler]

[spoiler=LIS][img]http://img821.imageshack.us/img821/8717/167167a.jpg[/img]
Pay 1000 Life Points while you control 2 or more "Ice" monsters. Destroy all monsters your opponent controls.[/spoiler]

[spoiler=MOIS][img]http://img690.imageshack.us/img690/2375/386536f.jpg[/img]
Each time an "Ice" monster you control is destroyed, inflict 500 damage to your opponent. As long as this card is on the field, you cannot conduct your Battle Phase.[/spoiler]

[spoiler=Nature’s Frost][img]http://img690.imageshack.us/img690/6456/386536z.jpg[/img]
This card is used to Ritual Summon "Guardian of the Ice Forest". You must also Tribute monsters whose total Level Stars equal 8 or more from the field or your hand.[/spoiler]

[spoiler=NIH][img]http://img36.imageshack.us/img36/1593/386536a.jpg[/img]
You can pay 500 Life Points and tribute this card to negate the Special Summon of an opponent's monster and destroy it.[/spoiler]

[spoiler=OOTNF][img]http://img190.imageshack.us/img190/3476/386536b.jpg[/img]
Whenever a monster you control with "Ice" in its name is destroyed by battle and sent to the Graveyard, Special Summon 2 "Frost Tokens" (Aqua-Type/WATER/Level 2/ATK 100/DEF 100) in Defense Position. The tokens cannot be Tributed for a Tribute Summon.[/spoiler]

[spoiler=POTIK][img]http://img692.imageshack.us/img692/4718/386536r.jpg[/img]
This card is unaffected by the effects of Spell Cards. You can tribute this card to Special Summon 1 "Empress of the Ice Kingdom" from your hand or Deck. This effect cannot be activated the same turn this card was summoned.[/spoiler]

[spoiler=ROI][img]http://img706.imageshack.us/img706/6247/386536nj.jpg[/img]
This card can only be activated when an "Ice" monster you control is targeted for an attack. Negate the attack and inflict damage to your opponent equal to the "Ice" monster's ATK.[/spoiler]

[spoiler=RTID][img]http://img706.imageshack.us/img706/4589/386536h.jpg[/img]
If you control no cards and this is the only card in your hand, you can Normal Summon this card without tributing. When this card attacks a Defense Position monster your opponent controls, destroy all Spell Cards and Trap Cards on the field after Damage Calculation. [/spoiler]

[spoiler=RBI][img]http://img138.imageshack.us/img138/4718/386536r.jpg[/img]
Tribute 1 "Ice" monster you control. Special Summon 1 monster from your Graveyard in Attack Position. [/spoiler]

[spoiler=SOTIA][img]http://img63.imageshack.us/img63/9259/386536s.jpg[/img]
Send 1 "Ice" monster from your hand out of play to destroy 1 card on the field. You can only use the effect of "Skill of the Ice Archers" once per turn.[/spoiler]

[spoiler=SBOIM][img]http://img41.imageshack.us/img41/1593/386536a.jpg[/img]
Decrease the ATK of this card by 300 for each other card you control. As long as there are 7 or more "Ice" monsters in your Graveyard, your opponent cannot activate Spell cards or Trap cards during the Battle Phase.[/spoiler]

[spoiler=SBV][img]http://img715.imageshack.us/img715/6436/386536.jpg[/img]
This card can only be activated while you control a face-up "Ice" monster. As long as this card is on the field, your opponent must continue to show his/her hand. When an "Ice" monster you control is removed from the field, destroy this card.[/spoiler]

[spoiler=STH][img]http://img705.imageshack.us/img705/4636/167167k.jpg[/img]
While in the hand or on the field, this card is treated as having "Ice" in its name. When this card inflicts battle damage to your opponent, you can pay 500 Life Points to look at his/her hand and discard 1 Spell or Trap card.[/spoiler]

[spoiler=STS][img]http://img692.imageshack.us/img692/1316/386536o.jpg[/img]
When this card is sent from the field to the Graveyard, you can pay 500 Life Points to add 1 "Snow Tribe" Spell Card from your Graveyard to your hand.[/spoiler]

[spoiler=STP][img]http://img36.imageshack.us/img36/4718/386536r.jpg[/img]
This card can only be activated if you took Battle Damage this turn. Discard up to 2 cards to increase your Life Points by 1000 for each card discarded. [/spoiler]

[spoiler=STIC][img]http://img69.imageshack.us/img69/369/386536ad.jpg[/img]
When this card is sent from the field to the Graveyard, you can search your Deck for an "Ice" monster with 1500 or less ATK and add it to your hand. [/spoiler]

[spoiler=Snowflakes][img]http://img69.imageshack.us/img69/1054/386536d.jpg[/img]
Increase the ATK of all "Ice" monsters by 300. As long as this card is on the field, you take no damage from card effects controlled by your opponent. During each of your Standby Phases, discard 1 card from your hand. If you cannot, destroy this card. [/spoiler]

[spoiler=SOI][img]http://img52.imageshack.us/img52/1593/386536a.jpg[/img]
You can only control 1 "Spirit of Ice". Increase the ATK and DEF of all other "Ice" monsters you control by 1000. As long as you control another "Ice" monster, your opponent cannot select this card as an attack target. [/spoiler]

[spoiler=SOTG][img]http://img697.imageshack.us/img697/2038/386536i.jpg[/img]
Send 1 "Ice" monster from your Graveyard out of play. You take no Battle Damage this turn. Your "Ice" monsters cannot be destroyed by battle this turn. [/spoiler]

[spoiler=SOTIL][img]http://img697.imageshack.us/img697/2418/386536qh.jpg[/img]
This card can only be activated while you control a "Ice" monster. When your opponent Summons a monster with 1000 or more ATK, remove it from play. [/spoiler]

[spoiler=SZR][img]http://img697.imageshack.us/img697/4/386536j.jpg[/img]
This card can only be activated if an "Ice" monster you control was destroyed this turn. Destroy 1 face-up monster your opponent controls and inflict damage to your opponent equal to half that monster's ATK. [/spoiler]

[spoiler=TOI][img]http://img697.imageshack.us/img697/7591/386536oy.jpg[/img]
Discard 1 card from your hand while you control no cards. Special Summon 1 "Empress of the Ice Kingdom" or "Princess of the Ice Kingdom" from your hand. That monster cannot attack this turn. [/spoiler]

[spoiler=UIM][img]http://img121.imageshack.us/img121/1098/386536ec.jpg[/img]
The Fusion Material Monsters for this card are any 3 'Ice" monsters. This card cannot be Special Summoned except by Fusion Summon. As long as there are 7 or more different monsters in your Graveyard with "Ice" in their name, your opponent cannot Set cards from his/her hand. You can only control 1 "Ultimate Ice Master" at a time. [/spoiler]

[spoiler=WOTIL][img]http://img713.imageshack.us/img713/2307/386536g.jpg[/img]
This card can only be activated while you control "Ice Land".As long as this card is on the field no monster, except "Ice" monsters, can attack the turn it is Summoned. If "Ice Land" you control is removed from the field, destroy this card. [/spoiler]

[spoiler=WIB][img]http://img713.imageshack.us/img713/2366/386536m.jpg[/img]
If your opponent controls no Spell or Trap cards, this card can be Special Summoned from your hand. When this card is destroyed and sent to the Graveyard except by battle, you can send 1 "Ice" monster from your Deck out of play to Special Summon this card in Defense Position. [/spoiler]

[spoiler=Winter Dreams][img]http://img46.imageshack.us/img46/1593/386536a.jpg[/img]
Remove 1 "Ice" monster you control from play. Add 5 "Ice" cards from your Graveyard to your Deck, shuffle, then draw 2 cards. [/spoiler]

[spoiler=WOTST][img]http://img46.imageshack.us/img46/1316/386536o.jpg[/img]
Send 1 Level 7 or higher "Ice" monster from your Deck out of play. Increase the ATK of 1 "Ice" monster you control by 1000 until the End Phase of this turn. [/spoiler]

[spoiler=WOW][img]http://img37.imageshack.us/img37/2307/386536g.jpg[/img]
Increase your Life Points by 1000 for each "Ice" monster you control. You can only activate 1 "Wonders of Winter" each turn. [/spoiler]
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[quote name='Wolfy Eddy' timestamp='1290289328' post='4798558']
O.O...so many... I like the wolf ones, will hold my rate until I see all the cards though :P. BTW, since you have ice monsters, can you check out my "Flame Barrier" cards?
[/quote]
Um, what do you mean by "will hold my rate until I see all the cards"? This is a completed set. By the way, looked at your cards and left a comment.

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Not bad, not bad. In fact, nice cards. Like the Spell Cards. Maybe they are a little UP'ed, my opinion. You could change some photos, cause I can see text in some photos.
My rating:

Pictures: 7/10
Effects: 8/10
Grammar: 9/10
Balance: 9/10

Overall: 33/40

Keep going like this :D

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Finally! I'm done! (Phew) You were right about there being quite a few cards and that's what I meant by seeing "ALL of them". And even so, there were a few image problems with my computer or the site that kept me from seeing the following cards completely so I can only give out a certain rate:
[spoiler=THE MISSING LINKS:]

Armored Ice Wolf
Artico, Wolf Warrior of Ice Country
Battle-Scarred Ice Dragon
Beast of the Ice Storm
Dark Queen of the Ice Land
Dark-Skinned Ice Wolf
Fairy of the Ice Country
Fire and Ice
Fortified Ice Guardian
Golem of Ice
Ice Breaker
Ice Destructor
Ice Hunting Party
Ice Leopard
Ice Mage
Ice Priestess
Incarnation of Winter
OOTNF
POTIK
SOTIA
Snoman, Barbarian of Ice Mountain
STH
STS
[/spoiler]
Still, I did get to see most of their effects. It's just the ATK and DEF that concern me as IDK if they are too powerful for their effects or too weak. So for the mean time here is my rate.

...
....
.....
......
Images: 7.3/10
OCG: 8.4/10
Effects: 8.9/10
Balance: 9.2/10
Flexibility: 9.7/10

Overall: 8.7/10
Me like! Scared of what these guys will do to my flame barriers. I think there are cards here that specifically destroy them >.<.
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[quote name='Wolfy Eddy' timestamp='1290695176' post='4809132']
Finally! I'm done! (Phew) You were right about there being quite a few cards and that's what I meant by seeing "ALL of them". And even so, there were a few image problems with my computer or the site that kept me from seeing the following cards completely so I can only give out a certain rate:
[spoiler=THE MISSING LINKS:]

Armored Ice Wolf
Artico, Wolf Warrior of Ice Country
Battle-Scarred Ice Dragon
Beast of the Ice Storm
Dark Queen of the Ice Land
Dark-Skinned Ice Wolf
Fairy of the Ice Country
Fire and Ice
Fortified Ice Guardian
Golem of Ice
Ice Breaker
Ice Destructor
Ice Hunting Party
Ice Leopard
Ice Mage
Ice Priestess
Incarnation of Winter
OOTNF
POTIK
SOTIA
Snoman, Barbarian of Ice Mountain
STH
STS
[/spoiler]
Still, I did get to see most of their effects. It's just the ATK and DEF that concern me as IDK if they are too powerful for their effects or too weak. So for the mean time here is my rate.

...
....
.....
......
Images: 7.3/10
OCG: 8.4/10
Effects: 8.9/10
Balance: 9.2/10
Flexibility: 9.7/10

Overall: 8.7/10
Me like! Scared of what these guys will do to my flame barriers. I think there are cards here that specifically destroy them >.<.
[/quote]
Wow. That is quite a missing chunk. Sad thing. Thanks for the rating and I am pretty sure my ice cards could make it extremely difficult for your flame barriers.
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