MyFriendsCallMeCoach Posted November 17, 2010 Report Share Posted November 17, 2010 Hey guys, a new user shocks you with his bad cards. Okay, they are not bad at all, I like them, but I wanna hear what you think about them. (: So here we go: [spoiler='Monsters'] [spoiler='Kul'tir - Wicked Dwarf'][img]http://www6.pic-upload.de/20.11.10/fk8smcytz49.jpg[/img][/spoiler][spoiler='Lore']This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. This card can only be Summoned, when there are no monsters on the field. If a Synchro Monster is summoned, any Battle Damage it inflicts to your Life Points is 1600.[/spoiler] [spoiler='Callost - Wicked Hero'][img]http://www6.pic-upload.de/20.11.10/blmr4h9al5.jpg[/img][/spoiler][spoiler='Lore']This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. This card can only be Normal Summoned by removing 3 "Wicked" Monsters from play from your side of the field. Every time a Monster is Synchro Summoned, destroy it.[/spoiler] [spoiler='Undermoon - Wicked Dragon'][img]http://www6.pic-upload.de/20.11.10/c4z9tuhphst.jpg[/img][/spoiler][spoiler='Lore']When this card is Normal Summoned, remove from play all Tuner Monster cards on the field. Increase your Life Points by 500 for every monster removed from play. This card cannot be used as a Synchro Material Monster.[/spoiler][/spoiler] [spoiler='Spells'][spoiler='Cavern of the Wickeds'][img]http://img593.imageshack.us/img593/6965/314921.jpg[/img][/spoiler][spoiler='Lore']As long as this card remains face-up on the field, each player has to send one monster in his End Phase on his/her graveyard. If there is no monster on his/her field in his/her End Phase, a "Wicked Inhabitant" token is Special Summoned in Defense Position on his/her side of the field (Fiend-Type/DARK/Level 1/ATK 0/DEF 1000). If this token is destroyed, his owner has to pay 700 Life Points. All "Wicked" monsters are uneffected from this effect.[/spoiler][/spoiler] [spoiler='Traps'][spoiler='Forlorn Trap'][img]http://img718.imageshack.us/img718/6965/314921.jpg[/img][/spoiler][spoiler='Lore']Every time a Synchro Monster is destroyed place 1 Wicked Counter on this card (max 1). You can remove 1 Wicked Counters from this card to remove 1 Synchro Monster from each player's graveyards from play.[/spoiler] [spoiler='Wicked Protection'][img]http://img686.imageshack.us/img686/6965/314921.jpg[/img][/spoiler][spoiler='Lore']This card can only be activated, when your opponent declares an attack and when there are no monsters on your side of the field. Remove from play all cards in your hand and Special Summon one "Wicked" Monster in Defense Position on your side of the field.[/spoiler][/spoiler] So that's that for now. I'll add more "Wicked"-Cards. [b]IMPORTANT: I'm german, so my english is not the best at all. ^^''[/b] Link to comment Share on other sites More sharing options...
MyFriendsCallMeCoach Posted November 19, 2010 Author Report Share Posted November 19, 2010 Nobody wants to rate? No comment? Come on guys, just tell me how do you like these cards. not to forget: bump. Link to comment Share on other sites More sharing options...
Makο Posted November 19, 2010 Report Share Posted November 19, 2010 OCG Fix, Card 1: This card cannot be Normal Summoned or Set. [b]This card cannot be Special Summoned. This card can only be Summoned by decreasing your Life Points by 800[/b]. If this card destroys a [b]Synchro Monster[/b], you can Special Summon 1 [b]Beast-Warrior-Type Monster[/b] with 6 Stars or less [b]to[/b] your side of the field OCG Fix, Card 2: [b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned. This card can only be Normal Summoned by removing 3 Zombie-Type monster from play from your side of the field. This card cannot be destroyed by the Synchro Monsters. Every time a Monster is Synchro Summoned, destroy it, and add its ATK to your Life Points.[/b] (Big fix lol) OCG Fix, Card 3: When this card is [b]Normal Summoned[/b], remove from play all Tuner Monster cards on the field. Increase your Life Points by 500 for every monster [b]removed from play[/b]. This card cannot be used as a Synchro Material Monster. Ok, I can see what your trying to do here. You are trying to seriously screw up anyone who uses Synchros. But did you have to do it by throwing OP'd cards at us? Card 1: Now, this one isn't too bad. It wasn't necessarily OP'd, but it was at the same time. Its ATK should be lowered, at least. Maybe its DEF as well. Its effect is ok, although you could have put something a little more creative at the Special Summoning part. Maybe...freeze 1 Synchro from doing something? I don't know. Something. Card 2: This is where the OP'd part comes in. Even with the Tribute, this card is way to OP'd. It can't be destroyed by Synchros, and while he is in the field, any Synchros get wiped out when summoned. AND it adds the ATK of said Synchros...to your Life Points. - -" OP'd, man...I suggest maybe lowering the ATK and DEF a little, and replacing the effect with a different. Or maybe you could just demolish all of its ATK and DEF and keep the effects. In that case, it wouldn't be so OP'd anymore. Card 3: Essentially, you have a Field Nuke here. If your opponent happens to be playing only Tuners...yea. And then you increase your Life Points by 500 for every monster removed. Yea, NO. If you get rid of the last to parts of the effect, and decrease its ATK and DEF...I suppose you could call it balanced to a degree. There you go. At least you made an effort. 5, maybe 6/10. Link to comment Share on other sites More sharing options...
MyFriendsCallMeCoach Posted November 20, 2010 Author Report Share Posted November 20, 2010 [quote name='Mako109' timestamp='1290187960' post='4795506'] Card 3: Essentially, you have a Field Nuke here. If your opponent happens to be playing only Tuners...yea. And then you increase your Life Points by 500 for every monster removed. Yea, NO. If you get rid of the last to parts of the effect, and decrease its ATK and DEF...I suppose you could call it balanced to a degree. [/quote] Suggestion: I decrease it's ATK and DEF but are you sure, that the Increasing Effect is that hard? I mean, it's only 500. Usually, when a Tuner is summoned, it is immediatly used for a Synchro Summon. So can we find a solution, which pleases us both? Hope this were right English, but I think you know what I mean. ;D Link to comment Share on other sites More sharing options...
Makο Posted November 20, 2010 Report Share Posted November 20, 2010 Yea, your english is a little rusty. Anyway, your fixes for the 1st to were good, but you made no fixes to the last one. I see what you mean, but could you at least do the OCG fixes? Link to comment Share on other sites More sharing options...
MyFriendsCallMeCoach Posted November 20, 2010 Author Report Share Posted November 20, 2010 [quote name='Mako109' timestamp='1290276691' post='4797999'] Yea, your english is a little rusty. Anyway, your fixes for the 1st to were good, but you made no fixes to the last one. I see what you mean, but could you at least do the OCG fixes? [/quote] Oh ty. ;D I forgot it. But now it is fixed. So what can we do, to make Undermoon's effect more balanced? EDIT: I made two new Trap Cards and one Spell Card for the Wicked Monsters. All guys, Take a look pls~ Link to comment Share on other sites More sharing options...
MyFriendsCallMeCoach Posted November 22, 2010 Author Report Share Posted November 22, 2010 bu-bu-bump. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.