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Virtuous Warrior (Re-Vamped Virtues)


Nazryl

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[center]The first set of cards I have ever created. I know the OCG isn't perfect so I apologise in advance.

[i]When a rouge sorcerer gathered to cover the world in shadow, fate brought together warriors of Virtue; Men and Women who defended the light and care for what good the world still held. The two forces clashed and violent battles stretched across the land. The warriors fought endlessly, eventually sealing away the darkness in duel monster cards at the cost of them suffering the same fate. Now the fabled Virtuous Warriors have been found and the battle is about to begin again...[/i]

[spoiler=Monsters]

[img]http://img46.imageshack.us/img46/337/315901.jpg[/img]
This card can not declare an attack the turn it is summoned. When this card is normal summoned, increase your lifepoints by 300 for each card on the field.

[img]http://img203.imageshack.us/img203/337/315901.jpg[/img]
Whilst this card is face up on the field, other Virtuous Warrior monsters can not be selected as an attack target. Increase the Atk of all other Virtuous Warrior monsters by 300.

[img]http://img715.imageshack.us/img715/94/315901d.jpg[/img]
While this card is face up on the field, increase the Atk of your opponents monsters by 200. You take no battle damage from battles involving Virtuous Warrior monsters.

[img]http://img171.imageshack.us/img171/2669/315901b.jpg[/img]
This card can not attack your opponent directly.

[img]http://img816.imageshack.us/img816/337/315901.jpg[/img]
Once per turn, you can shuffle 1 card from your hand into your deck to draw a card. If this card would be destroyed by battle, you can destroy another Virtuous Warrior monster you control instead.

[img]http://img10.imageshack.us/img10/337/315901.jpg[/img]
If this card is tribute summoned using a Virtuous Warrior monster, it gains the following effect: When this card declares an attack, you can discard one card with Virtuous Warrior in its name to destroy all spell and trap cards on the field.

[img]http://img819.imageshack.us/img819/7578/315901n.jpg[/img]
Once per turn, when your opponent declares an attack, you can discard this card from your hand to have all Virtuous Warrior monsters gain 400Atk and Def until the end phase. You can only use one Virtuous Warrior - Endurance per turn.

[img]http://img833.imageshack.us/img833/7738/315901l.jpg[/img]
When this card is normal summoned, remove it from play. During your second standby phase after activation, special summon this card to your side of the field in face up attack position.

[img]http://img718.imageshack.us/img718/3564/315901r.jpg[/img]
If you control two or more Virtuous Warrior monsters, you can special summon this card from your graveyard. If this card was special summoned, remove it from play when it is removed from the field.

[img]http://img695.imageshack.us/img695/337/315901.jpg[/img]
If this card is used for the Synchro summon of Virtuous Warrior Synchro monster, draw one card.[/spoiler]

[spoiler=Synchro Monsters]

[img]http://img171.imageshack.us/img171/3075/315901f.jpg[/img]
1 Virtuous Warrior Tuner monster + 1 or more Non-Tuner monster
When this card is Synchro summoned, inflict 100 damage to your opponents lifepoints for each Virtuous Warrior monster in your graveyard. If your opponent loses more than 1000 lifepoints with this cards effect, they discard one card from their hand.

[img]http://img695.imageshack.us/img695/130/315901y.jpg[/img]
1 Virtuous Warrior Tuner monster + 1 or more Non-Tuner monster
If this card destroys a monster by battle, you can return it to the top of your opponents deck. If you use this effect, your opponent takes no battle damage from that battle.[/spoiler]

[spoiler=spell cards]

[img]http://img833.imageshack.us/img833/9302/315901m.jpg[/img]
Discard one card with Virtuous Warrior in its name, then draw one card. Draw an extra card for each Holy Virtue - Kindness in your graveyard.

[img]http://img690.imageshack.us/img690/3697/315901t.jpg[/img]
Your opponent gains 1000 Lifepoints. Roll a six sided dice and add a number of cards from your graveyard equal to the dice roll, then if three or less cards were added, draw one card, If four or more cards were added, draw two cards.

[img]http://img713.imageshack.us/img713/337/315901.jpg[/img]
Activate only when you control a Virtuous Warrior monster. Destroy one card on the field. Monsters you control can not declare a attack this turn.

[img]http://img715.imageshack.us/img715/337/315901.jpg[/img]
Add one Virtuous Warrior monster from your deck to your hand. [/spoiler]

[spoiler=Traps]

[img]http://img819.imageshack.us/img819/1927/315901v.jpg[/img]
Special summon one Virtuous Warrior monster from your graveyard. If you control more than two monsters, destroy this card and the equipped monster. If the equipped monster leaves the field, destroy this card.

[img]http://img535.imageshack.us/img535/337/315901.jpg[/img]
Send all cards on your side of the field to the graveyard, then discard your entire hand to the graveyard. Special summon one Virtue monster from your graveyard. The special summoned monster gain 200Atk for each Virtue monster in your graveyard. During the end phase of the turn this card was activated, remove from play the summoned monster.

[img]http://img600.imageshack.us/img600/337/315901.jpg[/img]
When your opponent declares a attack, you can discard one Virtuous Warrior monster to negate that attack. [/spoiler][/center]
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For your first cards, these seem ok. I've had a look and there are some quite handy cards in there but some overpowerful ones like Respect. About to log off for a bit but will come back and review these in depth.

In the meantime - simply calling them all 'Virtuous Warriors' would be a sufficient and fairly good name, I do like the theme of these cards. How they combine together is something I'll review later.
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I meant it to be a counter trap, my mistake.
I wanted Mercy to be weak so that it couldn't be abused to much, it is just high enough for that I think.
And I do agree with Justice, I wanted a effect that could potentially do some serious damage and his effect does just that given the right circumstances.


Thank you for your comment
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Ok this will take a while (takes swig of tea). Cool story to start has me intrigued.

Monsters

Morality - Stats very high for Lv3, effect is solid deck support if unspectacular.

Loyalty - Again solid as your Lv4 muscle, kind of like 'Command Kinght' with higher ATK.

Respect - 2300 DEF for a Lv3? Really? Effect is ok.

Righteousness - Bland card with drawback that's not much of a drawback.

Trust - May suprise you to hear this is overpowered. Drawing 2 cards every turn and able to protect itself along with help from cards like Loyalty.

Courage - Rightly acknowledged as the strongest monster with rariety. Tribute effect preventing wide abuse is just enough to balance powerful effect.

Endurance - Nice to see a hand related card like this, they're not common here. Should be discarded rather than revealed otherwise it's used every turn.

Patience - I really like this. Can be very handy to keep it safely removed from play then bring it back as Tribute for Courage or for a Synchro.

Preserverance - Handy to a lesser extent than Patience, should probably just go back to the graveyard at the end of the turn instead. (Kind of irrelevant anyway given it's a Tuner).

Will - Reminds me of 'Last Will', dunno whether that was intentional. Maybe should be one effect or the other, maybe.

Synchros

Justice - I think this is fair, I like the way the effects build and combine.

Mercy - Rightly recognised as a key card. Well balanced, if you have made an Equip Spell this card is crucial. ATK is fine provided you have Equip (which there is plenty for Warriors anyway).

Spells

Kindness - I think this is balanced, once again correctly identified as an Ultimate Rare and powerful card. (Can't believe how often I'm sighting that, but you're a good judge of this).

Charity - Possibly makes Kindness abusable, in fact it's existence would probably make Kindness limited. But then you'd still have 4 Kindesses instead of 3, kind of. I dunno, maybe spoils Kindness and weakens it and you.

Temperance - Bad card. Oh you've just summoned a powerful monster, I'll just automatically draw a card that immediately destroys it. Repeat twice.

Divinity - Free draw/revival of any card, no like.

Traps

Honour - New restriction is interesting and fair.

Enlightenment - Mistake already explained. Probably only going to gain 1600 ATK probably, and if you don't finish the duel that turn you're pretty much done. Un-usable I think.

Protection - Simple, effective, does it's job in the Set.

Archtype as a whole - Do like what you've attempted to do with the personalities, still think branding them all 'Virtuous Warriors' is catchier.

Presentation - Pics are mostly solid, given you've yet to discover the best archives. OCG needs work, but like I say to all new members you'll pick it up with experience, so don't stress too much.

Overall - Some good (Mercy, Kindness, Patience), some bad (Respect, Righteousness) some ugly (Trust, Temperance) but better than most beginners. I assume you're going to do their opposites, so look forward to them.
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[quote name='Matt Bahamut' timestamp='1290035963' post='4792050']
Ok this will take a while (takes swig of tea). Cool story to start has me intrigued.

Monsters

Morality - Stats very high for Lv3, effect is solid deck support if unspectacular.

Loyalty - Again solid as your Lv4 muscle, kind of like 'Command Kinght' with higher ATK.

Respect - 2300 DEF for a Lv3? Really? Effect is ok.

Righteousness - Bland card with drawback that's not much of a drawback.

Trust - May suprise you to hear this is overpowered. Drawing 2 cards every turn and able to protect itself along with help from cards like Loyalty.
[b]This was the one monster I was very unsure of. I decided to post it, because what better way to know than to ask other people? I'll think of something else for it.[/b]

Courage - Rightly acknowledged as the strongest monster with rariety. Tribute effect preventing wide abuse is just enough to balance powerful effect.

Endurance - Nice to see a hand related card like this, they're not common here. Should be discarded rather than revealed otherwise it's used every turn.
Discard, noted.

Patience - I really like this. Can be very handy to keep it safely removed from play then bring it back as Tribute for Courage or for a Synchro.
[b]One of my favourite cards, I'm glad you like it.[/b]

Preserverance - Handy to a lesser extent than Patience, should probably just go back to the graveyard at the end of the turn instead. (Kind of irrelevant anyway given it's a Tuner).
[b]Back to the graveyard was my first draft of this card, but major synchro abuse made me change it. [/b]

Will - Reminds me of 'Last Will', dunno whether that was intentional. Maybe should be one effect or the other, maybe.
[b]Will change it to just draw. Will help with the discarding effects that seem to be prominent. [/b]

Synchros

Justice - I think this is fair, I like the way the effects build and combine.
[b]My favourite card of the set. Once again, glad you like it.[/b]

Mercy - Rightly recognised as a key card. Well balanced, if you have made an Equip Spell this card is crucial. ATK is fine provided you have Equip (which there is plenty for Warriors anyway).

Spells

Kindness - I think this is balanced, once again correctly identified as an Ultimate Rare and powerful card. (Can't believe how often I'm sighting that, but you're a good judge of this).

Charity - Possibly makes Kindness abusable, in fact it's existence would probably make Kindness limited. But then you'd still have 4 Kindesses instead of 3, kind of. I dunno, maybe spoils Kindness and weakens it and you.
[b]I'll try and think of another effect[/b]

Temperance - Bad card. Oh you've just summoned a powerful monster, I'll just automatically draw a card that immediately destroys it. Repeat twice.
[b]Noted. I'll try and add a stipulation[/b]

Divinity - Free draw/revival of any card, no like.
[b]Needs a cost, I'll change. Maybe when you have no Virtue monsters in your hand?[/b]

Traps

Honour - New restriction is interesting and fair.

Enlightenment - Mistake already explained. Probably only going to gain 1600 ATK probably, and if you don't finish the duel that turn you're pretty much done. Un-usable I think.
[b]I wanted this to be one of those 'All or nothing' cards. May change it so that the monster stays on the field?[/b]

Protection - Simple, effective, does it's job in the Set.

Archtype as a whole - Do like what you've attempted to do with the personalities, still think branding them all 'Virtuous Warriors' is catchier.

Presentation - Pics are mostly solid, given you've yet to discover the best archives. OCG needs work, but like I say to all new members you'll pick it up with experience, so don't stress too much.
True, I used the images I had at my disposal. I'm going to do a detailed search of the net for archives when I have a spare few hours.

Overall - Some good (Mercy, Kindness, Patience), some bad (Respect, Righteousness) some ugly (Trust, Temperance) but better than most beginners. I assume you're going to do their opposites, so look forward to them.

[b]You would assume correctly; I will get round to doing the opposites soon.
Thank you for your comments, I do appreciated them and you have help an awful lot. [/b]
[/quote]
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Aah, now I see where you're coming from with Preserverance. Not sure what to do about that that. Will seems the obvious solution.

Seriously the selective draw thing must go. With Divinity, my problem (which I've said of a lot of cards here by all manner of members) is being able to select from Deck or Grave with the same card, I always think it should be one or the other. But yes cost is needed. Charity is not necessarily bad, it's not something that's often done on here, I just sense it could be abuseable in combination. I don't play often, so you could do with a second opinion.

I have no issue with a last resort, I'm just saying it's currently weak/ineffective for such a gamble.

Happy to help.
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