NegativeFiveBelow Posted November 18, 2010 Report Share Posted November 18, 2010 This is my first real shot at an archetype, so here goes. These "Wandering Spirit" cards are a series of DARK, Spellcaster-type monsters with 0 DEF whose effects revolve around disrupting your opponent's plays by being on their side of the field. Thus far I've only had 5, but more are definitely to come. Please, rate/hate/critique, especially OCG, which I'm still learning. Image credit for all of these is Jazin Kay. [spoiler=Monster Cards] [img]http://img715.imageshack.us/img715/2676/214369.jpg[/img] [img]http://img715.imageshack.us/img715/5364/214369z.jpg[/img] [spoiler=Lore]When this card is sent to your Graveyard, you can Special Summon it to your opponent's side of the field. As long as this card you own is face-up on your opponent's side of the field, all your monsters are unaffected by Trap Cards during the Battle Phase.[/spoiler] [img]http://img819.imageshack.us/img819/8724/214369w.jpg[/img] [img]http://img820.imageshack.us/img820/2676/214369.jpg[/img] [img]http://img251.imageshack.us/img251/2676/214369.jpg[/img] [spoiler=Lore]As long as this card you own is face-up on your opponent's side of the field, they cannot Special Summon a monster unless they discard 1 card from their hand. If this card is sent from your hand or Deck to the Graveyard, Special Summon it to your opponent's side of the field.[/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
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