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Quillbolt Warrior Turbo! New Tuning Engine


Pro36ixty

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Heres a new tuning engine i have been thinking about, I actually came up with it during a boring hour at work :) Heres how it works; Quillbolt Hedgehogs effect means that it can be Special Summoned when i have a Tuner monster on the field, so when tied with Junk Synchrons effect, i can Synchro easily, then with the effect of Imperial Iron Wall, Quillbolts cost cannot activate & so it can be used over and over again. As for the Warrior type monsters, I thought of just trying something different with the deck, althought I am thinking of sticking with Machine type monster, due to the fact the Quillbolt is a Machine type.

It does need help but please only constructive critisism.

[b]Monsters: 18[/b]
x3 Quillbolt
x2 Junk Synchron
x2 Quickdraw Synchron
x1 Rose, Warrior of Revenge
x2 Turret Warrior
x2 Giant Rat
x3 D.D Warrior Lady
x3 Gearfried The Iron Knight

[b]Spells: 13[/b]
x3 Foolish Burial
x2 Reinforcement of the Army
x2 Inferno Reckless Summon
x1 Burial From a Different Dimension
x3 Double Summon
x2 Hand Destruction

[b]Traps: 9[/b]
x2 Imperial Iron Wall
x3 Fake Trap
x2 Graceful Revival
x2 Imperial Custom

[b]Extra: 15[/b]
x3 Colossal Fighter
x2 Gaia Knight, The Force of Earth
x2 Gaia Drake, The Universal Force
x2 Scrap Archfiend
x3 Junk Warrior
x2 Road Warrior
x1 Armory Arm

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[quote name='02Jaden' timestamp='1290076731' post='4793067']
Heres a new tuning engine i have been thinking about, I actually came up with it during a boring hour at work :) Heres how it works; Quillbolt Hedgehogs effect means that it can be Special Summoned when i have a Tuner monster on the field, so when tied with Junk Synchrons effect, i can Synchro easily, then with the effect of Imperial Iron Wall, Quillbolts cost cannot activate & so it can be used over and over again. As for the Warrior type monsters, I thought of just trying something different with the deck, althought I am thinking of sticking with Machine type monster, due to the fact the Quillbolt is a Machine type.

It does need help but please only constructive critisism.

[b]Monsters: 18[/b]
x3 Quillbolt
x2 Junk Synchron
x2 Quickdraw Synchron
x1 Rose, Warrior of Revenge
x2 Turret Warrior
x2 Giant Rat
x3 D.D Warrior Lady
x3 Gearfried The Iron Knight

[b]Spells: 13[/b]
[b]x3 Foolish Burial[/b]
[b]x2 Reinforcement of the Army[/b]
x2 Inferno Reckless Summon
x1 Burial From a Different Dimension
x3 Double Summon
x2 Hand Destruction

[b]Traps: 9[/b]
x2 Imperial Iron Wall
x3 Fake Trap
x2 Graceful Revival
x2 Imperial Custom

[b]Extra: 15[/b]
x3 Colossal Fighter
x2 Gaia Knight, The Force of Earth
x2 Gaia Drake, The Universal Force
x2 Scrap Archfiend
x3 Junk Warrior
x2 Road Warrior
x1 Armory Arm
[/quote]

Bolded are limited to one.
Synchron Explorer?

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I was thinking of putting that card in but a drawback of it would be to many monsters maybe. Althought with the other cards being limited it does give me a bit more room.

Im thinking:
-1 Reinforcements of the army
-2 Foolish
+1 Monster Reborn
+1 Evac Device
+1 Synchro Searcher (2 if i dont put evac device in)
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Where's your fusion card for Gaia Drake?
Road Warrior isn't going to work. I understand the point, but you need two non-tuners, and have no level 1's to use with Quickdraw and Quillbolt, meaning you'll almost never get it out. You don't even have level 3's to let you use Junk Destroyer or Chevalier de Fleur instead. Unless you change your deck, go with Nitro Warrior and/or Junk Archer.
Gearfried is pointless. It's just an 1800ATK beater. You should have something that supports your deck's key goal, or if you must have a beatstick, at least find one with 1900 ATK and a useful effect.
Fake Trap isn't needed, and you've put too many cards into keeping your Iron Wall and not enough into protecting you.
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