Pro36ixty Posted November 18, 2010 Report Share Posted November 18, 2010 Heres a new tuning engine i have been thinking about, I actually came up with it during a boring hour at work Heres how it works; Quillbolt Hedgehogs effect means that it can be Special Summoned when i have a Tuner monster on the field, so when tied with Junk Synchrons effect, i can Synchro easily, then with the effect of Imperial Iron Wall, Quillbolts cost cannot activate & so it can be used over and over again. As for the Warrior type monsters, I thought of just trying something different with the deck, althought I am thinking of sticking with Machine type monster, due to the fact the Quillbolt is a Machine type. It does need help but please only constructive critisism. [b]Monsters: 18[/b] x3 Quillbolt x2 Junk Synchron x2 Quickdraw Synchron x1 Rose, Warrior of Revenge x2 Turret Warrior x2 Giant Rat x3 D.D Warrior Lady x3 Gearfried The Iron Knight [b]Spells: 13[/b] x3 Foolish Burial x2 Reinforcement of the Army x2 Inferno Reckless Summon x1 Burial From a Different Dimension x3 Double Summon x2 Hand Destruction [b]Traps: 9[/b] x2 Imperial Iron Wall x3 Fake Trap x2 Graceful Revival x2 Imperial Custom [b]Extra: 15[/b] x3 Colossal Fighter x2 Gaia Knight, The Force of Earth x2 Gaia Drake, The Universal Force x2 Scrap Archfiend x3 Junk Warrior x2 Road Warrior x1 Armory Arm Link to comment Share on other sites More sharing options...
Stratus G. Posted November 18, 2010 Report Share Posted November 18, 2010 [quote name='02Jaden' timestamp='1290076731' post='4793067'] Heres a new tuning engine i have been thinking about, I actually came up with it during a boring hour at work Heres how it works; Quillbolt Hedgehogs effect means that it can be Special Summoned when i have a Tuner monster on the field, so when tied with Junk Synchrons effect, i can Synchro easily, then with the effect of Imperial Iron Wall, Quillbolts cost cannot activate & so it can be used over and over again. As for the Warrior type monsters, I thought of just trying something different with the deck, althought I am thinking of sticking with Machine type monster, due to the fact the Quillbolt is a Machine type. It does need help but please only constructive critisism. [b]Monsters: 18[/b] x3 Quillbolt x2 Junk Synchron x2 Quickdraw Synchron x1 Rose, Warrior of Revenge x2 Turret Warrior x2 Giant Rat x3 D.D Warrior Lady x3 Gearfried The Iron Knight [b]Spells: 13[/b] [b]x3 Foolish Burial[/b] [b]x2 Reinforcement of the Army[/b] x2 Inferno Reckless Summon x1 Burial From a Different Dimension x3 Double Summon x2 Hand Destruction [b]Traps: 9[/b] x2 Imperial Iron Wall x3 Fake Trap x2 Graceful Revival x2 Imperial Custom [b]Extra: 15[/b] x3 Colossal Fighter x2 Gaia Knight, The Force of Earth x2 Gaia Drake, The Universal Force x2 Scrap Archfiend x3 Junk Warrior x2 Road Warrior x1 Armory Arm [/quote] Bolded are limited to one. Synchron Explorer? Link to comment Share on other sites More sharing options...
Pro36ixty Posted November 19, 2010 Author Report Share Posted November 19, 2010 I was thinking of putting that card in but a drawback of it would be to many monsters maybe. Althought with the other cards being limited it does give me a bit more room. Im thinking: -1 Reinforcements of the army -2 Foolish +1 Monster Reborn +1 Evac Device +1 Synchro Searcher (2 if i dont put evac device in) Link to comment Share on other sites More sharing options...
Max West Posted November 19, 2010 Report Share Posted November 19, 2010 Why no Road Synchron? Link to comment Share on other sites More sharing options...
Time Psyduck Posted November 19, 2010 Report Share Posted November 19, 2010 Where's your fusion card for Gaia Drake? Road Warrior isn't going to work. I understand the point, but you need two non-tuners, and have no level 1's to use with Quickdraw and Quillbolt, meaning you'll almost never get it out. You don't even have level 3's to let you use Junk Destroyer or Chevalier de Fleur instead. Unless you change your deck, go with Nitro Warrior and/or Junk Archer. Gearfried is pointless. It's just an 1800ATK beater. You should have something that supports your deck's key goal, or if you must have a beatstick, at least find one with 1900 ATK and a useful effect. Fake Trap isn't needed, and you've put too many cards into keeping your Iron Wall and not enough into protecting you. Link to comment Share on other sites More sharing options...
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