Shinwa Posted November 18, 2010 Report Share Posted November 18, 2010 [center] [img]http://img171.imageshack.us/img171/2658/154461p.jpg[/img] Lore: This card can only be activated if your opponent Set a card. Destroy that card. If that card was a Spell Card, inflict 300 Direct Damage to your opponent's Life Points for each Spell Card in his Graveyard. If it was a Trap Card, decrease the ATK of 1 monster your opponent controls by 800. If it was a monster card, remove from play 1 monster in your opponent's Graveyard. [/center] Link to comment Share on other sites More sharing options...
SuperNarb Posted November 18, 2010 Report Share Posted November 18, 2010 7/10, Pretty good, quite a few OCG errors though. Link to comment Share on other sites More sharing options...
Shinwa Posted November 18, 2010 Author Report Share Posted November 18, 2010 I know but I dunno how to correct it so it is 10/10 ^^ Link to comment Share on other sites More sharing options...
SuperNarb Posted November 18, 2010 Report Share Posted November 18, 2010 [quote name='Shinwa' timestamp='1290114141' post='4793789'] I know but I dunno how to correct it so it is 10/10 ^^ [/quote] Even so with out the OCG errors it's not an amazing card, still, very respectable. Link to comment Share on other sites More sharing options...
Jaedumuth Posted November 18, 2010 Report Share Posted November 18, 2010 No offense, but it not wise to judge a card based upon OCG alone. The card is too powerful. Why? 1. You can designate any card on the field and send it to the Graveyard, be it a monster or a Spell/Trap. No other card was ever this powerful in the TCG as far as I can remember. 2. A Spell card rarely does extra damage on top of having destroyed a card, since that is more of a Trap card feature. 3. The Quick-play subtype leaves too many options for a card with this power. 4. 300 points of direct damage for every Spell card in the opponent's deck, is a lot. If this effect is activated anytime over half of the duel, you can count on a 1-hit KO. 5. Decreasing an opponent's monster's ATK by 800, is a lot of points. If I were the opponent, I would severely protest. Link to comment Share on other sites More sharing options...
Shinwa Posted November 18, 2010 Author Report Share Posted November 18, 2010 @Jaedumuth Explanations lol : 1.You can only select a FACE-DOWN / SET Card ... I never heard that someone is summoning something like Stardust Dragon that way. Most powerful monsters are summoned NORMAL and not Set . 2. Ever heard of "Dark Room of Nightmare" ? That deals effect damage and is a Spell Card 3. Yeah but you can only play this card, if your opponent set a card.... 4. 300 Points * Spell Cards in GRAVEYARD <- ... if he has 3 Spellcards in Graveyard, I dont think that 900 Damage is THIS much ? 5. Yeah but its still gamble. This is not a continous card.... So you have a 3 - 1 Chance of getting Trap Card Effect and decrease ONCE the Attack of 1 monster... ITS ALL GAMBLE >.> ... You can play this card ONCE , you can have ONE of the effects depending on Luck ... I dont think it is too OPed Link to comment Share on other sites More sharing options...
Smesh Posted November 18, 2010 Report Share Posted November 18, 2010 I like this card. If anything, I'd change the effect that happens from Traps to something with a burn, but it's fine how it is. I actually liked a card...IN RC?! Link to comment Share on other sites More sharing options...
Jaedumuth Posted November 19, 2010 Report Share Posted November 19, 2010 I don't know where to begin... In theory, this is all very reasonable, but practically it means being able to undermine the opponent while at the same time doing damage. 1. Even though a Set Summoned monster card may or may not be an overly powerful, it could have well been an effective defensive barrier against a future attack. 2. I'm certain there are exceptions, but the majority of cards that do instant damage still remain Traps. I support creative freedom, therefore I feel free to creatively disagree with the card type. 3. But you can Quick-play this card from your HAND anytime when your opponent performs an action, without even having so much as simply set the card on the field, to at least give the opponent an opportunity to defend himself. 4. An average deck consists out of 40-60 cards, normally half of those being Traps and Spells. Half of those are the Spells, leaving 10-15 Spell cards in the deck. 300 * 10 = 3000 points of damage, or 300 * 15 = 4500 points of damage. This card needs to have a roof of maximal potential. 5. It's not a 3-1 chance, it's a 2-1 chance since monster cards lay in the the monster card zones and Spell/Traps cards in the Spell/Trap card zones. You know exactly when you target a monster card, but since Spell and Traps cards share the zones, that remains a 50% to activate either effect. When you target a card in a monster field zone, you have 100% chance to activate the desired effect. Either way, whichever card you target, it's never a case of luck or bad luck. You always get some kind of an advantageous effect thrown in, whichever card you target. I respect your creativity, but I would feel like a cheater if I would play this card. Link to comment Share on other sites More sharing options...
Shinwa Posted November 19, 2010 Author Report Share Posted November 19, 2010 [quote]4. An average deck consists out of 40-60 cards, normally half of those being Traps and Spells. Half of those are the Spells, leaving 10-15 Spell cards in the deck. 300 * 10 = 3000 points of damage, or 300 * 15 = 4500 points of damage. This card needs to have a roof of maximal potential.[/quote] Why dont you get it ? 300 * [u]SPELL CARDS IN GRAVEYARD[/u] ... and normally u dont play this card at the end of a match ? You really think that matches will so long that you can take advantage of that ? Normally matches will be ended soon and not after 20 turn ( where you MIGHT have a chance of getting many spells cards there ) .... Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 19, 2010 Report Share Posted November 19, 2010 Geez, you guys need to calm down a bit. You both disagree on how it is, so wait for others to comment, and then act on what the majority says. Anyway, this argument is really invalid, most of it is based off of personal preference and opinion. Leaving that aside, overall it's a good card. OCG is off some, and perhaps it is OP'd, though 9/10 times it's going to be the Trap effect that activates. However, it's OP'd. It's a Shield Crush (basically) mixed with a Dust Tornado (basically) that gives added effects for no cost. That's what it needs, a cost. Discard a card, pay 600 Life Points or so, just give it something. I like the idea overall, it's basically anti-Spellcaster/Spell Counter with uses elsewhere. Good job. Link to comment Share on other sites More sharing options...
Shinwa Posted November 19, 2010 Author Report Share Posted November 19, 2010 Mhh okay then how about lowering the Trap Effect to 300 ? That would be good ? Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 19, 2010 Report Share Posted November 19, 2010 No, the card as a whole needs a cost. It's just too good and doesn't really have a drawback, even including the slight gamble. Yes, it's a slight gamble, considering you're going to know when it's a set monster and most of the time it'll be a trap that's set. Edit: The effects are fine as they are. If it only lowered the ATK by 300 then there really isn't much of a point, that's minimal. Link to comment Share on other sites More sharing options...
SuperNarb Posted November 19, 2010 Report Share Posted November 19, 2010 No offense to you either Jaedumuth, but I would suggest looking up the card cemetery bomb, and from what you said, we can gather that a deck is roughly, ehh a quarter to a third of the cards in it are spells. And to Shinwa, I am not suggesting that you are copying that card. But reducing an opponents monster's ATK points by 800 seems a bit harsh. I But I like the idea of depending on what you destroy you get a different effect. Link to comment Share on other sites More sharing options...
Shinwa Posted November 19, 2010 Author Report Share Posted November 19, 2010 How about: " This card can only be activated by removing from play 1 card in your hand and if your opponent set a card ....." ? Link to comment Share on other sites More sharing options...
FTW (For The Wynn) Posted November 19, 2010 Report Share Posted November 19, 2010 [quote name='Shinwa' timestamp='1290186042' post='4795466'] How about: " This card can only be activated by [s]removing from play[/s] [b]discarding [/b]1 card [s]in[/s] from your hand [s]and if[/s] [b]when [/b]your opponent set[b]s[/b] a card ....." ? [/quote] That's better. If you do it right, this could actually be advantageous. Link to comment Share on other sites More sharing options...
Shinwa Posted November 19, 2010 Author Report Share Posted November 19, 2010 Okay I reduced it a bit ... now you can choose which one you should take : OLD -> NEW [img]http://img171.imageshack.us/img171/2658/154461p.jpg[/img] --->[img]http://img716.imageshack.us/img716/3816/154461.jpg[/img] [spoiler= Old Card Lore]This card can only be activated if your opponent Set a card. Destroy that card. If that card was a Spell Card, inflict 300 Direct Damage to your opponent's Life Points for each Spell Card in his Graveyard. If it was a Trap Card, decrease the ATK of 1 monster your opponent controls by 800. If it was a monster card, remove from play 1 monster in your opponent's Graveyard.[/spoiler] [spoiler=NEw Card Lore]This card can only be activated, if your opponent sets a card. Look at the top card of your opponent's Deck and destroy the card. If the card was a Spell Card, inflict 1000 Direct Damage to your opponent's Life Points, if the card was a Trap Card, select 1 monster your opponent controls, the selected monster cannot attack next turn, if it was a monster card, increase your Life Points by half the destroyed monster's ATK.[/spoiler] The new one isnt SO OP'ed since it doesn't target a card on the field ^^ . It just destroys the top card of the deck Link to comment Share on other sites More sharing options...
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