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[Clair] Warriors with Zodiac-ish namesakes.


Clair

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[center]Please let me know if these cards are overpowered/underpowered/silly/awesome, whatever you wish. These are my first in about two months, so I am a bit rusty.

Rate, hate, love? <3

Please note that I do not care about OCG in the slightest. Fixes would be welcome, though. ^^
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[img]http://img696.imageshack.us/img696/3480/206253.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster and 1 Trap Card from your hand to send the top card of your Deck to the Graveyard. When this card is revealed from your hand, you can send it to the Graveyard to destroy 1 face-up card your opponent controls.
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[img]http://img171.imageshack.us/img171/3480/206253.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 2 Warrior-Type monsters from your hand. If you activate this effect, switch control of this card with your opponent. If this card is destroyed by battle, flip all monsters on your side of the field face-down. When this card is revealed from your hand, you can send it to the Graveyard to look at all Set cards your opponent controls.
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[img]http://img821.imageshack.us/img821/5926/206253k.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster and 1 Spell Card from your hand to place the bottom card of your Deck on the top of your Deck. When this card is revealed from your hand, you can send it to the Graveyard to draw 2 cards.
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[img]http://img717.imageshack.us/img717/8025/206253x.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster and 1 Trap Card from your hand to add 1 Warrior-Type monster from your Graveyard to the top of your deck. When this card is revealed from your hand, you can reveal 1 Warrior-Type monster from your hand.
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[img]http://img23.imageshack.us/img23/3480/206253.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster and 1 Spell Card from your hand to increase the level of a Warrior-Type monster you control by 1. When this card is revealed from your hand, you can Special Summon it. This card cannot be used for Synchro Material, except for a Warrior-Type monster. If you activate this effect, skip your Battle Phase.
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[img]http://img339.imageshack.us/img339/9003/206253z.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 2 Spell Cards from your hand to shuffle 1 Warrior-Type monster in your Graveyard into your Deck, When this card is revealed from your hand, you can send it to the Graveyard to Special Summon 1 Warrior-Type monster with 1500 ATK or less from your Graveyard in face-up Attack Position.
[hr]
[img]http://img593.imageshack.us/img593/6664/206253w.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster and 1 Trap Card from your hand to destroy 1 card your opponent controls and 1 card you control. If you activate this effect, skip your Battle Phase this turn. When this card is revealed from your hand, select 1 monster you control. During battle between the selected monster and a Defense Position monster whose DEF is lower than the ATK of the selected monster, inflict the difference as Battle Damage to your opponent.
[hr]
[img]http://img23.imageshack.us/img23/7263/206253t.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 2 Warrior-Type monsters from your hand to remove 1 random card in your opponent's hand from play until their next End Phase. When this card is revealed from your hand, you can remove this card from play to remove the top 2 cards of your opponent's Deck from play..
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[img]http://img715.imageshack.us/img715/5016/206253g.jpg[/img]

[b]Effect: [/b]Once per turn, you can reveal 1 Warrior-Type monster and 1 Trap Card from your hand. If you activate this effect, you can negate 1 attack on this card from a monster your opponent controls this turn. When this card is revealed from your hand, you can Special Summon it in face-down Defense Position. It cannot be flipped face-up this turn.
[hr]
[img]http://img163.imageshack.us/img163/5012/206253p.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster and 1 Spell Card from your hand to select 1 Warrior-Type monster you control. The selected monster can attack your opponent directly this turn. When this card is revealed from your hand, you can send it to the Graveyard to inflict 600 damage to your opponent.
[hr]
[img]http://img163.imageshack.us/img163/5478/206253c.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 2 Trap Cards from your hand to destroy all cards in the same column as this card. When this card is revealed from your hand, you can send it to the Graveyard to change the battle positions of all monsters on the field.
[hr]
[img]http://img716.imageshack.us/img716/9954/206253i.jpg[/img]

[b]Effect:[/b] Once per turn, you can reveal 1 Warrior-Type monster from your hand to have this card gain 500 ATK until the End Phase. When this card is revealed from your hand, you can send it to the Graveyard to destroy 1 Set card your opponent controls.[/center]
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Time to comment. Clair's cards need some loving.

First off I love the concept behind the card names and effects and then you gave them all awesome pictures.

Considering each one is named for one of the signs used for horoscopes it's fitting that you have to reveal cards for their effects, it's like letting your opponent see the future.

Now perhaps I was reading carefully enough, but nothing stuck out as overpowered, underpowered, or even as having noticeable ocg errors. You say it's been two months, I say this section could use some more of your cards just to see something nice more often so try not to keep it waiting another two months. lol

I'd say my only issue, and it's very pathetic, is that you used a pic of a digimon for Swift Scorpius. Or it looks impossibly like a digimon anyway. That doesn't worsen my opinion of the cards however.

9/10 from me. I really didn't do much to help you improve them so hopefully someone who takes these things more seriously than I do will come in and look for ocg corrections and like.

I'd say keep up the good work but you've done all of the signs. Time for support cards? lol
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[center]These are epic!
The art on them is amazing and I love their effects, perhaps the best set I've seen on YCM so far.
The names are brilliant! I love how you have altered the names, yet you never have to stop and think "Which one is this"

Although I'm not the best with OCG, I couldn't see any mistakes and they read very well.

Excellent

10/10
+Rep[/center]
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Nice cards, Clair.[center]
They all revolve around one same purpose, revealing cards from one hand. But I seem to have realized that discarding themselves from the hand is a function most of them have in common. Having them as DARK monsters instead of LIGHT (which in some sense would also fit the names, given that stars shaping constellations appear during night.) would be really supportive for DAD and the like. Though the dependence on having Spell and Traps in one's hand to use some of the effects is some hindering that would slower Archtype a bit.
One important aspect, though, is that unlike most recent Archtypes, they are not good at swarming. Maybe some of the support you were talking about would add some field presence to these guys?
Pics and names, I don't really care. They are good and all. I see the Zodiac Signs reference, except in Chansure. What the hell is that referring to?
At last, a Set worth real high rating. They get a 9/10, only for them being LIGHT instead of DARK. Amazing, truly.[/center]
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OCG: In all, 'reveal ... from your hand' = 'reveal ... [b]in[/b] your hand'

Interesting set. Mainly a Warrior toolbox set, but with some Tuners thrown in. Did you do that to allow the Summoning of "Goyo Guardian"/"Gaia Knight"? Because otherwise they add little, and would make more sense to make the set exclusively non-Tuners.

As for the effects, "Capricus" is fine, but I have a feeling that adding "revealed by the effect of a Warrior-Type monster" might tie the set a little closer together, but that's your choice. Does "Aquarion's" flipping effect only activate while your opponent controls it, or whenever it's destroyed? In mind of that, what is the advantage of switching all your monsters to Defense Position?

"Greedy Virgil" I have a problem with, since it is an easy 2 cards. Consider that the "Dark World" drawer (can't remember it's name) allows one card, not two by default. Perhaps reduce it to one card? "Lovely Geminus", in my mind, should be a Level 4 and should not allow "Geminus" to be revealed by its own effect (simply because if you were to make any support, it would gain power from the number of cards revealed).

"Chansure" is the obvious get-"Goyo"-out monster in this set. Simple Tuner. "Piscilla" seems fine; again quick and simple Warrior Synchro Swarm support. "Tarrus" is very similar to the "Scrap" monsters; one for one destruction effects. It sets up the other monsters' effects for Graveyard revival and return, although I think you should have to send it to the Graveyard like the rest. "Leon" is rather odd, since its effect doesn't seem to mesh with the others.

The others revolve around a simple destruction and recovery strategy, while "Leon" has this rather odd RFP effect. Maybe you put it in for variety, but I think it would seem more in line if you sent it to the Graveyard to mill 2 cards from your opponent's Deck. "Libria" again, is a normal small staller. Annoying cost, but could be vital in maintaining field presence. For "Scorpios", I would halve any Battle Damage that monster inflicts, since a direct attacking Level 6 or higher Synchro could quarter your opponent's life points or more. And since other monsters you control can still attack, you can use them to clear any monsters you wanted to bypass. Compare "Magic Hole Golem". And "Omegamon".

"Sagataros" is rather powerful for a Level 1. I'd change it to changing all face-up monsters' battle positions. "Aris" is a standard Warrior ATK-gainer. Nothing else to say.

Overall, a nice selection of effects and a good idea. A similar idea to the "Koa'ki Meirus", but with a wider range of outcomes.

8/10; since some are a little dull/unbalanced.
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[quote name='Awesome Ryu' timestamp='1290435476' post='4802856']
These are pretty awesome cards, I couldn't even notice you haven't made cards in a while. I love them. 10-10 (Perfect rating because of creation and pretty non-rusty cards).
[/quote]

Thank you, thank you. *bows*

I'm glad I'm not as rusty as I thought. ;D

[quote name='Nazryl' timestamp='1290436422' post='4802869']
[center]These are epic!
The art on them is amazing and I love their effects, perhaps the best set I've seen on YCM so far.
The names are brilliant! I love how you have altered the names, yet you never have to stop and think "Which one is this"

Although I'm not the best with OCG, I couldn't see any mistakes and they read very well.

Excellent

10/10
+Rep[/center]
[/quote]

Ohhh, there are better card makers than me. Look around and I'm sure you'll have your mind blown several times over. ;D
Thank you for the rate and rep. <3

[quote name='BlindMonkey' timestamp='1290438244' post='4802909']
Nice cards, Clair.[center]
They all revolve around one same purpose, revealing cards from one hand. But I seem to have realized that discarding themselves from the hand is a function most of them have in common. Having them as DARK monsters instead of LIGHT (which in some sense would also fit the names, given that stars shaping constellations appear during night.) would be really supportive for DAD and the like. Though the dependence on having Spell and Traps in one's hand to use some of the effects is some hindering that would slower Archtype a bit.
One important aspect, though, is that unlike most recent Archtypes, they are not good at swarming. Maybe some of the support you were talking about would add some field presence to these guys?
Pics and names, I don't really care. They are good and all. I see the Zodiac Signs reference, except in Chansure. What the hell is that referring to?
At last, a Set worth real high rating. They get a 9/10, only for them being LIGHT instead of DARK. Amazing, truly.[/center]
[/quote]

Appear during the night? Lol. What do you mean?
I'll add some support in that furthers swarming capability. Thank you. ^^

[quote name='Max Darkness' timestamp='1290445494' post='4803041']
OCG: In all, 'reveal ... from your hand' = 'reveal ... [b]in[/b] your hand'

Interesting set. Mainly a Warrior toolbox set, but with some Tuners thrown in. Did you do that to allow the Summoning of "Goyo Guardian"/"Gaia Knight"? Because otherwise they add little, and would make more sense to make the set exclusively non-Tuners.

[b]I plan to add in Synchros if I get enough positive feedback.[/b]

As for the effects, "Capricus" is fine, but I have a feeling that adding "revealed by the effect of a Warrior-Type monster" might tie the set a little closer together, but that's your choice. Does "Aquarion's" flipping effect only activate while your opponent controls it, or whenever it's destroyed? In mind of that, what is the advantage of switching all your monsters to Defense Position?

[b]Good idea!

It activates whenever it is destroyed. It can act as a multiple Book of Moon on your opponent then.[/b]

"Greedy Virgil" I have a problem with, since it is an easy 2 cards. Consider that the "Dark World" drawer (can't remember it's name) allows one card, not two by default. Perhaps reduce it to one card? "Lovely Geminus", in my mind, should be a Level 4 and should not allow "Geminus" to be revealed by its own effect (simply because if you were to make any support, it would gain power from the number of cards revealed).

[b]Since you're sending Virgel directly to the Graveyard, it is only a +1 hand advantage. I can think of a lot of cards that give you +1 hand advantage. I'll think about it, though.

Yeah, I should add that into Geminus's effect, shouldn't I? xD[/b]

"Chansure" is the obvious get-"Goyo"-out monster in this set. Simple Tuner. "Piscilla" seems fine; again quick and simple Warrior Synchro Swarm support. "Tarrus" is very similar to the "Scrap" monsters; one for one destruction effects. It sets up the other monsters' effects for Graveyard revival and return, although I think you should have to send it to the Graveyard like the rest. "Leon" is rather odd, since its effect doesn't seem to mesh with the others.

[b]I'll consider doing that with "Tarrus", and "Leon" does seem a bit odd, no? I'll fix it up.[/b]

The others revolve around a simple destruction and recovery strategy, while "Leon" has this rather odd RFP effect. Maybe you put it in for variety, but I think it would seem more in line if you sent it to the Graveyard to mill 2 cards from your opponent's Deck. "Libria" again, is a normal small staller. Annoying cost, but could be vital in maintaining field presence. For "Scorpios", I would halve any Battle Damage that monster inflicts, since a direct attacking Level 6 or higher Synchro could quarter your opponent's life points or more. And since other monsters you control can still attack, you can use them to clear any monsters you wanted to bypass. Compare "Magic Hole Golem". And "Omegamon".

[b]I'll change the restrictions on "Scorpius", and alter "Leon"'s effect.[/b]

"Sagataros" is rather powerful for a Level 1. I'd change it to changing all face-up monsters' battle positions. "Aris" is a standard Warrior ATK-gainer. Nothing else to say.

[b]There are a lot of powerful level 1s out there. Good choice.[/b]

Overall, a nice selection of effects and a good idea. A similar idea to the "Koa'ki Meirus", but with a wider range of outcomes.

8/10; since some are a little dull/unbalanced.

[b]Thank you, thank you for your thorough review. I wasn't expecting a rate from you, but it's very welcome. <3[/b]
[/quote]
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Well, I think I'm going to give some comments on some cards =D.

[b]Confident Capricus[/b]
1st effect is pretty original. Tho, we saw similar effect in Koa'ki Meirus. Actually, this card is pretty well balanced. Also with this "destroy 1 face-up card your opponent controls" effect gives this card more usability.

[b]Depthcharge Aquarion[/b]
1st effect, again, pretty original. 2nd effect probably makes some balance in this card, but I must admit, I need to think about does it make balance at all =D. Last effect is a nice mini-combo with the 1st effect (Activate the last effect and the 1st effect automatically activates).

[b]Greedy Virgel[/b]
It's sort of similar as the 1st card...and I like this concept with revealing card from your hand. Pretty nice card, especially for drawing effect.

[b]Loyal Chansure[/b]
I really love this card. Awesome card for a quick Syncrho Summoning and controlling other card's Level. Yusei would use this card in his Warrior-ish Deck (Maybe?)

[b]Roaring Leon[/b]
Again, nice card with revealing effect and nice and useful last effect. Pretty good for Deck Destruction Decks.

I think similar comments would be on the other cards too.
Anyway, I really like this mini-set. I like that they are not "connected" with similar pics, names etc (Only the Warrior-Type is the same). Like Max Darkness said, this set is a nice Warrior toolbox.
You said that you didn't make cards for 2 months or so and that you're "rusty". Well, this cards confirm the opposite.
I'll rate these...nah, I will not rate. It would be a high rate but I can't decide which one :D.

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[quote name='BlindMonkey' timestamp='1290453217' post='4803252']
I mean, have you ever seen a Star during the day?

...[i]Except[/i] in Cards, you fool.
[/quote]

Yeah, with a telesco- *shot* ;D

[quote name='.:Overdrive:.' timestamp='1290456062' post='4803387']
Well, I think I'm going to give some comments on some cards =D.

[b]Confident Capricus[/b]
1st effect is pretty original. Tho, we saw similar effect in Koa'ki Meirus. Actually, this card is pretty well balanced. Also with this "destroy 1 face-up card your opponent controls" effect gives this card more usability.

[b]Depthcharge Aquarion[/b]
1st effect, again, pretty original. 2nd effect probably makes some balance in this card, but I must admit, I need to think about does it make balance at all =D. Last effect is a nice mini-combo with the 1st effect (Activate the last effect and the 1st effect automatically activates).

[b]Greedy Virgel[/b]
It's sort of similar as the 1st card...and I like this concept with revealing card from your hand. Pretty nice card, especially for drawing effect.

[b]Loyal Chansure[/b]
I really love this card. Awesome card for a quick Syncrho Summoning and controlling other card's Level. Yusei would use this card in his Warrior-ish Deck (Maybe?)

[b]Roaring Leon[/b]
Again, nice card with revealing effect and nice and useful last effect. Pretty good for Deck Destruction Decks.

I think similar comments would be on the other cards too.
Anyway, I really like this mini-set. I like that they are not "connected" with similar pics, names etc (Only the Warrior-Type is the same). Like Max Darkness said, this set is a nice Warrior toolbox.
You said that you didn't make cards for 2 months or so and that you're "rusty". Well, this cards confirm the opposite.
I'll rate these...nah, I will not rate. It would be a high rate but I can't decide which one :D.
[/quote]

Thank you for the rate, Overdrive. ^^
I'm thinking of getting more into CC now. <3

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